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Which two professions would complement each other the best?


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#1 eatingcake

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Posted 05 December 2012 - 12:03 AM

As the topic states, which two professions would complement each other the best?

#2 Vherax

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Posted 05 December 2012 - 09:54 AM

View Posteatingcake, on 05 December 2012 - 12:03 AM, said:

As the topic states, which two professions would complement each other the best?

Answer depends on your goal. What do you wanna do? General PvE, WvW, Dungeons, PvP?

#3 draxynnic

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Posted 05 December 2012 - 10:00 AM

It's probably a case of formulating general rules rather than deciding 'yup, these two'.

One of the considerations is probably which combos you can set up - there are some professions that are good at placing fields (engineer, elementalist, some necromancer and mesmer setups) and some that are good at making use of them (warrior, thief, ranger, some guardian setups) It's probably better to have one of each rather than placing lots of fields and not being able to exploit them, or having lots of finishers and nothing to finish.

Elementalists specifically seem to do a lot better when they have someone else for the mobs to target - they're pretty squishy, especially at the lower levels where their selfheal is like putting a bandaid on a severed artery.

That said, which professions the two of you enjoy most will probably make more of a difference.

Edited by draxynnic, 05 December 2012 - 10:01 AM.

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#4 Coren

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Posted 05 December 2012 - 10:22 AM

Pretty much what draxynnic said. Some professions are better are setting fields and others better at finishing them. Warriors can't set up fields if their life depended on it (or.very limited) but are great finishers. Engineers have very few finishing skills but have many fields at their disposal "poison, fire, chaos, smoke, light).

If you need to have widespread fields and combos, best take 2-3 combo layers (engineer, necro, ele, guardian) and 2-3 finishers (warrior, mesmer, ranger and thief).

#5 coglin

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Posted 05 December 2012 - 06:15 PM

There is no real answer for your question.What do you want them to be best at? Your question is very broad and general. Help us help you, by narrowing down the specifics a little bit.

#6 eatingcake

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Posted 05 December 2012 - 06:35 PM

View Postcoglin, on 05 December 2012 - 06:15 PM, said:

There is no real answer for your question.What do you want them to be best at? Your question is very broad and general. Help us help you, by narrowing down the specifics a little bit.

Hi all, sorry for my super vague/broad question. I'm looking for the two professions that would best compliment each other in general PvE. What are your guy's opinions?

#7 draxynnic

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Posted 06 December 2012 - 03:18 AM

View PostCoren, on 05 December 2012 - 10:22 AM, said:

If you need to have widespread fields and combos, best take 2-3 combo layers (engineer, necro, ele, guardian) and 2-3 finishers (warrior, mesmer, ranger and thief).
I wouldn't classify mesmers as finishers - they have very few that they can trigger manually, and I don't think any of them are whirls and blasts which is what you really want to finish with if you can. They have a few more on phantasms, but they're hard to pull off comboes with. On the other hand, however, they have a near-monopoly on ethereal fields.

Guardians are an interesting case - they can lay down fields, but are restricted to light and fire. However, some guardian weapon sets are very finisher-friendly - hammer will give you a blast every 5 seconds, greatsword a sustained whirl every ten. They have a lack of projectile finishers, but as long as melee is practical they can pretty much match thieves and warriors for whirls and compete with elementalists for blasts without the delay on Dragon's Tooth and Eruption.
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#8 Thaddeuz

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Posted 07 December 2012 - 05:59 PM

General PvE is still pretty broad.

If you just wanna quest/leveling and are searching for the best duo for that. I would say a heavy tanky profession like Warrior and Guardian and one more DPS oriented (which can be any of the 8 professions really, depend on your build). 1 kind of duo that work less is having two low defense character like a Thief and a Elementalist. Even there for quest/leveling if something is too difficult for you duo at some point, just get too a lower level area.

If you wanno choose a duo of profession to do dungeon that can carry a group in dungeon if necessary because you can always pick up bad pug. Then profession don't really matter. Its all in the build and playstyle. For exemple, a Thief can use stealth to revive almost anybody even a Warrior in the middle of a boss fight. A necro can apply enough blind for your group to go through a difficult part in a dungeon. A Grenade Engineer have enough AOE to kill spawing mobs quickly enough so your group don't get overrun. A Guardian can keep your party alive with heal. There is so many possibilities, almost any duo of profession can make the job done, you just need to create a Build that fit you well.

#9 Xsiriss

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Posted 07 December 2012 - 06:07 PM

Unnecessary complications going on here.

A heavy class (Warrior or Guardian) + any squishier one. Personally I think Guardian+Engi makes a great team for survivability, damage and cc.

Edited by Xsiriss, 07 December 2012 - 10:29 PM.


#10 Mekkakat

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Posted 07 December 2012 - 06:12 PM

View PostXsiriss, on 07 December 2012 - 06:07 PM, said:

Unnecessary complications going on here.

A heavy class (Warrior or Guardian) + any squishier one. Personalyl I think Guardian+Engi makes a great team for survivability, damage and cc.

this.

the exception is Ranger+Ranger and Guardian+Guardian. Those two really work well within their own professions. In PvE... almost anything works together.

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#11 lalangamena

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Posted 09 December 2012 - 09:02 AM

Warrior + Elementalist is a good combo  (PVE, Dungeons)

due to combo fields layed by the Ele and the variety of different combo finishers of the war.

BTW, not everything go together, kiting/mobile classes and AOE classes are not played well together  .i.e I put my AOE field and my partner just kite/kick the mob out of the AOE...
ranger+Ele not efficient duo.

#12 Sword Hammer Axe

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Posted 09 December 2012 - 10:59 AM

Guardian + Necro. Two steps forward, two steps back. They come together, 'cause opposites attract. It ain't fiction it's a natural fact. They come together 'cause opposites attract.

#13 Ninja Battle Lion

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Posted 14 December 2012 - 06:17 PM

Staff Ele -----> 6s CD Fire field
Hammer Guardian -----> 5s CD Blast finisher

Result: obscene amounts of Might. Also Hammer 5 + any AoE is straight up ridiculous.




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