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[Build] - Blood Fury


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#1 MrCats

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Posted 05 December 2012 - 02:43 AM

Hello there everyone, considering they're multiple builds flying around at the moment i thought i would throw in mine for general PvE. I was asked to post the build to make it easier for other people to find so here you go.

Now before i go into this i will tell you what the build focuses on.

Criting 100% of the time when fully buffed.
Reliable sustain damage output.
Mobility.
Speed.
Life Steal.
Decent Survivability.

Now what it doesn't do specifically.

You will not be a supportive healer in anyway shape or form. No Healing Shouts or Banners here.
Use a GS.
Use a Hammer.
Tank.
Top the warrior damage charts.

Here is the general Build

http://gw2.luna-atra...f0kdte41l20212l

Main: Sword/Mace (General)
Main: Sword/Sword (Block for Bosses)
Second: Longbow

Why?
The sword allows me to move very quickly to where i wish to go, it is required for the extra 10% crit chance as well. Very fast hitting weapon makes for better damage aswell. The mace is good for that bit of control, it comes with a knockdown and a vulnerability since i am not carrying "On My Mark".

The Longbow is for general support if you know you cannot kill something, i.e. world boss, dungeon boss when unbuffed etc. I also switch out to the weapon on a regular basis to fire off it's F1 ability if i am going agaisnt 4-5 enemies at a time solo. Fire shield is great and the burn damage is nice too.

Type A is the original, Type B was from suggestions from Brand. Both sets seem to work well from what i have tested. Type A is more orientated for condition removal if you need it, Type B if you do not require that. As i said both work very well. B gives you slightly more damage overall but you need to get the appropiate 25 stacks from Sigil of Bloodlust. If you're limited and don't know which to pick then Type A is more damage orientated with buffs to crit more, Type B is more crit orientated with buffs to hit stronger. Both give 100% crit. Type B requires food to get 100% crit, use Omnomberry Pies for that.

Gear: Knight's Armour, Berserker Weapons and Berserker Accessories.

Sigils - Type A

Sword - Superior Sigil of Force - 5% damage increase
Mace - Superior Sigil of Blood - 30% chance to steal life on crit (2 second cooldown)

Longbow - Superior Sigil of Perception - 10 precision each time you kill a foe. (max 25 stacks and ends on down)

Sigils - Type B

Sword - Superior Sigil of Accuracy - 5% crit chance increase
Mace - Superior Sigil of Blood - 30% chance to steal life on crit (2 second cooldown)

Longbow - Superior Sigil of Bloodlust - 10 power each time you kill a foe. (max 25 stacks and ends on down)

Spec - 10, 25, 15, 0, 20

Skills

Mending Type A or Healing Signet Type B - Cure conditions and heal or Heal overtime, gain health on use.

Shake it off or Signet of Stamina - Cure a condition from yourself and allies, breaks stun. Gain endurance faster as a passive. On activiation it cures all conditions.

For Great Justice - Grant fury (8 seconds) and Might (25 seconds) to you and nearby allies. Radius = 1200

Endure Pain - Take no damage from attacks for 5 seconds.

Signet of Rage - Passive: Grants adrenaline Active: Gain Fury, Might and Swiftness for 30 seconds.

Explanation

Mending is great, i love it. It can be changed with Healing Surge if you wish but i generally prefer the removal of conditions over pure healing. (I get healed on 30% of my attacks anyway so it's not really required). Healing Signet can be used for general slaying, the health regain makes it so you won't be reaching your crucial health limit.

Shake it off is fantastic, i mainly use it to break stuns or just to remove a condition to myself or anyone else nearby when mending is on cooldown or when i don't need the heal. SOS is god when you need to ddge more, we alread have endure pain as a stun break so if you need to dodge more (Dungeons) then i would switch to this.

FGJ is a must, Might and Fury for me and everyone within the radius? Can't say no to that.

Endure Pain - In the instances where i cannot out damage what i am hitting or if i get surrounded, Endure Pain is a lifesaver so i can get out of the way or kill what i am hitting before it kills me. Very rarely gets to that case though but it's great to have as insurance.

SoR - Since the build focuses on Fury it would be a bit silly to pass this baby up. If you time FGJ and this well you can have constant Fury.

Runes - Type A

Superior Runes of Rage

The 6 Runes give you +10% crit damage flat out, +15% with fury. +20% Fury duration. 5% chance to gain fury for 30s when hit. (cooldown: 60s)

Runes - Type B

No Runes, grab 6 Ruby orbs and slot them into your gear.

Putting It Together - Type A

With my armour and accessories complied without the buffs i run around with a crit rate of 50% unbuffed. Add the 25 stack of perception, i get to around 61-62%. Add the 10% from the sword i am at 71-72%. Add fury you are now at 91-92% crit. With a full bar of adrenaline your crit is now over 100%. Each crit you have a 30% to drain life too. Fully buffed you will have a bonus of an extra 47% crit damage from the 150% base. Putting you close to 200% damage each time you crit. Pretty much a given when you have a couple stacks of might on you from the signet of rage and for great justice.

This means your crit rate is now absurd, you will almost crit every attack while buffed, every attack fully buffed. With an exotic sword (With sigil of force), a full adrenaline bar and a bit of might your damage will around about be 1500, 1500, 3000 from auto attacks alone. This is 6000 damage within the space of 2 seconds if you include the first autoattack. You hit like a truck essentially while being mobile. Add around 500 damage to that if the life steal works from the sigil of blood.

My armour stands at 2692 as well which will keep you safe. In extreme cases pop endure pain, switch to longbow, fire your F1 ability, swap back to sword (Cooldown from switching is now 5 seconds) leap. Gain fire aura. Destroy everything around you.

The mace is also your damage tool via crushing blow (10 stacks of vulnerability) as well as a control tool, hence the knockdown of tremor.

With the cooldown reduction on the signet of rage and the enhanced length of fury you have 100% fury uptime with for great justice if timed right.

So there you go, you are now a crit monster who steals health and hits like a truck with the mobility of the sword and the support of the bow. This build focuses on you being a berserker but in some instances it can be tweaked on the fly for a couple of situations. e.g. World mobs you switch to the longbow and Battle Standard.

Putting It Together - Type B

Similiar instance as before. The difference is the orbs will give you half the precision that the Sigil of Perception gave you before, but you now add in the other buffs and the food to get you over 100% crit rate. Damage is roughly the same, however if you get the full stack of 25 from the Sigil of Bloodlust you will crit for more damage due to more power. Both work well as i have said. Same rules apply to each, get your 25 stack first and then switch back to your main weapon set. Interchange when needed of course but both builds tend to behave the same.

Give it a go. Hopefully you enjoy it as much as i do. It was what moved me away from the GS. It's done well for me in PvE and Dungeons so feel free to check it out for yourself.

Edited by MrCats, 14 December 2012 - 08:27 PM.


#2 Brand

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Posted 05 December 2012 - 03:29 AM

I certainly don't think this is a bad build, but I do feel as though it is a little bit of a... "Self-survival gimmick" if you will. I don't know, how do you think it compares to Nonlinear's build?

Also, are you sure you are the founder of this build with this post? I swear I've seen it before, posted somewhere. You might want to check that out, I know I wouldn't be happy if someone posted my build that I had founded, even on another forum.If you do find that you aren't the founder, I would urge you to consider not naming it (Aka just calling the thread "Sword/Mace crit/regen build" etc) and saying somewhere in the post that the idea wasn't founded by you.

This is just my opinion :o

#3 MrCats

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Posted 05 December 2012 - 03:47 AM

Well, i didn't get it from anywhere else other than my head. If someone had the same idea than that is possible in itself but i am not aware of it. As for the "Solo" aspect, the main focus for this was solo play but it has worked for me in dungeons as well.Could you link me the other build?

#4 Brand

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Posted 05 December 2012 - 03:51 AM

Nonlinear's build:
http://www.guildwars...stacking-build/

#5 MrCats

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Posted 05 December 2012 - 04:15 AM

Thanks. That build focuses of general stacking and the use of banners as was mentioned. Similiar weapons. Sword in the main hand and a Longbow but other than that they are different.

That one focuses on using the condition damage as well as the might stacking to get the damage. It requires a lot of micro management from the video.

Mine is designed around pure damage with the help of Fury, maybe a bit more simple but i guess they are the fundamental differences.

#6 Dank Rafft

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Posted 05 December 2012 - 02:30 PM

View PostBrand, on 05 December 2012 - 03:29 AM, said:

Also, are you sure you are the founder of this build with this post?
Who cares? Internet is a free source for information and as long as anybody don't holds the copyright on something everyone is free to name and share information.

Btw.: ArenaNet is the holder of rights for everything related to GW2. So you can give the builds your preferred names but you can't assert a claim if somebody copy it. Furthermore we aren't at the kindergarten anymore, so screaming "this is mine/was founded by me!" is ridiculous.

#7 zip

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Posted 05 December 2012 - 03:41 PM

View PostDank Rafft, on 05 December 2012 - 02:30 PM, said:

Who cares? Internet is a free source for information and as long as anybody don't holds the copyright on something everyone is free to name and share information.

Btw.: ArenaNet is the holder of rights for everything related to GW2. So you can give the builds your preferred names but you can't assert a claim if somebody copy it. Furthermore we aren't at the kindergarten anymore, so screaming "this is mine/was founded by me!" is ridiculous.

He's 17, what do you expect from a minor.

#8 Sans

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Posted 05 December 2012 - 03:50 PM

View PostBrand, on 05 December 2012 - 03:29 AM, said:

I certainly don't think this is a bad build, but I do feel as though it is a little bit of a... "Self-survival gimmick" if you will. I don't know, how do you think it compares to Nonlinear's build?

Also, are you sure you are the founder of this build with this post? I swear I've seen it before, posted somewhere. You might want to check that out, I know I wouldn't be happy if someone posted my build that I had founded, even on another forum.If you do find that you aren't the founder, I would urge you to consider not naming it (Aka just calling the thread "Sword/Mace crit/regen build" etc) and saying somewhere in the post that the idea wasn't founded by you.

This is just my opinion :o


1 sentence to give your opinion about the build

1 paragraph to talk about who created the build, who gets credit,and  about the name of the build and how that implies ownership.

You a patent lawyer?

You remind me of those youtubers that always end a video with "subscribe/like/comment/share".
Obsessed with getting your name out there.

Edited by Sans, 05 December 2012 - 03:53 PM.


#9 MrCats

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Posted 05 December 2012 - 07:53 PM

I don't mind, as long as someone finds out about my/the build and enjoys it. The end of the day i did come up with it without seeing anyone else's help or guide.

#10 Brand

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Posted 05 December 2012 - 08:35 PM

View PostDank Rafft, on 05 December 2012 - 02:30 PM, said:

Who cares? Internet is a free source for information and as long as anybody don't holds the copyright on something everyone is free to name and share information.

Btw.: ArenaNet is the holder of rights for everything related to GW2. So you can give the builds your preferred names but you can't assert a claim if somebody copy it. Furthermore we aren't at the kindergarten anymore, so screaming "this is mine/was founded by me!" is ridiculous.
I never said anyone held claim to it, it's just rude. I searched extensively and only posted my build because I had not found one by another. If I had, I wouldn't have posted it. It's just common courtesy.

View PostSans, on 05 December 2012 - 03:50 PM, said:

1 sentence to give your opinion about the build

1 paragraph to talk about who created the build, who gets credit,and  about the name of the build and how that implies ownership.

You a patent lawyer?

You remind me of those youtubers that always end a video with "subscribe/like/comment/share".
Obsessed with getting your name out there.
You know, stating my opinion about something is pretty easy. Defining and explaining a concept? Not so easy. I had to explain to him what I meant, so obviously the latter was a longer piece of text.

And even with that, I asked him a question. I had to wait for a response to my question before further discussion. You know, because I ask questions to make sure I have things thoroughly explained, so that I don't comment about petty off topic issues, or assume something that isn't true. It's really nice to go into a discussion with your facts straight.

On topic: No problem, also I wasn't asking how similar they are/if you copied Nonlinear. I was asking how they compared in such things as damage, survivability, etc?

#11 MrCats

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Posted 05 December 2012 - 11:53 PM

I haven't played his build so i wouldn't exactly know. The first message should explain all of my side though.

#12 Dank Rafft

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Posted 06 December 2012 - 12:43 PM

View PostBrand, on 05 December 2012 - 08:35 PM, said:

I never said anyone held claim to it, it's just rude.
Nope, it is rude to believe that you could use content of ArenaNet's property to spread "your" name through the internet and get credits for it. But let's finish with this off-topic.

#13 Brand

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Posted 06 December 2012 - 06:14 PM

View PostDank Rafft, on 06 December 2012 - 12:43 PM, said:

Nope, it is rude to believe that you could use content of ArenaNet's property to spread "your" name through the internet and get credits for it. But let's finish with this off-topic.
Ah, the classic way to get the last word in.

It's ridiculous to think that you cannot be credited for an idea just because someone else owns the content. That's like saying that the person who invented chocolate chip cookies should not be credited, the people who made the dough/chocolate should be. You should get credit for your ideas (Many people in GW1 did, such as Sabway, etc) and Anet encourages people to generate ideas for builds and playstyles. It might not be illegal for someone to copy a build and put it off as their own, but it is certainly rude. I'm going to guess that most people who make builds do it because the build is something they enjoy, and they want others to enjoy it too. Not because they wanted to get famous. Just because a person gets agitated or thinks it's rude when another steals their work does not mean that they only did the work to be credited.

You're right, this isn't the place to discuss it. However, I refuse to be attacked and not fight back. You should not have made the off-topic remark against me in the first place. At least I'm actually contributing to the topic after I say my piece.

On Topic: Are you sure that Runes of Rage are the best choice here? You already get Perma-Fury from SoR (Traited) and FGJ, so all of the bonus Fury/Fury Duration is basically wasted. Ruby Orbs seem to be much better in this regard, as you only lose 3% Critical Damage, and you gain 120 Power and 84 Precision. Also, Sigil of Force only applies to direct damage, meaning your conditions do not benefit.

You should run Healing Signet as the build is already intensely focused on health regeneration, and since conditions aren't really an issues for you (High warrior health, SIO, regen). In addition to this, Omnomberry food should be mentioned and used in your build to give you more regen and 70 Precision.

It should also be mentioned that Vulnerability does not increase condition damage either, thus using the Mace here does not help you nearly as much (The vulnerability only give 2.5% damage). Sword/Sword would be much better, you apply way more bleeds, and you get a free block every 15 seconds, which should either supplement or give MORE mitigation than Mace 5. It should also be noted that Riposte works on bosses/champions, while Mace 5 does not.

With the changes I have mentioned here you get 154 Precision which is over half of the Sigil of Perception. You will get 95% crit when fully buffed. Change Sigil of Force to Accuracy and you get 100%. Sigil of Perception is no longer needed on the Longbow, so you can opt for Bloodlust instead for a large Power increase.

You gain tons of damage, tons of survivability, and your build will synergize better. Not using Sigil of Perception means you'll have 100% crit all of the time rather than only at 25 stacks (Like never). Using Healing Signet and Omnomberry Pie will go great with your Life Steal sigil and Adrenal health. They will also drastically improve the effectiveness of toughness, Endure Pain, and Riposte (Reason being that any amount of reduced damage you take is basically improving your heals, if you aren't taking any damage then your heals are doing A LOT). With that in regard, I would also switch Turtles Defense to Sure-Footed. Also I would change SIO to Signet of Stamina, more dodges are increasing the effectiveness of your regen just like the other things. Also, SoS removes ALL conditions (Aka use it when the conditions are hurting you more than your regen can handle) and due to the Disc trait, it only has a 13 second longer cooldown. More dodges also increase the damage of the strength minor trait.

The changes I propose: http://www.guildhead...Vo08kil7khT7kiH

And also for you to use Omnomberry pie, and ruby orbs in your gear.
Tell me what you think, MrCats.

Edited by Brand, 06 December 2012 - 09:33 PM.


#14 MrCats

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Posted 06 December 2012 - 09:30 PM

I'll take a look into the ruby orb thing. I'm keeping the mace for now also but it's a good point about the sigil of accuracy. To be honest, i didn't think that was even an option for armour. Thought it was just for accessories I'll let you know what i think in around an hour or so.

#15 Brand

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Posted 06 December 2012 - 09:32 PM

Jewels are for accessories, Gems/Orbs can be put in armor too. I really think you should try out Sword/Sword, mace doesn't bring a lot to the build to be perfectly honest.

Edit: Whoops! Just noticed an error in my last build. This is what I meant to post: http://www.guildhead...Vo08kil7khT7kiH

Edited by Brand, 06 December 2012 - 09:33 PM.


#16 MrCats

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Posted 06 December 2012 - 09:35 PM

Ok, i've done the math.

What has changed so far.

Replaced the Runes of Rage with the Orbs.
Changed Sigil of Force to Sigil of Accuracy.

What hasn't changed.

Mace
Skills
Traits

Result
Crit now is exactly 100% with the omnomberry pie. Will test out some other things now to see what else can happen.

Edit: Average attack damage of the sword has gone from 1500,1500, 3000 to 1100, 1100, 2200. Going to add the bloodlust rune in on the bow.

Edit 2: Bloodlust at 25 stacks and at a lv 80 zone damage returns to 1500, 1500, 3000. At the moment i am seeing not that much of a difference. I'll give it more time however.

Edited by MrCats, 06 December 2012 - 09:50 PM.


#17 Brand

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Posted 06 December 2012 - 10:40 PM

That's because most of the changes I offered you were survivability changes, not really damage ones, and you only used one of them. Basically all you did was trade fury buffs you didn't need for the omnomberry effect, so it's still a good change, just not damage wise.

Edited by Brand, 06 December 2012 - 10:42 PM.


#18 Strife025

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Posted 06 December 2012 - 11:32 PM

If your min-maxing you're wasting stats by using all knights armor and all berserker jewelery compared to something like knights rings socketed with ruby's and berserker hands, shoulders since you lose a different amount of stats per 1% of crit for different slots.

Besides Sword 2 leap, you are losing insane amounts of damage by using a low base damage sword since it is balanced for conditions compared to Axe or GS which scales way better with berserker gear, especially since you are using a crit build.

Only reason you would use sword is if you were going for a power/condition build, with your build which offers 0 condition damage I don't even see the point other then "roleplaying". Sword can be good for PvP, but it's rather lackluster in PvE.

Which is the main issue with conditions, lack of burst and terrible scaling for dps builds compared to high base dmg berserker builds.
Take for example axe, it has a base damage on auto attack of 41.6% more damage then sword based on that build calculator (not at home so can't see ingame for sure what the % increase is at 80 with exotics), which scales better for pure dps numbers as you increase both your crit chance and crit % damage. The bleeding from the lower base damage sword will never scale for more damage with your gear so you are losing out on a ton of damage. Not to mention I'm pretty sure Axe auto attack is a bit faster then sword and still does more dmg.

Other then the 10% crit chance, which isn't extremely necessary in a dps build anyways since you are already going to hit 80%+ crit chance on warrior, there is really no reason why someone would want to take sword with a build like yours. Also Adrenal Health is such a waste of trait points if that is the only reason you're taking the defense line, and the other traits you have in that line are pretty lackluster compared to what you could have. Adrenal health heals 360 health every 3 seconds, so 120 health a second. You can eat an omnomberry pie and heal for 1k a second just by auto attacking a couple of mobs. Sure you could use a pie with adrenal health, but in terms of total health healed and the trait points you are using to reach it it's really just a waste. Spend your valuable trait points on something that actually contributes to your build in a impactful way, not a lackluster HoT.

There are basically 3 roles, tank, dps, support. There are obviously hybrids of that, but based on your description, you don't want to be a support or tank, meaning you are focusing on dps. Your build does terrible dps in comparison to other pure dps builds across a variety of classes which is the main issue with it. Besides a leap skill for yourself, sword offers nothing to your group or dps.

Edited by Strife025, 06 December 2012 - 11:55 PM.


#19 MrCats

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Posted 06 December 2012 - 11:39 PM

Ok, after using it for the past 2 hours. Damage has gone up very slightly when you get the 25 stacks from the sigil of bloodlust. So that is around 6200 damage in the space of 2 seconds. When you have 8 might it goes up to 6800. Thoose were the only numbers i could see given i was running around with a theif.

I have now added two types to the page. Well one is the original and the other is made from the original and some of the elements i took out from Brands post. Both work well from what i played but i didn't want to change some things about the build so i didn't take all of Brands suggestions. The orb advice was sound, so is the healing signet and the pies advice too so they have been included within Type B. Sigils have been replaced for Type B and so have the need for runes. Some skills changes apply but not much. I have also made a mention to using a sword in the offhand for both sets. Mainly for bosses for the block but it's still worth a mention none the less. Thanks for the input all so far.

View PostStrife025, on 06 December 2012 - 11:32 PM, said:

snip

It may be worth getting rid of the 15 in defence for 10 and putting the other 5 in arms but other than that i'm pretty ok. Critting 100% of the time nets me some really good damage in such a short amount of time.

Edited by MrCats, 07 December 2012 - 12:05 AM.


#20 Brand

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Posted 06 December 2012 - 11:42 PM

If telling you bro :o The Signets I mentioned synergize PERFECTLY with your build. You should really use them. Also, keep the 15 in defense.

#21 MrCats

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Posted 07 December 2012 - 12:05 AM

View PostBrand, on 06 December 2012 - 11:42 PM, said:

If telling you bro :o The Signets I mentioned synergize PERFECTLY with your build. You should really use them. Also, keep the 15 in defense.

I will try the other signet tomorrow. I plan to keep the 15 in defence for now as well.

#22 MrCats

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Posted 07 December 2012 - 09:24 PM

After doing a bit more testng.

25 stacks from the sigil of bloodlust.

Same gear.

Same weapons.

First 2 auto attacks with 3 stacks of might (It's a given) goes from aound 1450-1550 each hit. The last auto attack goes to 2800-3000.
With 5 stacks it is 1500-1600 and 2950-3300.
8 stacks it is 1550-1700 and 3200-3600.

So, putting that together. At worst it is 5700 within the space of 1.5 seconds and every 2 seconds there after. Best on my own (Might wise) the damage i do is 7000 for the first 1.5 seconds and then 2 seconds after that if i am still using autoattacks.
If we do leap first then in the first 2 seconds of a battle the worst we can do is 7300 and the best we can do is 8800. Not bad for 2 seconds of work i must say.

On a side note the signet does work ok, i would prefer it for dungeons personally where you get hit by a truck from everything but i'll add it to the main post.

Edited by MrCats, 08 December 2012 - 01:11 AM.


#23 MrCats

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Posted 09 December 2012 - 02:04 AM

Oh wow, just been messing around with sword in the offhand and oh my god the damage. Basically impale does around 950 when it lands and then rip does between 4300 to 4800 with 3, 5 stacks of might. Not counting the bleeds, i'm talking pure damage here.

So that means as a open strike it is ridiculous. Method of attack was Impale, Leap, Rip, auto attack 1, 2, 3. That would mean with 5 stacks you would get around 13,400 damage within around 2.5 seconds from when impale landed. Wow. If we take the max i could get with 8 stacks for myself that would be 14,500-14,900. Wow. That's worth a mention. It isn't sustainable though due to the cooldown of impale but then there would be the stability of the auto attacks average of 6.4k every 1.5 seconds there after. Not to mention the bleeds.

#24 Brand

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Posted 09 December 2012 - 03:39 AM

I do agree with a lot of what Strife had to say though. Sword/Sword, while better than Sword/Mace, is still pretty weak for this type of build. I'm thinking Axe/Shield would make a beautiful pair with this build, edit it some to be like Red_Falcon's "damage build" for Invincible Berserker. Axe would provide the much needed raw power damage aspect this build wants and the shield gives you invulnerability which as I mentioned earlier greatly improves your regen aspects. Side effect is that you're going to lose some crit.

The facets of this build are going to end up being high mobility, dodges, self healing and decent damage. You aren't going to pull in huge huge numbers here.

Tell me your thoughts, I'll get back to you with some ideas.

#25 MrCats

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Posted 09 December 2012 - 04:18 AM

View PostBrand, on 09 December 2012 - 03:39 AM, said:

I do agree with a lot of what Strife had to say though. Sword/Sword, while better than Sword/Mace, is still pretty weak for this type of build. I'm thinking Axe/Shield would make a beautiful pair with this build, edit it some to be like Red_Falcon's "damage build" for Invincible Berserker. Axe would provide the much needed raw power damage aspect this build wants and the shield gives you invulnerability which as I mentioned earlier greatly improves your regen aspects. Side effect is that you're going to lose some crit.

The facets of this build are going to end up being high mobility, dodges, self healing and decent damage. You aren't going to pull in huge huge numbers here.

Tell me your thoughts, I'll get back to you with some ideas.

I get where you are coming from but when we get to the point of tweaking and tweaking so much we end up with the idea of "You could do this too" until we get to the point where we are 2nd guessing most decisions which defeats the purpose of different builds to begin with. Just look at the GS and dual axe topic for example, we know both do different things and are good for different pruposes but still people talk about them as if one is clearly better than the other in every single way.

As for the damage idea, i wasn't expecting the highest damage known to man and it's not what the build is for. Like you said, self heals, mobility and reliable sustainable damage output with little micro managment are key to this. If i wanted to achieve high numbers i would have made a GS warrior with berserker gear but then i would die a lot which isn't helpful.

#26 CweetSheeks

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Posted 13 January 2013 - 09:02 AM

Registered just to say i like this build very much. I went with type B and sword/sword combo since that's what i like using. The first impression of this gear and build are more than what i expected and i'm still missing 5 of the berserker accesories.

#27 EonSpirit

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Posted 17 January 2013 - 04:19 PM

Changing it around to axe/shield with 20/20 arms/defense is quite nice for extra tankiness and auto-attack damage, but the coolness factor of two swords/extra bleeding damage isn't something that can completely be overlooked either :P  Either way, this is a pretty cool build, nice and easy to play and not nearly as useless as strife claims.




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