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I think I like Magister Sieran

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#31 Noob On Steroid

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Posted 01 March 2013 - 06:54 AM

I'll second this. Sieran's probably the only reason why I managed to get my Priory storyline to lvl50.


#32 Trei


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Posted 01 March 2013 - 08:07 AM

Sieran, to me, is just like a slinky...

#33 WinterSnowblind


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Posted 13 March 2013 - 09:23 AM

View PostKonig Des Todes, on 03 December 2012 - 07:51 PM, said:

GW2 has a "serious fault" of how every good NPC dies. At this rate, Tyria's going to be filled with borefest people. (Spoilers: That's the real way the Elder Dragons destroy the world many times over - they kill off all the interesting people).

I've seen a lot of jokes about this, but I do think it's serious problem.  GW1 was able to bring back and reference a lot of fan favourite characters in the later years, which was a lot of fun.  In GW2, almost every single character that you have enough time to develop a fondness for.. ends up dead.  Someone should probably tell them that killing off every likable character isn't edgy or dramatic, it only made me hate the lackluster story all the more, since there was nothing to be attached to.

Then again, the next Flame and Frost update is apparently introducing a bunch of new characters, so we'll see how that goes.  And if any of them survive.

#34 draxynnic



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Posted 13 March 2013 - 11:02 PM

It's a bit of a double-edged sword. If a death is to have meaning... they have to make the character someone the player likes. But there have to be enough other characters that survive and are interesting to keep us invested in the world. There are a few, I think, but we don't interact with them enough to really stand out.

Mind you, part of the attraction with Tybalt and Sieran may have been (indirectly) because they were only around for so long - keeping them on for too long may have caused them to lose their shine as the writers ran out of material or it just generally became too much of a good thing. What we might need are interesting characters that are around for long enough to get to know before doing their own thing, meeting up again later, and so on, rather than someone being attached for half the personal story like Trahearne.
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#35 Desild


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Posted 13 March 2013 - 11:41 PM

Problem with these sort of characters, is that there's no premanence. If I could somehow do my dungeons solo, but acompanied by characters from my own storyline, it would make much of a difference.

This is where the Hero system shined in GW1. Those lame Heroes you found and recruited during quests and missions would stay with you, for bad or worse, for the rest of the game. In GW2, not only I had to build my Warband (and it's impossible to not like Reeva), it was sad to part ways with them, and never seem them again.

It was heartwrenching for me, the first time, as I thought these characters would stick with me for the rest of the Personal story (at least I thought so, during beta). Then the game came out and to my distraught, not only the story became unfocused, but now I will never see my Warband members again. Not even if I enter my home instance (which is still very unpolished).

My only solace would be to write fanfiction... But where's the fun in that?

#36 BlaineTog


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Posted 15 March 2013 - 06:01 AM

I really like Sieran.  She can be exasperating at times but it's for the same reasons that I love her so much.

I understand why they kept introducing and then killing off their characters: to keep down the variables for later stories.  I get it.  It makes sense.  I just really wish they had gone the extra mile to incorporate those characters in your final journey.  Destinies Edge?  A bunch of babies.  Other than Zojja, I don't care for them, and even then she's intolerable unless you're playing an Asura as well.

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