Alleji, on 03 December 2012 - 08:57 PM, said:
...Legendary precursors, on the other hand, are NOT okay. It's such a massive thing that when it drops for you, it will impact your entire game. It's not farmable, it's not obtainable by any other means (1/10000 chance in mystic forge is equally random), it cannot be gained by skill. Few people just get lucky. Making them drop at a high rate from a one-time lag-ridden event that many people couldn't participate in and others simply chose not to because of how boring and badly executed everything leading up to it was just piles an extra layer of bullshit on top.
Not to say that high, (but still random) chance = good and low chance = bad. Not quite. For example, I think all the various lodestones are ok to have because they can be farmed and eventually the rate at which they can be obtained will average out. For people not actively farming them, they're just a nice bonus.
+ Having an alternative guaranteed path to obtain something that's RNG-dependent fixes the problem in 9 out of 10 cases.
It shouldn't even be an alternative IMHO.
If it had been up to me, I would make short quests or encounters of extreme difficulty, with severe unique profession-based limitations, that a player must solo through to be rewarded with a specific range of precursors.
What comes to mind is something in the direction of the old-school circa.2005 demon encounters for the hunter class-quest weapon Rhok-Delar in WoW (aka "you must solo that demon as a hunter, without your pet, with a melee weapon"), except it would be much shorter, much more difficult and instanced.
These are the kind of encounters I would be totally fine with throwing in all kinds of resist requirements, incidentally.
Then that guy I see shooting flowers all over?
Ah I might chuckle... but I would also know and have to respect the guy, because he managed to overcome a foe of legendary difficulty.
Edited by Trei, 04 December 2012 - 04:35 AM.