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Skyrim Mounted Combat

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#5071 Doki20

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Posted 30 December 2012 - 08:19 AM

View PostFernling306, on 29 December 2012 - 09:16 PM, said:

Just bought Skyrim today. Is there any must have addons/mods that I should install? Thanks guys.

There is an official high-resolution texture pack on steam for free made by Bethesda, also, there is a mod called Pure Waters which makes water surfaces look a LOT better (only drawback that it "cleans" the water even in a sewer zone area where it's ...supposed to look dirty given by the nature of the location, but oh well a minor thing imo compared to the gain)

#5072 Lordkrall

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Posted 30 December 2012 - 05:03 PM

It is quite sad when it comes to this.
People "need" mods in order to play the game more or less.

#5073 Fernling306

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Posted 30 December 2012 - 08:27 PM

View PostLordkrall, on 30 December 2012 - 05:03 PM, said:

It is quite sad when it comes to this.
People "need" mods in order to play the game more or less.

I spent hours yesterday playing Skyrim without mods(first time ever playing game) and did not/would not need mods. If I can improve the game at all, then I will. Same thing goes for my mmos. I will definitely use addons in GW2 if they ever became available.

#5074 Gilles VI

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Posted 30 December 2012 - 08:31 PM

View PostFernling306, on 30 December 2012 - 08:27 PM, said:

I spent hours yesterday playing Skyrim without mods(first time ever playing game) and did not/would not need mods. If I can improve the game at all, then I will. Same thing goes for my mmos. I will definitely use addons in GW2 if they ever became available.

Wait till you put 10+ hours in the game, then read up on some of the convenience mods.
After you read those you won't believe how lazy Bethesda actually is.

(comes from someone who put in 150+ hours in Oblivion on ps3, then discovered mods on PC)

Edited by Gilles VI, 30 December 2012 - 08:31 PM.


#5075 Hector

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Posted 30 December 2012 - 08:48 PM

The only way to play any Elder Scrolls game is PC because of mods.

People say Bethesda is lazy, whatever, you might be right but what modding does also is add tons of content to a game with tons of content already for free. So, stop whining and get modding.

#5076 Fernling306

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Posted 30 December 2012 - 09:00 PM

View PostGilles VI, on 30 December 2012 - 08:31 PM, said:

Wait till you put 10+ hours in the game, then read up on some of the convenience mods.
After you read those you won't believe how lazy Bethesda actually is.

(comes from someone who put in 150+ hours in Oblivion on ps3, then discovered mods on PC)

I'm only in about 5 hours right now. I will see what happens. I am hoping for about 50 hours of gameplay, if I get that I'll be very happy.

#5077 Hector

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Posted 30 December 2012 - 09:22 PM

View PostFernling306, on 30 December 2012 - 09:00 PM, said:

I'm only in about 5 hours right now. I will see what happens. I am hoping for about 50 hours of gameplay, if I get that I'll be very happy.
Oh man. You are in for a great time. Just go into this game knowing that you will need to take breaks and then come back to it. The most fun I have right now is just walking around and finding all that there is to the game. And then downloading player created content to have even more to do.

#5078 Veltoss

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Posted 30 December 2012 - 09:25 PM

View PostFernling306, on 30 December 2012 - 09:00 PM, said:

I'm only in about 5 hours right now. I will see what happens. I am hoping for about 50 hours of gameplay, if I get that I'll be very happy.
Are you playing XBox or PC? 50 hours is nothing if you're playing PC.

Here is your new favorite website: http://www.skyrim.nexusmods.com

#5079 Milennin

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Posted 30 December 2012 - 10:30 PM

I played over 100 hours of Skyrim without mods, and did fine most of the time. Some exceptions would be some sidequests getting stuck and hating the low cash limit on merchants...

#5080 Fernling306

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Posted 30 December 2012 - 11:34 PM

View PostVeltoss, on 30 December 2012 - 09:25 PM, said:

Are you playing XBox or PC? 50 hours is nothing if you're playing PC.

Here is your new favorite website: http://www.skyrim.nexusmods.com

I am playing PC. I just added some mods through the steam workshop. Just some simple graphical mods, making the game look even better.

#5081 Veltoss

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Posted 31 December 2012 - 01:03 AM

View PostFernling306, on 30 December 2012 - 11:34 PM, said:

I am playing PC. I just added some mods through the steam workshop. Just some simple graphical mods, making the game look even better.

Bleh, the workshop is crap. You won't find the good mods there, and most modders don't support it due to the lack of moderation and not being able to upload many file types including loose files. If you want the good stuff, Nexus is where it's at. And as a bit of shameless advertisement, if anyone is looking for an under development city, search for Saviik City. :P

#5082 Baradaki

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Posted 31 December 2012 - 02:13 AM

I got 80+ hours into the game on console and didn't even finish everything. You certainly don't need mods, they just make the game more enjoyable and give you another reason to play it. It's not like the game is short.

#5083 Doki20

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Posted 31 December 2012 - 06:50 AM

View PostLordkrall, on 30 December 2012 - 05:03 PM, said:

It is quite sad when it comes to this.
People "need" mods in order to play the game more or less.

It's not really ""need" mods to play", but more like... if 2-3 clicks can make the game look a LOT better (and in this case I always wonder how can random modders make textures, etc.. a lot better than the actual devs who have a big company's funds and support in regards to the necessary tools required for the job...) then why not?

I know aesthetics is not everything (hello Planescape Torment and Morrowind) but if it doesn't require a lot of time of yours to set it up then hell, it's good to have.

View PostHector, on 30 December 2012 - 08:48 PM, said:

...People say Bethesda is lazy, whatever, you might be right but what modding does also is add tons of content to a game with tons of content already for free. So, stop whining and get modding.

It's a fact that the workers at Bethesda are lazy: Just think about bug fixes or features which were heavily requested before the game came out.. they know they can release a game with dozens of bugs as the random modders will fix it for them for no cost via the public tool they have. Just check the earlier TES games how for example the oblivion unofficial patch actually fixes a ton lot more than the official ones together.

Regarding features.. just check player housing: there were quite a few housing mods (a lot earlier and in some cases, a lot better) out on workshop even before the official one came out. Not only subpar, but it even costed money. (kinda like horse armor)

Having a public tool to fix all the problems with the game shouldn't let any developer to slack in regards to the quality of the product imo.

#5084 Baradaki

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Posted 31 December 2012 - 07:49 AM

View PostDoki20, on 31 December 2012 - 06:50 AM, said:

Having a public tool to fix all the problems with the game shouldn't let any developer to slack in regards to the quality of the product imo.
It shouldn't, but it does. Plus it means we get content earlier and, assuming they are using their resources correctly, they can focus on important things. Outside of MMO's content creators often aren't looking to fix every bug and add new content to their older games. As far as I'm aware, in almost any given scenario, they mainly want to prioritize on the next release. And it's not so bad. I'm sure most of the modders don't mind doing what they do.

The Elder Scrolls and Fallout series are insanely large and epic series on their own. I think it's a tad unrealistic to expect them to fix every little problem we have with the game. I mean, they could, but they would be expending a lot of unnecessary resources to do so. And for such minor things, why not let the community sort it out and save a lot of money? Bethesda is a business like any other and their primary goal is to make money. They generally fix a lot of the big / important bugs, so it's not really a problem to me. It's not like these modders are developing the game and not getting paid for it. They make (often) small adjustments to the game to make the experience more enjoyable. Skyrim as a standalone game is just fine. Like I previously said, I put 80+ hours into it on the console, which means no mods. What I didn't specify though, was that I very rarely encountered any bugs. Maybe a silly one here or there, but nothing game breaking or absurd like that. And saying that they should have more content when there is already so much to do just seems unnecessary. If people really want so much more to do after 100+ hours, then I don't see the problem on relying on mods to get that fulfillment. Very, very few games offer 100+ hours of gameplay at all.

Also, I don't think it's fair to reference older TES games when we're discussing how they act now. What they did in the past doesn't really matter.

#5085 Gilles VI

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Posted 31 December 2012 - 09:34 AM

View PostBaradaki, on 31 December 2012 - 07:49 AM, said:

It shouldn't, but it does. Plus it means we get content earlier and, assuming they are using their resources correctly, they can focus on important things. Outside of MMO's content creators often aren't looking to fix every bug and add new content to their older games. As far as I'm aware, in almost any given scenario, they mainly want to prioritize on the next release. And it's not so bad. I'm sure most of the modders don't mind doing what they do.

The Elder Scrolls and Fallout series are insanely large and epic series on their own. I think it's a tad unrealistic to expect them to fix every little problem we have with the game. I mean, they could, but they would be expending a lot of unnecessary resources to do so. And for such minor things, why not let the community sort it out and save a lot of money? Bethesda is a business like any other and their primary goal is to make money. They generally fix a lot of the big / important bugs, so it's not really a problem to me. It's not like these modders are developing the game and not getting paid for it. They make (often) small adjustments to the game to make the experience more enjoyable. Skyrim as a standalone game is just fine. Like I previously said, I put 80+ hours into it on the console, which means no mods. What I didn't specify though, was that I very rarely encountered any bugs. Maybe a silly one here or there, but nothing game breaking or absurd like that. And saying that they should have more content when there is already so much to do just seems unnecessary. If people really want so much more to do after 100+ hours, then I don't see the problem on relying on mods to get that fulfillment. Very, very few games offer 100+ hours of gameplay at all.

Also, I don't think it's fair to reference older TES games when we're discussing how they act now. What they did in the past doesn't really matter.

I wouldn't call a absolutely crap inventory system something minor, or the dragons bug, or that original graphic coding that made skyrim (especially the capital city) very GPU heavy, fact you can do nothing with all your dragon souls after a while, you can't make arrows,...

There is loads of very stupid design mistakes in the game, like they were just to lazy to come up with something and thought "the modders will fix it for us".

If it wasn't for the modders I probably wouldn't download the game.

#5086 Doki20

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Posted 31 December 2012 - 11:32 AM

View PostBaradaki, on 31 December 2012 - 07:49 AM, said:

Spoiler

If content earlier means tons of bugs, then I would prefer to wait an additional month or two instead. Also.. what you mean under "important things" they should focus on? The given game is THEIR PRODUCT, it should be the main focus, not the will-be-sold DLCs. (from which one was already available a lot earlier and in some cases a lot better made: the official house DLC) Of course I understand that they are a business, and they gain basicly nothing if they start patching up something from what they already cashed in..but still, owners of said games shouldn't need to rely on the good gesture of random modders, neither need to learn how to mod themselves just so to fix bugs found within the game.

Never played the Fallout series (more than 5 minutes that is) but the TES series have gone somewhat on a downhill in regards to quality (at least its noticeable in the storytelling as it gets more and more cliche-d after Morrowind) and most of it's popularity comes from the mod-support as it keeps the games fresh. (which is the doing of non-Bethesda-affliated modders)

In regards to the "fixes important things".. I don't know about you, but I never had noticed any problems with resistances UNTIL they broke it totally by a patch which wasn't even supposed to touch that... and I didn't even mention the backwards-flying dragons. You must be lucky btw if you haven't encountered any game-breaking bugs (I personally encountered only minor-quest problems and the usual awkward moments) as lots of people were unable to do the main storyline because of a certain someone bugging out. Of course random modders found a fix for it.

Btw, I didn't mention anything about "having more content" as sure, the game shipped with x content, okay I deal with it, but then they shouldn't try to trick me with DLCs which content was already made by others a lot earlier.

I think it's fair to reference it if the behaviour is a reoccuring one and in this case it is. The unofficial skyrim patch fixes a lot more than the official ones. (which actually broke at least as much if not more than what was fixed)

#5087 Rhododendron

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Posted 31 December 2012 - 02:16 PM

View PostDoki20, on 31 December 2012 - 06:50 AM, said:


I always wonder how can random modders make textures, etc.. a lot better than the actual devs
I think it's detrimental for the community to say things like that. I'm glad you like it, but let's be honest, 99% of the , textures, models, conversions, boobjobs, pink dragons, in no way approach the quality of the work Bethesda has put into this game, not to mention  how almost every single mod interferes with the overall aspect of things. You want to see quality textures? decrease the fov to 20 and zoom in really close to a steel war axe. It's one of the very few weapons with an insane texture size . The modders fail to understand that even messing with the vegetation, adding other kind of weeds and grass will alter the amazing vistas. Do you think that those colors and types of shrubs were added randomly to the game? See what the highly praised Vurt's flora overhaul does to the Whiterun plains.

#5088 Rhododendron

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Posted 31 December 2012 - 02:27 PM

And another thing. 70% of all mods everywhere lack one basic, decent detail: before and after pictures. But no goddamnit, let's put screenshots with moody night shots in the mists with a bunny in the foreground and the hunter with the modded armour in the distant, let's upload a sexy chick with the modded sword sheated, let's upload a new vegetation type photographed in a forrest at night!

#5089 Doki20

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Posted 31 December 2012 - 03:48 PM

View PostRhododendron, on 31 December 2012 - 02:16 PM, said:

I think it's detrimental for the community to say things like that. I'm glad you like it, but let's be honest, 99% of the , textures, models, conversions, boobjobs, pink dragons, in no way approach the quality of the work Bethesda has put into this game, not to mention  how almost every single mod interferes with the overall aspect of things. You want to see quality textures? decrease the fov to 20 and zoom in really close to a steel war axe. It's one of the very few weapons with an insane texture size . The modders fail to understand that even messing with the vegetation, adding other kind of weeds and grass will alter the amazing vistas. Do you think that those colors and types of shrubs were added randomly to the game? See what the highly praised Vurt's flora overhaul does to the Whiterun plains.

Don't take me wrong, I only use a very few visual-enchancer mods (MGSO for Morrowind [though it was made a LOT later than release date], the famous sewers/ayleid ruins/etc.. retexture mod-series for Oblivion and for Skyrim only used Pure Waters yet) and my statement stood only for those, not for the... questionable mods which are about 80-90% of all the mods.

The one I linked not long ago (Pure waters) shows a pretty nice comparison in regards to the original and the different new versions, and the ones I mentioned do so as well. (heavily depends on the modder)

Edited by Doki20, 31 December 2012 - 03:50 PM.


#5090 Baradaki

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Posted 31 December 2012 - 08:16 PM

View PostGilles VI, on 31 December 2012 - 09:34 AM, said:

I wouldn't call a absolutely crap inventory system something minor, or the dragons bug, or that original graphic coding that made skyrim (especially the capital city) very GPU heavy, fact you can do nothing with all your dragon souls after a while, you can't make arrows,...

There is loads of very stupid design mistakes in the game, like they were just to lazy to come up with something and thought "the modders will fix it for us".

If it wasn't for the modders I probably wouldn't download the game.
There are small design flaws in every game. With the massiveness of the game, I think it would be easy to overlook these sort of things.

I'm not a Bethesda fanboy or anything, I was somewhat disappointed in Skyrim. But I like to believe they put a lot more effort into things than we generally think, and that goes for a lot of things. I doubt anyone here has worked on a development team or knows much anything about it, which goes both ways. Maybe they are really lazy.

Spoiler
For the first paragraph, refer to what I said to Gilles VI.

In my opinion they are doing a lot better with the Fallout series than TES. They made huge improvements from FO3 to FO:NV.

I only played the game when it was first released, so I'm not sure which patch you're referring to. That sounds awful though.

They've had this 'lazy' behavior for a long time. So either they truly are lazy and don't care to improve, or there is something more difficult we're overlooking.

#5091 Doki20

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Posted 31 December 2012 - 08:35 PM

View PostBaradaki, on 31 December 2012 - 08:16 PM, said:

...I only played the game when it was first released, so I'm not sure which patch you're referring to. That sounds awful though.

It was patch 1.2, basicly, every resistance effect was nullified even though the effect menu and the items/spell effects etc were on you. Thus it resulted in undead being poison-able (especially weird in case of skeletons) and any dragon was a major threat at the higher levels with their breath. (as you always got the 100% dmg from it, no matter what. It was pretty facemelting)
This patch also taught dragons to fly backwards.

Funny thing was, that the patch for the PC came out later than for the other two consoles, and even though they have got reports already from Xbox and PS3 users about these bugs, they still rolled the patch out.

Quote

They've had this 'lazy' behavior for a long time. So either they truly are lazy and don't care to improve, or there is something more difficult we're overlooking.

I think it's more to do with the fact that the TES brandname got to new heights: just as there are fans out there who buy anything which has a Blizzard logo on it, Bethesda got such a fanbase as well thanks to Morrowind. (at least, I haven't heard of the earlier parts prior to this one)

Edited by Doki20, 31 December 2012 - 08:36 PM.


#5092 Baradaki

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Posted 31 December 2012 - 08:47 PM

Well the patch thing just makes no sense. I mean, I'm not saying you're lying, just that they would do that, it doesn't make sense.

Hopefully they don't get do the same thing to Fallout, then. I'm really looking forward to the next installment of it.

#5093 XgreatArtist

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Posted 19 January 2013 - 04:07 AM

dragonborn dlc for PC comes out on 5th febuary. PS3 gets all 3 dlcs in febuary too.

great! Dragonborn dlc + loads of mods for it = awesome.

Btw, the total conversion for Enderal-shards of order's landscape is already done. SureAI is now working on the quests etc. In 3 years time it will probably be released. Which brings me to:

Skywind: the integration of morrowind(quests, land, the entire game!) into skyrim is expected to finish and be released at the end of this year or the next. The world space is already done.

Oblivirim will probably come out 2 years after skywind. BEHOLD, THE IMPERIAL CITY IN SKYRIM

and


Edited by XgreatArtist, 19 January 2013 - 04:08 AM.


#5094 Haishao

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Posted 21 January 2013 - 10:17 AM

Small mod for Morrowind Nostalgic http://skyrim.nexusmods.com/mods/24149
I played through it yesterday and it is very nicely done.

#5095 XgreatArtist

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Posted 22 January 2013 - 07:14 AM

May i recommend wyrmstooth, the only mod i played that totally beats dawnguard and hearthfire combined(the other is moonpath but anyway!)

http://skyrim.nexusmods.com/mods/25704

wyrmstooth is a cell on its own. The main quest is definitely one of the best.

#5096 Rhododendron

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Posted 18 February 2013 - 07:45 AM

    A Sight For Ore Eyes: Examining The Geology Of Skyrim

    #5097 Edge

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    Posted 19 February 2013 - 07:00 AM

    View PostLordkrall, on 30 December 2012 - 05:03 PM, said:

    It is quite sad when it comes to this.
    People "need" mods in order to play the game more or less.
    Like always, I find your comments hilariously amusing. I have over 400 hours logged in Skyrim without mods, and I still have a good 10% of the game left to fully complete. I never did the Dark Brotherhood storyline for example.

    #5098 Own Age Myname

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    Posted 19 February 2013 - 08:06 PM

    I only use graphic enhancing mods, bug fixes, and small content additions. Mods defiantly aren't needed. Morrowind on the other hand is a brand new game depending on your mod set, and I friggen love that.

    #5099 Treble

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    Posted 20 February 2013 - 02:51 PM

    I've been messing around with Cold & Wet and Frostfall. Makes the game so much more immersive.




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