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#1 Eon Lilu

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Posted 04 December 2012 - 11:35 AM

One of the things they said we could do at lvl 80 was a good amount of mini games all in the major cities, we have keg brawl but nothing else except for constume brawl but thats not fixed to any location.

So what happend to all the mini games? Were they ever made? Why not finished and put into the game?

Would be good if these were in for wintersday, nowadays most of the city's are dead of players even on high populated servers.

Having the mini games in all the major cities like they promised back in devolepment and talked about for years....would go a long way I think in getting those cities back to the living and showing Anet will make good on there promises. Plus its a new thing for all levels to do.

Edited by Eon Lilu, 04 December 2012 - 11:36 AM.


#2 turbo234

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Posted 04 December 2012 - 11:37 AM

I thought they already hinted at more games? Plus we have the portal for polymock that isn't usable yet, so there's that.

#3 Arduin

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Posted 04 December 2012 - 12:01 PM

Colin said this more than a month ago on the official forums:

Quote

A number of the activities/mini-games are things we decided to table for a while in favor of focusing on features and areas we felt were more important for the game. That being said, if you like activities, make sure to stop in and visit during the big Halloween festivities running from Oct 22nd-Nov1st!
In the short-term we’re currently focused on adding a massive wealth of additional content and features for players to do in the game using the players core skill-bar, which you’ll start seeing in the Shadow of the Mad King update in October as well as our massive November release.
Long term we’ll absolutely be adding more activities as well, but we want to make sure we’ve got loads of stuff to do at level 80 in PvP, WvW, and PvE using your characters core skill-bar first and foremost, and we’re dedicating our focus in that area. Down the road, we’ll continue to expand on the scope of activities available in the game as well.
https://forum-en.gui...irst#post484985

So still a pretty vague promise, but mini games aren't scrapped altogether.

However, given that players gravitate to the content that gives the best reward (fractals atm) I don't think adding minigames will keep the cities populated after the newness has worn off.

Edited by Arduin, 04 December 2012 - 12:03 PM.

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#4 Eon Lilu

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Posted 04 December 2012 - 12:18 PM

Kinda sucks. :(

#5 Asudementio

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Posted 04 December 2012 - 02:47 PM

Sylvari and risen version of plants vs zombies go!

#6 Nabuko Darayon

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Posted 04 December 2012 - 02:54 PM

I don't see why would they add more minigames when that one Hoelbrak is deserted most of the times.. Everyone is busy grinidng their legendaries and whatnot to even be playing minigames

#7 Gruunz

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Posted 04 December 2012 - 06:51 PM

View PostEon Lilu, on 04 December 2012 - 11:35 AM, said:

One of the things they said we could do...
That's where it all starts...

#8 Linfang

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Posted 04 December 2012 - 07:01 PM

They were too busy trying to wiggle in another tier of gear to do mini games.

#9 Xunlai Agent

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Posted 05 December 2012 - 05:03 AM

They said a lot of things...

#10 Robsy128

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Posted 05 December 2012 - 01:44 PM

I'd like minigames. The cities are practically dead. I only travel around to see the beautiful scenery or get the map completion. The only city that is still alive is LA.

#11 Korlic

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Posted 05 December 2012 - 02:26 PM

View PostRobsy128, on 05 December 2012 - 01:44 PM, said:

I'd like minigames. The cities are practically dead. I only travel around to see the beautiful scenery or get the map completion. The only city that is still alive is LA.

But this was true in GW1 as well. The fact is there is no reason to be in individual cities when its easier to LFG in LA and everything is available. That being said, I hate the layout and theme of LA and hate going there.

#12 Robsy128

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Posted 05 December 2012 - 02:37 PM

View PostKorlic, on 05 December 2012 - 02:26 PM, said:

But this was true in GW1 as well. The fact is there is no reason to be in individual cities when its easier to LFG in LA and everything is available. That being said, I hate the layout and theme of LA and hate going there.

Maybe it will change when they add the lfg system? :)

#13 Lucas Ashrock

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Posted 05 December 2012 - 02:39 PM

If you stick on Anet dev's fake promises, or amazing content never arrived, you'll be sad quite soon. Did you know during halloween we was going to have an amazing guild npc-driven , who was going to be the main player's enemy, sorta of open pvp (but against a machine) against this guild, and attempts to gain power against real players? Such of superb content isn't it? Trashed :D

Edited by Lucas Ashrock, 05 December 2012 - 02:40 PM.


#14 Korlic

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Posted 05 December 2012 - 03:36 PM

View PostRobsy128, on 05 December 2012 - 02:37 PM, said:

Maybe it will change when they add the lfg system? :)

Possible, but sadly I think the core of the community is already entrenched in LA.

View PostLucas Ashrock, on 05 December 2012 - 02:39 PM, said:

If you stick on Anet dev's fake promises, or amazing content never arrived, you'll be sad quite soon. Did you know during halloween we was going to have an amazing guild npc-driven , who was going to be the main player's enemy, sorta of open pvp (but against a machine) against this guild, and attempts to gain power against real players? Such of superb content isn't it? Trashed :D

First, please learn some grammer skills, wow your post is hard to understand. "We was" never told we were going to get anything you describe for Halloween. Maybe you read into something someone 'found' in the .dat file, but their official announcement never promised any Guild vs "Machine" content. Only a 4 part Act system which they did implement exactly as promised.

#15 DuskWolf

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Posted 05 December 2012 - 04:06 PM

Another thing on the list of what they promised but didn't come through with. All that exists is keg brawl. Which is now achievement based, so it's more keg grind. As if that's surprising.

View PostKorlic, on 05 December 2012 - 03:36 PM, said:

First, please learn some grammer skills [...]
You like to ad hominem it, don't you? Just a little bit? Just a bit?

#16 Korlic

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Posted 05 December 2012 - 04:41 PM

View PostDuskWolf, on 05 December 2012 - 04:06 PM, said:

Another thing on the list of what they promised but didn't come through with. All that exists is keg brawl. Which is now achievement based, so it's more keg grind. As if that's surprising.


You like to ad hominem it, don't you? Just a little bit? Just a bit?

I did address his argument, I like how you ellipses out the rest of my post. Here it is again, since I guess you didnt want to read it.

Everything he stated they promised was never promised. Also they never promised activities  they stated they wanted them in the game, but prerelease they never stated "We promise to have activities in the game". Instead just prior to release they stated the original intention was to have them in the game, but other content was higher priority and they were not being developed until that content was completed.

#17 Lucas Ashrock

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Posted 05 December 2012 - 04:46 PM

View PostKorlic, on 05 December 2012 - 03:36 PM, said:

First, please learn some grammer skills, wow your post is hard to understand. "We was" never told we were going to get anything you describe for Halloween. Maybe you read into something someone 'found' in the .dat file, but their official announcement never promised any Guild vs "Machine" content. Only a 4 part Act system which they did implement exactly as promised.
Actually,i saw an entire video, a dev's interview, showing part of the halloween upcoming content few days before the halloween event using dev's client, new jumping puzzles, mad king (the boss, yes) and the npc guild i was talking about, and how does it works ( i truly want that debug menu damn and /.kill commands :cool: ) . They are adds with a guild tag near the name. Don't worry i'll find again that video, if you're so curious. I was sure was pretty clear when i type something , i know perfectly what i'm talking about ;)

p.s. i don't give a damn of your grammar complain, this is an international forum and not everyone is born on your country nor with english as a main language. ;) Read it again , you will be able to understand don't worry, if you need a PM, i'm very helpful on reading comprehension.

Edited by Lucas Ashrock, 05 December 2012 - 04:52 PM.


#18 Korlic

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Posted 05 December 2012 - 04:55 PM

View PostLucas Ashrock, on 05 December 2012 - 04:46 PM, said:

Actually,i saw an entire video, a dev's interview, showing part of the halloween upcoming content using dev's client, new jumping puzzles, and the npc guild i was talking about, and how does it works ( i truly want that debug menu damn :cool: ) . They are adds with a guild tag near the name. Don't worry i'll find again that video, if you're so curious. I was sure was pretty clear when i type something , i know perfectly what i'm talking about ;)

p.s. i don't give a damn of your grammar complain, this is an international forum and not everyone is born on your country nor with english as a main language. ;) Read it again , you will be able to understand don't worry, if you need a PM, i'm very helpful on reading comprehension.

With the Halloween event they did add 30 new DEs and the Skritt Burglar, so again, they delivered what they promised.

#19 Lucas Ashrock

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Posted 05 December 2012 - 05:00 PM

Oh damn :D  actually i found it :cool:

http://asia.gamespot...update-6398705/  1:04 you can take a look at it, enjoy

Lol ^_^

Pwned

"In the land of the blind, the one-eyed man is king"

Edited by Lucas Ashrock, 05 December 2012 - 05:06 PM.


#20 Robsy128

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Posted 05 December 2012 - 06:27 PM

View PostLucas Ashrock, on 05 December 2012 - 05:00 PM, said:

Oh damn :D  actually i found it :cool:

http://asia.gamespot...update-6398705/  1:04 you can take a look at it, enjoy

Lol ^_^

Pwned

"In the land of the blind, the one-eyed man is king"


They added that to the game...

http://wiki.guildwar...is&oldid=450238

At least, that's the thing he talks about at 1:40 - the NPC guild running across Tyria.

#21 RedStar

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Posted 05 December 2012 - 06:47 PM

View PostKorlic, on 05 December 2012 - 04:41 PM, said:

Also they never promised activities  they stated they wanted them in the game, but prerelease they never stated "We promise to have activities in the game". Instead just prior to release they stated the original intention was to have them in the game, but other content was higher priority and they were not being developed until that content was completed.

They didn't promised them. They did more, they made sure that we understood that those activities would be in the game at launch :

Quote


Alright. Because I was thinking about, you brought up the bar brawl, for example Funcom had something like that planned for Age of Conan, and I’m not sure that made it in at launch. Is there any risk that something similar would happen to the activities? Or is it an integral part of the game experience in itself?

John: These are getting built into the game itself, they will be there at launch. They are not something that we will tack on later, they are part of the cities.


Eric Flannum: One of the things I can say is that we tend to, you know, we were pretty tight-lipped about the game for a long time and we tend not to talk about things unless they are actually in the game. So when we talk about activities, like when we talk about the bar brawl, or the shooting gallery, because they are actually in the game you can go in and experience them right now. And so there is actually very little chance that most things we talk about are not going to make it into the game just because we run out of time or anything like that. Because, as I said, we tend not to talk about things unless we’re very, very certain that we can do them. Certain as in they are in already.


http://www.gamereact...rs 2 interview/
(The whole thing could have been bold).

Edited by RedStar, 05 December 2012 - 06:48 PM.


#22 Korlic

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Posted 05 December 2012 - 07:33 PM

View PostRedStar, on 05 December 2012 - 06:47 PM, said:

They didn't promised them. They did more, they made sure that we understood that those activities would be in the game at launch :



http://www.gamereact...rs 2 interview/
(The whole thing could have been bold).

And did you read the next line? Clearly states "very little chance" which means, though they thought this was going to be in there a chance still existed they would run out of time. Should they be there, probably. Should they have been there over something like dungeons working or a complete story line, no. Fact of the matter is these are very low priority and will be rarely used, and thus they were set aside.

#23 RedStar

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Posted 05 December 2012 - 08:07 PM

View PostKorlic, on 05 December 2012 - 07:33 PM, said:

And did you read the next line? Clearly states "very little chance" which means, though they thought this was going to be in there a chance still existed they would run out of time. Should they be there, probably. Should they have been there over something like dungeons working or a complete story line, no. Fact of the matter is these are very low priority and will be rarely used, and thus they were set aside.

Oh come on, yes I read that little line. But the way they worded the whole thing completely implied that minigames would be in, and then, in case they ran out of time, they toned it down by saying that if they were extremely unlucky (which I guess they were), mini games might not make it in.

The fact that those activities (don't mention Keg Brawl which couldn't have been implemented in a funnier way or the horrible chess-like game with Golems) aren't in the game doesn't make GW2 less enjoyable, and most players didn't even know about them.
But if they were in the game, it would probably give cities more life. And all those little rewards that came with those games (hinted to be different town clothes) might make the game a more enjoyable experience for people that like having different armor/clothing.

#24 Meliai

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Posted 05 December 2012 - 09:03 PM

This is a great idea. They should have some Dynamic Events going on within the cities themselves. It would encourage players to be more active in the other major cities and also give a more lively feel the the environment.  NPC's moving around and speaking are fantastic, but this would be a great way to add small bits of content to the world.

#25 Robsy128

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Posted 05 December 2012 - 10:34 PM

View PostMeliai, on 05 December 2012 - 09:03 PM, said:

This is a great idea. They should have some Dynamic Events going on within the cities themselves. It would encourage players to be more active in the other major cities and also give a more lively feel the the environment.  NPC's moving around and speaking are fantastic, but this would be a great way to add small bits of content to the world.

Yes! Like maybe a thief who stole somebody's purse. Cities have crime, right?
Although that could get in the way of having a city away from the combat. Perhaps it could happen in your home instance since that is a secluded area :) Or, you could fight crime in your home instance and make the area better overall!

#26 Lucas Ashrock

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Posted 05 December 2012 - 11:21 PM

View PostRobsy128, on 05 December 2012 - 06:27 PM, said:

They added that to the game...

http://wiki.guildwar...is&oldid=450238

At least, that's the thing he talks about at 1:40 - the NPC guild running across Tyria.
Yes, but not exactly as intented on the inital project, just a DE for a few karma points, no special chest with exo inside (k now i shoot too high, let's make it "the usual blue trash" ), nor anything valuable to even go there and do it. Nor a big enemy spread everywhere, as a main npc driven guild to kick, going around. Just go there, kill them, amen, DE done.

Edited by Lucas Ashrock, 05 December 2012 - 11:23 PM.


#27 Robsy128

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Posted 05 December 2012 - 11:55 PM

View PostLucas Ashrock, on 05 December 2012 - 11:21 PM, said:

Yes, but not exactly as intented on the inital project, just a DE for a few karma points, no special chest with exo inside (k now i shoot too high, let's make it "the usual blue trash" ), nor anything valuable to even go there and do it. Nor a big enemy spread everywhere, as a main npc driven guild to kick, going around. Just go there, kill them, amen, DE done.

Oh well, it wasn't completely trashed, was it? :P

Anyway, what does this have anything to do with minigames in the cities? Haha

#28 runemima

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Posted 06 December 2012 - 12:48 AM

before beta i heard that they have plans to have a mini game in every city. i think that's something to look forward to! i love the idea of DE's in the city. I'd like it if they have a puzzle DE where you have to figure out/find the person to talk to WITHOUT a stoopid-proof green star.  More like a treasure hunt.

#29 Korlic

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Posted 06 December 2012 - 02:35 PM

View PostRedStar, on 05 December 2012 - 06:47 PM, said:

They didn't promised them. They did more, they made sure that we understood that those activities would be in the game at launch : http://www.gamereact...rs 2 interview/ (The whole thing could have been bold).

View PostRedStar, on 05 December 2012 - 08:07 PM, said:

Oh come on, yes I read that little line. But the way they worded the whole thing completely implied that minigames would be in, and then, in case they ran out of time, they toned it down by saying that if they were extremely unlucky (which I guess they were), mini games might not make it in. The fact that those activities (don't mention Keg Brawl which couldn't have been implemented in a funnier way or the horrible chess-like game with Golems) aren't in the game doesn't make GW2 less enjoyable, and most players didn't even know about them. But if they were in the game, it would probably give cities more life. And all those little rewards that came with those games (hinted to be different town clothes) might make the game a more enjoyable experience for people that like having different armor/clothing.

So besides the fact you contradicted yourself, Im not seeing the issue here. They were hopefully they would be in, they ran out of time, something they didnt think would happen and thus they are not in the game.

To your next statement, your projections that mini games will draw people to cities are based on nothing. You cant ignore Keg Brawl as that IS an implemented mini game in a town and it doesnt draw anyone there, so why would any other mini game have any other effect if implemented in the same fashion?

#30 RedStar

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Posted 06 December 2012 - 03:30 PM

View PostKorlic, on 06 December 2012 - 02:35 PM, said:

So besides the fact you contradicted yourself, Im not seeing the issue here. They were hopefully they would be in, they ran out of time, something they didnt think would happen and thus they are not in the game.

To your next statement, your projections that mini games will draw people to cities are based on nothing. You cant ignore Keg Brawl as that IS an implemented mini game in a town and it doesnt draw anyone there, so why would any other mini game have any other effect if implemented in the same fashion?
Look, they said "They are in the game, they were build in the game, you can go play them right now if you want to. We only talk about things we are extremely sure that will be in the game.", but then to tone in down in case something happens along the way (or for the conspiracy theorist, to be able to lie to everyone) they added "except if we are really unlucky".
That's kind of like in EotN when they said that we'll see the birth of the first Sylvari. We didn't, we saw a tree grow by 2 centimeters...But it could be interpreted as a way to represent the birth of the first Sylvari.

It's a little like false advertising. Especially when just before the journalist mentions another game that said that it would have in game activities at launch but in didn't and Anet said that this wouldn't be the case in GW2.

As for Keg Brawl, it's a fine example of something unfinished that they released anyway. It's practically unplayable. I honestly cannot fathom someone having fun in it for more than one round. The collisions are awful, the skills are awful and the gameplay practiced by players is throw kegs around and hope for the best...It's a mini game, it shouldn't be overly complicated. But there is a difference between simple and bad. I can't believe it's described as "baskeball but the norn way"...
And very few players bother with it because, aside from being kind of bad, it's not heavily promoted and the reward is..a title..a title you get after playing I don't know how many hours..where are the mentioned rewards for participating in in game activites ? Guess they weren't lucky too. Rewards don't have to be cash, it can be something like tonics or confettis or whatever to make cities a little more fun.

And ulike Bar Brawl and the Archery where you have NPC that run up to you to go play those games...They could at least have taken out those NPCs instead of leading players to places utterly incomplete. (Actually, I'm not too sure if you don't have NPCs in Hoelbrak that do that, but in DR they are far more common).




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