has arenanet hinted at a build saver?
Started by Bloodtau, Dec 03 2012 12:31 PM
11 replies to this topic
#1
Posted 03 December 2012 - 12:31 PM
They had these in GW1. By this I mean being able to set up and save your trait/skill combination to be able to quick load it when needed. It's currently very tedious to have to manually change your skills, traits and armour when you want to change roles. Would be such a nice improvement to do this on the fly and would make bigger pve content (such as dungeon) go a lot smoother
#2
Posted 03 December 2012 - 12:45 PM
I hope they make work of this and get rid of the trait reset costs while we're at it.
Relocate trait points as we see fit, anywhere, anytime (outside of combat).
Relocate trait points as we see fit, anywhere, anytime (outside of combat).
#3
Posted 03 December 2012 - 12:50 PM
I dont mind the trait reset costs its not too much but what i would liek to see is being able to save my build. so i can test multiple build and decide wich one i prefer and be able to find it back fast and easy instead of having to puzzle out what it was again.
#4
Posted 03 December 2012 - 01:00 PM
Very good ideea .I agree too .
#5
Posted 03 December 2012 - 02:31 PM
As an Engineer, I have 3 builds I play, pistol conditions, rifle dps and support.
Would love having this feature as right now most of the time I simply CBA changing everything all the time so end up playing pistol for pretty much everything at the moment
Would love having this feature as right now most of the time I simply CBA changing everything all the time so end up playing pistol for pretty much everything at the moment
#6
Posted 03 December 2012 - 02:38 PM
Would be nice. If that existed i might consider playing more then 2 weapons on my ranger.
#7
Posted 03 December 2012 - 04:55 PM
Do remember that it took a few years for the build template saver to be added to GW1. I expect it to be added to GW2 eventually.
#8
Posted 03 December 2012 - 05:22 PM
Don`t mind about cost .. I just want to avoid all trips to towns or other locations just to reset my traits then manually build a new line. Is just annoying.
#9
Posted 03 December 2012 - 06:48 PM
I think they mentioned that one of the things on their list. I hope it's fairly high up on the list.
#10
Posted 04 December 2012 - 03:27 AM
i would really like to see 3 more utility slots and maybe two more skill slots personally.
#11
Posted 04 December 2012 - 02:00 PM
dorin, on 03 December 2012 - 05:22 PM, said:
Don`t mind about cost .. I just want to avoid all trips to towns or other locations just to reset my traits then manually build a new line. Is just annoying.
What you're talking about is dual speccing, essentially when they allow you to 'build' two totally different specs that would normally cost $ to respec, and flip back and forth.
What most people are talking about is something much less ambitious - given that within a set 'spend' of trait points, you have 7 majors that you can freely change at any time out of combat. It would be nice to simply have the ability to 'save' a given collection of these to save the hassle of re-picking them when you go from PVE to dungeon, or dungeon to WvW.
To recap: most people are NOT talking about a method of allowing characters to have multiple different trait-point spends 'stored' and flip back and forth. This discussion is simply about saving a certain assortment of 'majors' to allow for very easy 'two-click' shifting from one arrangement to another.
Rickter, on 04 December 2012 - 03:27 AM, said:
i would really like to see 3 more utility slots and maybe two more skill slots personally.
As long as we're fantasizing, I'd be happy with the (GW1-style) multiclassing, and the ability to mix two classes' utility skills on my bar.
#12
Posted 04 December 2012 - 04:45 PM
It was mentioned in beta, iirc. I hope they add the functionality to add pieces of gear and weapon sets too. As going from a support based toon to a damage based one takes entirely different gear.
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