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#1 Sebrent_Tehroth

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Posted 04 December 2012 - 05:27 PM

We all know that the d+d Elementalist and gsword/sword+horn Warrior at two of the most mobile classes in the game due to their movement abilities and their ability to maintain 100% up-time on swiftness.

This has me thinking, what does it take for a Ranger to maintain 100% up-time on swiftness?

If you look at a Ranger's Greatsword and sword, you'll notice that they are equal, if not better, than the movement skills available to d+d Elementalists because Hornet Sting/Monarch's Leap and Swoop have shorter cooldowns than Ride the Lightning and Burning Speed (cooldowns which can both be improved with 1 trait) and Hornet Sting/Monarch's Leap is two leaps, you just have to be good at using that reverse roll to go forwards.

As such, I think with 100% swiftness up-time, the Ranger could easily be up there with the most mobile classes (Elementalist, Warrior, Thief).

#2 Dahk

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Posted 04 December 2012 - 05:49 PM

It's actually a really easy thing to do.  For 100% swiftness on a ranger you need:
A ) Warhorn (of course)
B ) Runes of Centaur

Yes, a lot of people get all up in arms when they realize that 100% swiftness for a Ranger comes from runes instead of talents/skills, but you have to make a tradeoff to get 100% swiftness no matter what.  Either you give up a trait, skill slot, or some stats, but it's never a free lunch.

Considering that centaur runes also bring power (the bread and butter stat for just about any spec) and bleed duration increase (great for almost any spec since rangers almost always have some sort of bleed applied), it's a pretty good deal.

#3 Sebrent_Tehroth

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Posted 04 December 2012 - 07:18 PM

Aye, that was the most obvious answer ... I'm also curious about how the Bird pet swiftness works. As a Mes/Ele, I'm new to Ranger, but I've heard that you can tell your bird to attack something and they'll cast swiftness on you (and their self). I'm just not sure when they do this and how close I have to be to them ... wouldn't want to have to zig zag.

Do the bird pets cast it as soon as they're told to attack? when they get near their target? How close to you have to be to them when they cast their swiftness?

edit:
Also, what about weapon swap in combat. I'd prefer to not have to be in combat since that makes you run slower, but does putting the pet on something put you "in combat" without slowing you down?

Edited by Sebrent_Tehroth, 04 December 2012 - 07:27 PM.


#4 Dahk

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Posted 04 December 2012 - 07:37 PM

Yea, if you run with a raven/hawk/eagle/owl, then they will generall cast a swiftness buff as they go to engage, but it's one of their automatic abilities, so you can't always control it.  Because of this, it's not really a great help because as soon as your pet actually attacks something, you're put into combat with the slower running speed and even with this, you won't get 100% swiftness.

I believe you can set your bird to attack, which makes them cast the swiftness, then recall them before they hit their target, but that's kind of a pain and really if you're just looking to get a swiftness buff while travelling then it's still problematic because you may be out of range of the buff by the time the bird finishes casting it.

If you're running somewhere and don't plan on getting in combat, you might as well have a bird as your pet to get the swiftness if you do get attacked, but it's not a reliable way to keep up swiftness in travel.

#5 LIVESTRONGG

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Posted 05 December 2012 - 09:42 AM

I don't know about you, but I honestly found it odd that we have the least (as far as I know) movement speed skiils. Going off of GW1 skills where they had alot. Rather sad :(

#6 Dahk

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Posted 05 December 2012 - 01:38 PM

View PostLIVESTRONGG, on 05 December 2012 - 09:42 AM, said:

I don't know about you, but I honestly found it odd that we have the least (as far as I know) movement speed skiils. Going off of GW1 skills where they had alot. Rather sad :(
Yea, agreed.  I almost always had at least one speed ability on my bar back in the day.  =P




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