Do you respect your commanders?
#1
Posted 04 December 2012 - 03:06 AM
#2
Posted 04 December 2012 - 03:13 AM
I tend to lose a modicum of respect for any commander who wears their tag at length while in PvE areas or not actively serving a WvW function. It's not a status symbol, and it's not a show of wealth, it's a functional organizational necessity for servers with disparate guild groupings, and that's all it need be used for.
In general, every commander merits an individual assessment.
#3
Posted 04 December 2012 - 03:14 AM
#4
Posted 04 December 2012 - 03:16 AM
#5
Posted 04 December 2012 - 04:09 AM
#6
Posted 04 December 2012 - 04:15 AM
#7
Posted 04 December 2012 - 04:25 AM
#8
Posted 04 December 2012 - 05:10 PM
That being said, I communicate with commanders to determine if they need me and my squad to join them or if they can assign me a camp to flip. Even if you don't run with the commander's zerg you can still do your part. Just tell them your ideas, most will listen.
#9
Posted 04 December 2012 - 05:14 PM
95% of the commanders I have seen does not fit that though and does not deserve respect.
#10
Posted 04 December 2012 - 05:22 PM
The problem is that not all those wearing a blue cap are true commanders, but guild masters.
#11
Posted 04 December 2012 - 05:54 PM
#12
Posted 04 December 2012 - 06:12 PM
However that doesn't mean I won't troll them.
#13
Posted 04 December 2012 - 07:51 PM
As your troop member I expect you as a commander to formulate a plan and execute it. I don't want to follow you around aimlessly.
For bonus points I like you more when
- you know when to deploy rams and when to deploy catapults
- you know when to call a retreat
- you micromanage the battle at hand.
As for the other way around, I want to earn your respect by following orders, not getting carried away in the battle, always having supplies on hand, speccing and gearing my character right, and any other little thing that helps our cause.
Speaking of respect... would you give respect to someone who didn't have commander yet but in the absence of other commanders tried to lead the fight?
#14
Posted 04 December 2012 - 07:54 PM
lioka qiao, on 04 December 2012 - 07:51 PM, said:
I do as long as they are going in the right direction, or give reasons for going in a different direction then they should. Some attempt at something is better than no attempt at anything.
#15
Posted 04 December 2012 - 08:00 PM
Does the title make a good commander ?
Or should they have made the title of commander something you had to earn in wvw probably by completing a number of tasks leading to victory.
To quote Python
strange women lying in ponds distributing swords
is no basis for a system of government. Supreme executive power
derives from a mandate from the masses, not from some farcical
aquatic ceremony.
Still if they seemed to know what they were doing yes I would follow their lead.
#16
Posted 04 December 2012 - 09:23 PM
Most people with a commander pin are clueless and I go out of my way to avoid them.
#17
Posted 04 December 2012 - 10:45 PM
#18
Posted 05 December 2012 - 12:13 AM
#19
Posted 05 December 2012 - 05:20 AM
#20
Posted 05 December 2012 - 05:54 AM
Personally i only recognise 3 great wvw commanders in JQ.
#21
Posted 05 December 2012 - 06:56 AM
#22
Posted 05 December 2012 - 07:02 AM
#23
Posted 05 December 2012 - 07:58 AM
It always depends on the commander. Some are bad, some are good, some are excellent. A lot of times a commander might have the right ideas but the wrong people following them (a pug commander accomplishes less than a guild commander because pugs are worse than co-ordinated guilds). Some commanders are only interested in taking points and moving on, never building up stability on the map, only interested in karma and captures. These are the commanders that get the most pugs, but have a much weaker contribution to WvW because everything is flipped behind them. The commanders that take supply camps, upgrade key supply camps and carve out a fortified position on the map instead of zerging the entire map only to lose it an hour later, those are the commanders I respect.
I still miss he who speaks in third person. He was like our server mascott. I had so much fun laughing at him when he was still around.
Edited by Shiren, 05 December 2012 - 08:00 AM.
#24
Posted 05 December 2012 - 08:06 AM
Give them wrong orders. form zerg and run around in circles. etc.
Now this is what I call fun.
Need only 60g more.
#25
Posted 05 December 2012 - 11:49 AM
So far, I've only seen 1 which made me go "..what?"
We poked fun at him until he left the borderlands in a huff /shrug
#26
Posted 05 December 2012 - 12:12 PM
Does 100g make you a leader in WvW?
---NO Like in every single other MMO where you have coordination kicking uncoordinated asses, your going to have someone trying to get it organized. You, as the individual, need to weigh the person you are following. If they constantly get you killed, then dont follow! Not rocket science. The blue dot is a tool to help them rally you, nothing more nothing less.
Here is where I will say the line is. If your in there, solo, without a team, you are at the whim of the masses. You take the blame from every bad thing happening, and are more often doing what the zerg wants rather than what you know needs to be done. The choice of people to require you to prove your worth to them before they follow you, or people who are resentful that you spent that money and they didn't go out of their way to avoid doing what you want will always work against you. There is an easy fix to this. BE A PART OF A WVW GUILD
TSYM on SoS has a great team, one we go into WvW with that fields between 15 and 25 people. This allows us to do what we need to do in there, get the job done, and do the dirty jobs that some of these "WvW"ers who claim to need references before they take orders will flat out refuse to do. Guarding a Yak. scouting, and defending a point is something you'll never see these "WvW"ers do, cause its not pew pew or making them money (even though it may be the difference between a win or a loss).
That is the real difference IMHO.
Edited by coronbale, 05 December 2012 - 12:16 PM.
#27
Posted 05 December 2012 - 12:37 PM
We even plan things before we do major attacks......ofcourse there are some bad appels....but those we ignore.
Focused people with good leadingskills is what Deso is all about
/Salute
Edited by Dalure, 05 December 2012 - 12:46 PM.
#28
Posted 05 December 2012 - 04:50 PM
Caffynated, on 04 December 2012 - 09:23 PM, said:
Most people with a commander pin are clueless and I go out of my way to avoid them.
All the commanders I know of out there are very good at different things. It's not always the same. There are different styles of commanders some you may like because of this over others. All of them do good in what they do. Come to jadequarry.com and find out which you might work better with.
#29
Posted 05 December 2012 - 10:01 PM
Wotah, on 05 December 2012 - 04:50 PM, said:
#30
Posted 06 December 2012 - 05:01 AM
As far as earning respect when you don't have commander yet, it can most definitely get earned. I was able to have the privilege of leading maps before my guild collected money for our first commander tag for me. By the time people seen me with a tag, they knew who I was.
As for following another commander, when I was but a wee lad of no tag, I would follow quite a few commanders down to see what their tactics are. I learned a lot from following every one of them and was able to depict their play styles. It's really all on what light you see the commander in. Is the commander a defensive one or offensive? There's different ways to gauge each one.
Also, if you see a failing commander or a bad call perhaps being made. A lot of the time PM'ng that team lead instead of saying everything in /team chat really helps those commanders that may just not know. Coaching is always a plus to bring the newer team leads out there up to speed. There's less offense taken when it is private, and that commander won't feel as defensive in PM rather than team chat. I've seen terrible commanders grow up to be big girls in boys from getting coached in this fashion.
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