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Patch Notes for December 3rd, 2012.

updates arenanet patch notes

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#1 Xuphor

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Posted 04 December 2012 - 02:08 AM

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General
  • Fixed a bug that would cause a crash when repairing armor while transformed.
  • Area of effect heals and boons now prioritize players over minions and NPCs.
  • Guild leaders are able to demote other players of the same rank.
  • Weapon skills will now properly display their PvP and PvE split variants in the Weapon Skills tab of the Hero Panel instead of displaying both.
Events
  • Fixed a bug that caused NPCs not to resurrect other NPCs in various Orr events.
  • Fixed a bug that caused Warmaster Jofast and her caravan to not advance properly through Cursed Shore.
  • Fixed a rare bug that could prevent the event “Protect the trained skelk gathering kindling for Raintimber Mill” in Diessa Plateau from progressing.
  • Fixed a bug that could potentially prevent progress with the event “Protect Orl’s research krewe” in Metrica Province.
  • Fixed a bug that could prevent progress with the event “Stop the Inquest operatives from kidnapping adventurers” in Sparkfly Fen.
  • Fixed a bug that could prevent progress with the event “Raid the Separatist camp with the Warhound Village veterans” in Iron Marches
  • Fixed a bug that could prevent displaced spirits from rejoining their bodies in Iron Marches.
  • Fixed a bug that could prevent progress with the event “Protect the armory from the Flame Legion” in Plains of Ashford.
  • Fixed a bug that would prevent “Ireta the Smasher” from team switching correctly during the event “Prevent the brawl between the three legions.”
  • Fixed a bug that prevented Suwash from confronting Captain Jetsam in Lornar’s Pass in the event “Defeat Captain Jetsam.”
  • Fixed a bug that preventing events from running properly near Eldvin Monastery in Queensdale.
  • Fixed a bug causing skritt thieves to stop stealing harpy eggs in Harathi Hinterlands.
  • Fixed a bug that caused Crusader Soma to give up searching for the lost caravan in Timberline Falls.
Crucible of Eternity
  • Front door path: Fixed a bug that affected the aggro range of the Destroyer Specimen Boss.
  • Submarine path: Fixed a bug with Bjarl’s armor not going off when he charges and hits a tower.
Ascalonian Catacombs
  • Detha’s Path: Fixed a problem with Detha’s script where she would sometimes not start the event to fix the cannons.
  • Hodgin’s Path: Fixed a problem in Hodgin’s script at the “Collect scepter fragments” event that prevented the event from starting.
  • Detha’s path: Fixed a bug that caused the Ghostly Oozes not to use their basic attack properly, and spend a large amount of time loitering around players instead of attacking them.
Sorrow’s Embrace
  • Fixed multiple problematic doors that would not open and close when intended.
Twilight Arbor
  • Fixed a bug where Morrigu could die after defeating the final boss before the cinematic could start, which would break the dungeon and prevent players from receiving the final reward.
The Ruined City of Arah
  • Seer Path: Fixed an exploit where rangers using longbows could trivialize a fight by attacking at max range, and the Melandru boss would not fight back.
Fractals of the Mists
  • Cliffside: Fixed an issue where players could damage the final seal with their normal attacks.
  • Cliffside: Fixed an issue where players were able to attack and kill the first boss before triggering the cinematic.
Personal Story
  • Minor personal story bugs in multiple personal story steps were fixed.
  • The story step “Forewarned is Forearmed” has been fixed to avoid an error that prevented completion.
  • The story step “Time for a Promotion” has been fixed to avoid a problem that caused it to stall.
  • The story step “Silent Warfare” has had the difficulty adjusted.
  • The story step “The Artist’s Workshop” has been fixed to allow players to rally when they defeat hypnotized performers.
  • Players who completed the sylvari “mirror” storyline are now recognized by the NPCs in the story step “Through the Looking Glass.”
World vs. World
  • Invisible & invulnerable players can no longer contest capture points in WvW. WvW capture points now follow the same rules as PvP capture points.
  • All players will now correctly receive WvW bonuses. Players who transfer worlds will still be locked out of bonuses for the current and subsequent match.
Structured PvP
  • Heart of the Mists: Added light, medium, and heavy PvP Underwater Mask items to the PvP Armorsmith.
  • Battle of Kyhlo: The hit box on the trebuchets has been decreased so that they are less vulnerable to certain AoE skills.
  • Legacy of the Foefire: The red guild lord and his guards have been repositioned to more closely match the blue side.
  • Forest of Niflhel: Fixed incorrect names on the archer NPCs that guard each base.
  • Removed slots in the PvP locker for the Rawhide armor pieces, as they are not obtainable as PvP rewards.
  • PvP locker now can store consumable finishers up to rank 6, glory boosters, PvP salvage kits, and tournament tickets.
  • Updated the NPC names of archers in Forest of Niflhel.
Items
  • Updated the names of the level 80 rare armorsmithing boxes to match the names of the items they contain.
  • Runes of Balthazar and Orrian now properly apply quickness when the player is struck and below 20% health.
  • Updated Knight’s Jewel so that it appropriately grants Power rather than Toughness.
  • Updated the ingredients required to craft satchels and boxes of armor to match the ingredients required to craft the individual pieces contained within.
Commerce
  • Fixed an issue with the Boxing Glove skills remaining when players swap to armor from town clothes.
  • Mini pets are now usable in the Heart of the Mists.
  • Fixed Krait Tonic second skill description.
  • Fixed missing nightmare medium icons and pants using gloves icons.
  • Total Makeover Kit and Self-Style Hair Kit added to the Black Lion Chest as rare rewards.
  • Increased chance to get Mini boosters and Dye Pack boosters from the Black Lion Chest.
Elementalist
  • Updated elementalist conjured weapons to appropriately apply attributes to all players that pick them up.
  • Dragon’s Tooth: This skill’s blast finisher now triggers at spell location, instead of character’s location.
  • Electrocute: This skill now has a maximum range and line of sight requirement.
  • Impale: Fixed an exploit with this skill’s interaction with Signet of Restoration.
  • Arcane Resurrection: This trait now applies five seconds of aura to allies affected by it.
  • Evasive Arcana: This trait now has a blast finisher while attuned to earth.
  • Elementalists will no longer get into a state where they aren’t attuned to any element. This commonly results in the player’s skillbar being empty.
Engineer
  • Toss Elixir C: This skill’s underwater cooldown is reduced from 60 seconds to 30 seconds to match the land recharge.
  • Elixir S: Fixed a bug that would cause this skill to go on normal recharge when Fast-Acting Elixirs is equipped.
  • Smoke Bomb: Cleaned up skill facts.
Guardian
  • Ring of Warding: This skill will no longer affect non-attackable NPCs.
Mesmer
  • Updated the description for Blurred Frenzy to indicate that it gives evasion through “Blur,” instead of “Distortion”.
  • Phantasms will now properly have all boons applied to them via player traits.
  • Phantasmal Disenchanter can now be cast at the correct distance.
Ranger
  • Fixed a bug that allowed a ranger to have two traps of the same type active simultaneously.
Thief
  • Whirling Axe: This skill can now be cancelled by other skills.
  • Using a stolen bundle item should no longer destroy a bundle being wielded in their hands.
[Source]

Someone on the official forums asked, "Why you don’t fix the fact that on Fractals if someone dcs cannot re enter in Fractal?" This was Colin Johanson's answer:

Quote

We’ve got people working specifically on this issue, it has turned out to be much more complicated due to the way fractals are implemented than we hoped. We’ll have a fix for this soon as it’s tested enough we think it’s clearly solved and doesn’t cause any other issues.

We are at least a week and a half away on a fix for this, possibly longer depending on how long it takes to test it properly, we wouldn’t want to deploy anything that makes the issue worse!

Thanks for your patience, we wish this one was super easy! =) [Source]


#2 Viesis

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Posted 04 December 2012 - 02:21 AM

An equal number of bugs were introduced with the "fixes" this patch unfortunately.

#3 sorting hat

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Posted 04 December 2012 - 03:47 AM

View PostViesis, on 04 December 2012 - 02:21 AM, said:

An equal number of bugs were introduced with the "fixes" this patch unfortunately.
Noted, darn. ><

#4 I'm Squirrel

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Posted 04 December 2012 - 04:21 AM

"Guild leaders are able to demote other players of the same rank."

I wonder why it took them three months for this one.

#5 Eon Lilu

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Posted 04 December 2012 - 04:24 AM

Some fractals are bugged and you can't complete them. They also broke jumping.

Edited by Eon Lilu, 04 December 2012 - 04:26 AM.


#6 TenderFoot

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Posted 04 December 2012 - 05:41 AM

any info on 2nd update? what was fixed or dare I say what broke?

Edited by TenderFoot, 04 December 2012 - 05:42 AM.


#7 SirGamesalot

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Posted 04 December 2012 - 06:14 AM

So disappointing, no changes whatsoever to ascended gear and the rng retardednes.

#8 Kid

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Posted 04 December 2012 - 07:01 AM

Still no updates on

Ranger: 1h sword that causes a player to root in the same place.

Engineer: Flamethrower does not provide any stats to compensate for the weapon in hands that are stowed during the use.

Some temples and DEs in Orr area remain bugged and cannot be completed.

Oh, and that borked jumping, as well.

#9 Danael

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Posted 04 December 2012 - 09:10 AM

Quote

Impale: Fixed an exploit with this skill’s interaction with Signet of Restoration.

What exploit?  How did they fix it?

Also, what do you mean they bugged jumping?

#10 Mouse1981

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Posted 04 December 2012 - 09:37 AM

View PostI, on 04 December 2012 - 04:21 AM, said:

"Guild leaders are able to demote other players of the same rank."

I wonder why it took them three months for this one.

The beauty of it all is that they released a game bugged beyond belief, and their half-incompetent "fixes" are interpreted as -working hard for the game and community- by the hardcore GW2 fans.

They also released the game in 2012 with barely any features and game modes, even without those BASIC, standard ones, and their POTENTIAL, vague plans in that department manage to incite excitement in the previously mentioned group of people. Sad, or funny?

- Car manufacturer: "We are happy to announce that we released the latest model of our car in 2012 with no tires, no steering wheel and no seats. But we are looking into it and MIGHT add them later down the road. Also, the wipers, the central locking system and fuel injection aren't working but we are working hard on fixing that"

- The masses: "Wow, this is the best car manufacturer EVER! What a car! We might even get all of the standard -equipment- Yugo has and which is essential for a car to serve it's basic purpose. This looks really promising." <orgasm>

#11 Azjenco

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Posted 04 December 2012 - 09:59 AM

View PostMouse1981, on 04 December 2012 - 09:37 AM, said:

- Car manufacturer: "We are happy to announce that we released the latest model of our car in 2012 with no tires, no steering wheel and no seats. But we are looking into it and MIGHT add them later down the road. Also, the wipers, the central locking system and fuel injection aren't working but we are working hard on fixing that"

- The masses: "Wow, this is the best car manufacturer EVER! What a car! We might even get all of the standard -equipment- Yugo has and which is essential for a car to serve it's basic purpose. This looks really promising." <orgasm>
HAHAHA! I'm sorry, that was very funny, I couldn't help but laugh.
Sadly, it is kinda true though...

#12 Coren

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Posted 04 December 2012 - 10:18 AM

View PostKid, on 04 December 2012 - 07:01 AM, said:

Still no updates on

Ranger: 1h sword that causes a player to root in the same place.

Engineer: Flamethrower does not provide any stats to compensate for the weapon in hands that are stowed during the use.

Some temples and DEs in Orr area remain bugged and cannot be completed.

Oh, and that borked jumping, as well.

How many times.are we going to.say this: stats not being kept on kit usage is NOT a bug. Our attacks and flexibility compensate for that. And may I remind you it's not just the flamethrower but all kits.

#13 Righteous

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Posted 04 December 2012 - 10:28 AM

View PostEon Lilu, on 04 December 2012 - 04:24 AM, said:

They also broke jumping.

View PostKid, on 04 December 2012 - 07:01 AM, said:

Oh, and that borked jumping, as well.
How is jumping broken? If something changed, I haven't noticed it (yet).

#14 Eon Lilu

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Posted 04 December 2012 - 10:35 AM

View PostRighteous, on 04 December 2012 - 10:28 AM, said:

How is jumping broken? If something changed, I haven't noticed it (yet).

They hot fixed it with a 2nd patch. Jumping is fine now. Before you could not make normal jumps anymore without falling.

#15 Itgotbinned

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Posted 04 December 2012 - 10:38 AM

Glad they fixed the exploits on Cliffside, though it does strike me as strange that such minor things as this were completed and not the prominent issue of Fractal disconnects.

It certainly does make me wonder though, if a fix is not in place by now then id be surprised if we will see a fix any time soon.

Shame really.

/Binit

#16 Tellia

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Posted 04 December 2012 - 10:41 AM

another lousy patch with barely anything the community actually gives a crap about being addressed. maybe next year? :rolleyes:

#17 Eon Lilu

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Posted 04 December 2012 - 10:42 AM

View PostMouse1981, on 04 December 2012 - 09:37 AM, said:

The beauty of it all is that they released a game bugged beyond belief, and their half-incompetent "fixes" are interpreted as -working hard for the game and community- by the hardcore GW2 fans.

They also released the game in 2012 with barely any features and game modes, even without those BASIC, standard ones, and their POTENTIAL, vague plans in that department manage to incite excitement in the previously mentioned group of people. Sad, or funny?

- Car manufacturer: "We are happy to announce that we released the latest model of our car in 2012 with no tires, no steering wheel and no seats. But we are looking into it and MIGHT add them later down the road. Also, the wipers, the central locking system and fuel injection aren't working but we are working hard on fixing that"

- The masses: "Wow, this is the best car manufacturer EVER! What a car! We might even get all of the standard -equipment- Yugo has and which is essential for a car to serve it's basic purpose. This looks really promising." <orgasm>

"when it's ready"

Anet have an awesome game, but it was never ready as they said for years they would never release until it was ready, half the stuff they promised isn't in the game or is broken, the other bits they completely lied about and went back on or changed against there original design philosophy.

All they needed to do was just stick to there original design philosophy and follow through on there promises made to the fans for years, not try to change or fix anything that was not broken, start focusing on bug fixes and getting the things into the game what they promised in there original design philosophy and manifesto and all through out the devolepment process.

Oh and oh dear god please put in a global server dungeon finder in the game and move fractals of the mists out of lions arch....PLZ. I feel like im in Spamadan / Kamadan from GW1 all over again.

None of this will hapen though, why? Because Anet are 90% focused on PVP and esports right now to crank out more cash, heavily focused on WINTERSDAY probably when I say heavily focused I mean on making new things and gambling chests for the gem store to rake in more money. More effort seems to go into the gemstore on special events than then actual event itself....

They already mentioned a few times about "big patches" in end of jan / feb time so they will probably not address 90% of the issues until next year.

Don't get me wrong they still have a great game, but there ruining there own game and shooting themsleves in the foot with flip floppy and silly choices that they can't really go back on without making themselves look like they don't know what there doing. This game could of been sooooo much better and exactly what they promised and originally designed if they just stuck to there guns, but they did what all gaming company's do, they caved in for the quick boost of cash injections and keep saying to themselves " will do it later " when they have more cash to....

Edited by Eon Lilu, 04 December 2012 - 10:59 AM.


#18 Mouse1981

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Posted 04 December 2012 - 10:52 AM

View PostEon Lilu, on 04 December 2012 - 10:42 AM, said:

"when it's ready"

Anet have an awesome game, but it was never ready as they said for years they would never release until it was ready, half the stuff they promised isn't in the game or is broken, the other bits they completely lied about and went back on or changed against there original design philosophy.

All they needed to do was just stick to there original design philosophy and follow through on there promises made to the fans for years, not try to change or fix anything that was not broken, start focusing on bug fixes and getting the things into the game what they promised in there original design philosophy and manifesto and all through out the devolepment process.

Honestly, it sounded ok on paper but in implementation something went horribly wrong. And I'm not talking bugs, I'm talking the core game play. The game feels unfinished, too many loading screens, as a player I feel "disconnected" from the game somehow, the world doesn't feel believable and doesn't allow me to immerse, fights are simplistic, non inventive and same old, same old... I could go on forever. Just a bad game. From my point of view.

#19 Eon Lilu

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Posted 04 December 2012 - 11:02 AM

View PostMouse1981, on 04 December 2012 - 10:52 AM, said:

Honestly, it sounded ok on paper but in implementation something went horribly wrong. And I'm not talking bugs, I'm talking the core game play. The game feels unfinished, too many loading screens, as a player I feel "disconnected" from the game somehow, the world doesn't feel believable and doesn't allow me to immerse, fights are simplistic, non inventive and same old, same old... I could go on forever. Just a bad game. From my point of view.

I agree, the game has been dumb downed so much its far to easy, and there way to compensate is with boss's that have crazy amount of health and one shot ability's....which does not make it more difficult, just more annoying and grindy....

90% of the time in pve you can complete content without moving or dodging...they made this game for casuals. Players who don't have to barely think they just pick up and play the game while bashing buttons and being good right away...

They also at the last minute, and it's really obvious where they have done this if you played early beta and the demo, covered up the game with alot of time sinks and gold sinks to make it last longer and to keep people playing.

I also don't feel like they put enough effort and support into guilds and the social part of this game, thats one of the biggest failing of GW2 and probably one of the most important things they should of focused on. I have 830+ hours in game so I obviously like the game but you would not get that from my posts and how I feel about it sometimes lol.

Edited by Eon Lilu, 04 December 2012 - 11:10 AM.


#20 Fenice_86

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Posted 04 December 2012 - 11:05 AM

Adding a Blast Finisher just in Earth Attunement on Evasive Arcana? Do they really thing this will make it good again? lol...
If it actually casted a REAL Churning Earth it could have been ok.. else add also a Blast Finisher to Fire Attunement  at least!

#21 Coren

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Posted 04 December 2012 - 11:13 AM

View PostEon Lilu, on 04 December 2012 - 11:02 AM, said:



I agree, the game has been dumb downed so much its far to easy, and there way to compensate is with boss's that have crazy amount of health and one shot ability's....which does not make it more difficult, just more annoying and grindy....

90% of the time in pve you can complete content without moving or dodging...they made this game for casuals. Players who don't have to barely think they just pick up and play the game while bashing buttons and being good right away...

They also at the last minute, and it's really obvious where they have done this if you played early beta and the demo, covered up the game with alot of time sinks and gold sinks to make it last longer and to keep people playing.

I also don't feel like they put enough effort and support into guilds and the social part of this game, thats one of the biggest failing of GW2 and probably one of the most important things they should of focused on. I have 830+ hours in game so I obviously like the game but you would not get that from my posts and how I feel about it sometimes lol.

Casual doesn't mean incompetent.

#22 Echou

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Posted 04 December 2012 - 11:45 AM

Pvp lockers now take pvp consumables (thank god), Wintersday styles, Guild leaders can now demote people of the same rank and lots of bug fixes. A solid update.

#23 GrandmaFunk

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Posted 04 December 2012 - 02:16 PM

View PostViesis, on 04 December 2012 - 02:21 AM, said:

An equal number of bugs were introduced with the "fixes" this patch unfortunately.

Which bugs are that?

#24 MonoAudioStereo

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Posted 04 December 2012 - 02:19 PM

still culling and iBerserker not fixed...

#25 P4ndora

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Posted 04 December 2012 - 03:21 PM

LOL I love this community... this thread proves that no matter what Anet do you'll QQ about it. They fixed a few things, what's your problem? Well personally I was hoping for the iZerker fix as it's deals 1/3 of the damage it used to but meh I guess I'll have to wait a little more.

And just curious, if you're whining because they fixed a few bugs (even if they don't concern you), what will make  you happy? Oh yes, probably all bugs to be fixed at once? It was just a small patch, nothing more.

Edited by P4ndora, 04 December 2012 - 03:21 PM.


#26 Zheo

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Posted 04 December 2012 - 03:35 PM

I love how people forget that this isn't a stick that ANet is trying to tape back together and is failing. Games are rather complex, as you have all so poignantly pointed out, in fixing some bugs ANet has screwed up more areas. It happens. Is it frustrating? Yes. But calm down. Really, I'm sure ANet isn't sitting around touching themselves counting their money. Sheesh.

#27 GrandmaFunk

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Posted 04 December 2012 - 03:56 PM

as far as I can tell iBeserker has seen a change in behaviour post-patch.. there's definitely a delay between spawn and attack

wasn't that what was causing the reduced damage? that it's first swing always missed due to where/when it spawned?

#28 Kymeric

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Posted 04 December 2012 - 04:13 PM

View PostCoren, on 04 December 2012 - 10:18 AM, said:

How many times.are we going to.say this: stats not being kept on kit usage is NOT a bug. Our attacks and flexibility compensate for that. And may I remind you it's not just the flamethrower but all kits.

I wonder, as they continue to add stats to endgame gear, will kit damage be adjusted?

At some point, as the gap between a fresh 80 and a BiS 80 widens, there are going to be some scaling issues with kits.

#29 Lordkrall

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Posted 04 December 2012 - 05:21 PM

I suggest we all go to ArenaNet official forums and force them to stop releasing more or less weekly patches and instead have them release one patch per second month that contains all fixes. Even those to rather important bugs/issues.


Would that make all the complainers here happy?

-----------------

Good update, fixed quite a few issues. Great job.

#30 Scizzor

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Posted 04 December 2012 - 05:33 PM

View PostGrandmaFunk, on 04 December 2012 - 03:56 PM, said:

as far as I can tell iBeserker has seen a change in behaviour post-patch.. there's definitely a delay between spawn and attack

wasn't that what was causing the reduced damage? that it's first swing always missed due to where/when it spawned?

Yes it introduced a pause for some of the phantasms, not sure if it effects all of them or not, but it definitely affects iBerserker.

They also introduced the bug that causes form changes/morphs(like RTL) to cause a character to lose traits while trnasformed. So now mesmers can use moa morph to strip players of their vit and toughness to make them fragile if they have points invested in those traits.

haha oh anet...





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