Guardian or mesmer in pvp/wvwwvw/pvp
Posted 04 December 2012 - 04:30 AM
Posted 04 December 2012 - 05:14 AM
Sounds like you want to play guard or thief, guard for less damage output and more team utility and thief for straight up DPS and fall back on evading and stealthing for survivability...
Posted 28 December 2012 - 09:08 AM
Hey guys I need help I'm stuck between guardian and mesmer. I want a class that can survive 2v1s and big zergs. My fighting style is a class that does really good damage, survives 2v1s with heals and lots of tool to keep the m alive. And again I want this for pvp and wvw with an exception to pve but mostly anything with wvw and pvp I need help
I would say Mesmer for 1vs1 and guardian for wvw. Mesmer is harder to master but for my opinion best solo PVP class. For some point i like guardian more in team fight.
Posted 31 December 2012 - 12:12 AM
Basicly what you're saying is that you want... everything.
Hey guys I need help I'm stuck between guardian and mesmer. I want a class that can survive 2v1s and big zergs. My fighting style is a class that does really good damage, survives 2v1s with heals and lots of tool to keep the m alive.
If you want the best flexible class, pick the guardian. If you want utility and damage, pick the mesmer. None of them will handle 2v1 unless YOU can handle 2v1. And no class can engage a zerg, unless the zergs collective intelligence match that of a half retarded snail trying to operate a keyboard with its eyes.
Posted 06 January 2013 - 05:07 PM
Edited by Naglifar, 06 January 2013 - 05:08 PM.
Posted 08 January 2013 - 02:33 PM
Skill not held constant... Pick one and get good at it.
Posted 09 January 2013 - 11:22 AM
Mesmer is more useful in WvW imo (it's a tight race they're both great), staff + focus + glamour = turning the tide in zerg vs zerg wars.
Posted 09 January 2013 - 11:59 PM
Mesmer is a ton of fun to play, has great utility, and can still get kills from across a battlefield or from a keep wall.
Posted 10 January 2013 - 12:16 AM
Ultimately what you are asking for really doesn't exist. Most classes have to trade off damage for survival with the exception of the thief but I suspect the thief is going in for an overhaul at ANet soon.
Edited by Straegen, 10 January 2013 - 12:17 AM.
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