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All skills available to similar weapon types.


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#1 Xsiriss

Xsiriss

    Sylvari Specialist

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Posted 03 December 2012 - 02:28 PM

So basically the idea is this; every one hand, off hand or two handed weapon skill is available so long as as you use a 1h/OH/2h weapon. Whilst the core skill remains the same the weapon type changes the range, base damage and secondary effects. Cooldown remains unchanged. Notes:

.This is pretty raw at the moment and for some 2 handed weapons things could get odd (100B with a Hammer for example).

. Also some ranged weapon skills just won't fit with melee counterparts eg. dagger and pistol

. Whilst for Scholar weapon attacks their magical basis means 1 handed attacks can logically be swapped for 2 handed ones.

Regardless, here are some examples for some profession:

Necro:  Scepter's main chain skill can be used with Dagger but has 150 range and causes bleed instead of life force generation. Offhand Dagger's 4th skill (Enfeebling Blood) can be used with a focus but uses the bounce between foes mechanic rather than target an area but with longer bleed duration.

Warrior:  Mainhand Axe's 2nd skill ( Cyclone Axe) can be used on Sword but has lower damage and causes bleed instead of vulnerability. Greatsword's Whirlwind can be used on a Hammer and causes knockback instead of having evasion.

Guardian:  Scepter's 3rd skill (Chains of Light) can be used with Sword but becomes a teleport (much like Flashing Blade). Binding Blade on Greatsword essentially is reversed with Hammer, with it drawing foes in initially and pushing out on second use.

Thief: Pretty straightforward swaps for something like Sword and Dagger with the range/damage/attack speed variation, Pistol (less so for offhand) however is a problem.

Ranger:  Auto attack for Shortbow can work in reverse of the Longbow's and deal more damage with increased proximity. S.Bow's 5th skill (Concussion Shot) causes daze based on being a certain distance from target rather than position.

Engi and Ele are a bit odd as they have kits/attunements which provide huge variety and specifically for Engi shield skills are hard to translate over to an offhand weapon. I'm also not familiar enough with Mesmer to do it justice with variations.




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