Jump to content

- - - - -

utility/elite tiered skills

utility elite tier skill

  • Please log in to reply
1 reply to this topic

#1 magisterludi1st


    Fahrar Cub

  • Members
  • 16 posts
  • Server:Desolation

Posted 05 December 2012 - 08:05 AM

:unsure: Can someone tell me why Anet changed from a logical , normal common sense pool of skills to a tiered one model ? Is a ilogical and unfair model
To unlock , for ex. the second tier of skills , you need to unlock , first , 5 tier 1 skills . For this you need to put 5 points in each of 5 skills . But if you like/need just 2 , you are forced to put 3 points in skills you don't like/need
Also , once placed , this is it , You can't change them back .
A tiered model will be useful and understandable if the 2nd tier skills are more powerful then the first one . But , there aren't
thief Ex. is tripwire less powerful and less useful then the needle trap ?
A player , IMO , should be able to put points directly in what he need , depending on his build
norn ranger ex: 1st skill point in Call owl .
What do you think , guys ? What is your opinion ?

Edited by magisterludi1st, 05 December 2012 - 08:14 AM.

  • 0

#2 Evans


    Vanguard Scout

  • Members
  • 424 posts
  • Location:Belgium

Posted 05 December 2012 - 08:17 AM

It's a small inconvenience, that's all.
For example, you can have tier 2 skills by the time you unlock utility skills by just grabbing all the low level starter area skill points.

It makes sense to make a sort of tier structure if you want to have progression. GW1 was no different. You had to advance the story to find new skill trainers that sold you the skills you need. In fact in GW1 you could have done half Prophesies before you could even make a build focussed on one attribute.

And quite a few tier 2 and tier 3 skills are more powerful or have more potential than the lower tiered ones. But utility skills are so situational anyway.
  • 0

Also tagged with one or more of these keywords: utility, elite, tier, skill

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users