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So how long before DE's & Champs are removed ?


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#1 Impmon

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Posted 05 December 2012 - 02:48 PM

I'm running around low level area's and finding maybe 1 other player at times.  Most of the dynamic events are completely ignored and champion npc's are not possible.  The same quests that were broken months ago are still broken now or say "this content is temporarily unavailable."

All anet has to do is;

1.  Scale down Champions so they're only veterans.  For example the giant in diessa plateau who is and has been for a week now stomping the ground outside the city.  

2.  Increase heart exp & reduce difficulty of dynamic events based on lower population of people.

#2 Vysander

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Posted 05 December 2012 - 02:54 PM

What quests are broken?

Are you talking DE quests or heart quests?

Because ive done 100% world completion two different characters in the past month and there's only one heart event that is currently bugged and there is a way around it (wood cutting ghosts in a forest.... cant remember the map)

Why do hearts need xp boosted?

I don't see the need to reduce the difficulty of champions. The DE's somewhat scale to how many people there are, but yea, some are impossible solo.

DE's dont prevent you from doing world completion though, so i dont see this as a huge deal A-net needs to handle... theres much more pressing matters.

Edited by Vysander, 05 December 2012 - 02:57 PM.


#3 Izardoz

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Posted 05 December 2012 - 02:56 PM

i believe that was fixed in the latest patch...at least, they said they fixed that one

#4 Impmon

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Posted 05 December 2012 - 02:56 PM

Today in Diessa Plateau the event where you do the cow race is borked.  The one where you have to collect bugs for the cows.  You pickup a jar, option 2 says ground bugs, you pick up a grub on the ground and npc says wrong and you have to start over.  Just two so far today coupled with a champion wurm & giant that nobody can do I'm apparently the only one in the zone other then bots.

#5 Celestine Grey

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Posted 05 December 2012 - 03:03 PM

View PostImpmon, on 05 December 2012 - 02:56 PM, said:

Today in Diessa Plateau the event where you do the cow race is borked.  The one where you have to collect bugs for the cows.  You pickup a jar, option 2 says ground bugs, you pick up a grub on the ground and npc says wrong and you have to start over.  Just two so far today coupled with a champion wurm & giant that nobody can do I'm apparently the only one in the zone other then bots.

Not doubting that it's broken but you're better doing the dance and waving at the cows - much quicker than the bugs

#6 Vysander

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Posted 05 December 2012 - 03:12 PM

View PostImpmon, on 05 December 2012 - 02:56 PM, said:

Today in Diessa Plateau the event where you do the cow race is borked.  The one where you have to collect bugs for the cows.  You pickup a jar, option 2 says ground bugs, you pick up a grub on the ground and npc says wrong and you have to start over.  Just two so far today coupled with a champion wurm & giant that nobody can do I'm apparently the only one in the zone other then bots.

I remember that one, its kind of glitchy. I dont recal "ground bugs" as there are several kinds of grubs running around the ground. Read really careful what he is saying, and will mention either plain grub, mountain grub, or something along those lines. The appropirate bugs are found near various types of terrain in the cow area.

That one is a little glitchy, but is not impossible to do.

#7 RedStar

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Posted 05 December 2012 - 04:26 PM

Nearly all champions are utterly useless.

The loot they give (if you are lucky) is generally worthless.
The experience they give is relatively small.

The time and effort needed to kill a Champion would be better rewarded if you spent it killing trash mobs.

As for DE Champions, the only time you want to kill one if it's the final event of a chain where you can get a lot of experience (Kessex Hill), if it's blocking access to a WP or the gods champions which give a chest and the karma armor merchant.

That's why very few players bother to fight the Blood Witches (which are incredibly annoying) or any Champion that isn't a melee (and thus easy to kite) enemy.

#8 Coren

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Posted 05 December 2012 - 04:29 PM

View PostImpmon, on 05 December 2012 - 02:56 PM, said:

Today in Diessa Plateau the event where you do the cow race is borked.  The one where you have to collect bugs for the cows.  You pickup a jar, option 2 says ground bugs, you pick up a grub on the ground and npc says wrong and you have to start over.  Just two so far today coupled with a champion wurm & giant that nobody can do I'm apparently the only one in the zone other then bots.

Are you sure you're picking up the RIGHT bugs she asked you to pick up?

#9 funkybudda

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Posted 05 December 2012 - 04:46 PM

View PostRedStar, on 05 December 2012 - 04:26 PM, said:

Nearly all champions are utterly useless.

The loot they give (if you are lucky) is generally worthless.
The experience they give is relatively small.

The time and effort needed to kill a Champion would be better rewarded if you spent it killing trash mobs.

As for DE Champions, the only time you want to kill one if it's the final event of a chain where you can get a lot of experience (Kessex Hill), if it's blocking access to a WP or the gods champions which give a chest and the karma armor merchant.

That's why very few players bother to fight the Blood Witches (which are incredibly annoying) or any Champion that isn't a melee (and thus easy to kite) enemy.

ANet has stealth nerfed the drop rate in world NPCs to force people to do FOTM, and even with FOTM farming bosses they "fixed" some of it so players have less and less way to farm. What Anet is doing is really force player to spend more money buying gems, possibly converting to gold to buy the stuff they used be able to farm but no longer have consistent drop ratio to get them any more.

#10 Linfang

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Posted 05 December 2012 - 04:49 PM

No one wants to do the Champion Giant. If you die and have to repair/waypoint travel that Boss actually costs money to kill, not including the time you could spend elsewhere doing more profitable and viable things in that zone.

#11 Impmon

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Posted 05 December 2012 - 05:32 PM

View PostLinfang, on 05 December 2012 - 04:49 PM, said:

No one wants to do the Champion Giant. If you die and have to repair/waypoint travel that Boss actually costs money to kill, not including the time you could spend elsewhere doing more profitable and viable things in that zone.

Yeah I came that conclusion the first time I saw the event the first day the game came out.  I'm just using that as an example of the multitude champ npc's you skip on the way to 80.  They need to make them veteran.

#12 Jobuu

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Posted 05 December 2012 - 05:39 PM

View PostRedStar, on 05 December 2012 - 04:26 PM, said:

Nearly all champions are utterly useless.

The loot they give (if you are lucky) is generally worthless.
The experience they give is relatively small.

The time and effort needed to kill a Champion would be better rewarded if you spent it killing trash mobs.

As for DE Champions, the only time you want to kill one if it's the final event of a chain where you can get a lot of experience (Kessex Hill), if it's blocking access to a WP or the gods champions which give a chest and the karma armor merchant.

That's why very few players bother to fight the Blood Witches (which are incredibly annoying) or any Champion that isn't a melee (and thus easy to kite) enemy.

agreed. this is what they should be working on first; not some stupid new tier of gear. make the existing world more alive by encouraging people to get out there.

#13 RedStar

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Posted 05 December 2012 - 05:48 PM

View Postfunkybudda, on 05 December 2012 - 04:46 PM, said:

ANet has stealth nerfed the drop rate in world NPCs to force people to do FOTM, and even with FOTM farming bosses they "fixed" some of it so players have less and less way to farm. What Anet is doing is really force player to spend more money buying gems, possibly converting to gold to buy the stuff they used be able to farm but no longer have consistent drop ratio to get them any more.
I don't know, yesterday night in dungeons (which I don't consider to be open world but it's not FotM) I got 5 rare and 2 exotics by doing 3 CoF runs and 2 SE. And my guildies got an exotic, lodestones and a few rares.

As for Open World, the drops have always been worthless.
They should at least drastically increase the experience awarded for killing him but reduce it every time you kill it again (kind of like Hidden Treasures in NF), that way players will at least want to kill it once or twice.

#14 Kymeric

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Posted 05 December 2012 - 07:02 PM

Huh, I was part of a group fighting that giant only a few days ago.

IMO, that Champ needs to be tweaked a bit.  That stomp attack one shot me, and I was at least over levelled for the area by 10 levels.  The stomp attack cooldown is also very short, and has an enormous radius.

Still, there were a handful of people fighting it before I had to log off due to RL reasons.

Maybe it's a specific server thing, but I haven't had to skip a DE because of lack of players, and I always seem to get people to help with Champs when I announce their up in map chat.  That's both at NA prime time and during Oceanic prime time.

It would be a shame to nerf DEs and Champions.

#15 TGIFrisbie

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Posted 05 December 2012 - 07:08 PM

I continue to make, what I consider obviously, a much better solution.

Pre 80 maps should be SHARED between 3-5 servers.  This should shore up population issues on the early maps.

#16 Feathermoore

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Posted 05 December 2012 - 07:13 PM

View PostTGIFrisbie, on 05 December 2012 - 07:08 PM, said:

I continue to make, what I consider obviously, a much better solution.

Pre 80 maps should be SHARED between 3-5 servers.  This should shore up population issues on the early maps.

All maps should be shared for PvE purposes. There is really no reason not to if you can do it. Districts all the way.

Only issue I can see is "district hopping" in order to farm an event or mob area. Limiting district change ability would fix that up nicely.

Edited by Feathermoore, 05 December 2012 - 07:14 PM.

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#17 Erighan

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Posted 05 December 2012 - 07:17 PM

View PostRedStar, on 05 December 2012 - 05:48 PM, said:


I don't know, yesterday night in dungeons (which I don't consider to be open world but it's not FotM) I got 5 rare and 2 exotics by doing 3 CoF runs and 2 SE. And my guildies got an exotic, lodestones and a few rares.

As for Open World, the drops have always been worthless.
They should at least drastically increase the experience awarded for killing him but reduce it every time you kill it again (kind of like Hidden Treasures in NF), that way players will at least want to kill it once or twice.

Open world, non-boss mobs were stealth nerfed with a decrease in rare drops.  Yes, they increased drop rates for bosses/chests, but they definately screwed with normal mob drops.

#18 Traveller

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Posted 05 December 2012 - 07:26 PM

I've been doing my world completion lately and I agree with you, the mid-level areas are quite empty. Often times it's just me and maybe 1-2 other people doing events. Taking out champions is doable but takes forever so I won't even bother. This also means that many waypoints are contested all the time. I haven't been to Orr lately, but when I have popped around it seems that all the temples are contested always, so it's probably quite a bit harder for newcomers to get temple gear or even find enough people to do events with.

#19 Dasryn

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Posted 05 December 2012 - 08:32 PM

the population issue will be addressed soon.  eventually we will see server consolidation and DE's will be more manageable.

personally, i think they should tweek it to where there are less DEs that disable waypoints and DE's should happen more frequently.  like, all the time.

#20 TGIFrisbie

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Posted 05 December 2012 - 08:41 PM

View PostFeathermoore, on 05 December 2012 - 07:13 PM, said:

All maps should be shared for PvE purposes.

It is getting to the point where even the 80 maps should be shared by a few servers, I give you that.  I don't know how crowded it would be if the maps were shared by all servers, maybe all NA shared theirs and all Europe shared theirs, only Anet knows the actual population numbers.

#21 Ark211049

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Posted 05 December 2012 - 09:00 PM

View PostRickter, on 05 December 2012 - 08:32 PM, said:

the population issue will be addressed soon.  eventually we will see server consolidation and DE's will be more manageable.

your talking about a round of server mergers...i dont know mate, Anet have only expressed denial or deliberate ignorance on these problems, server merges always makes a game look bad to the public at large on the MMO news sites, they seem increasingly concerned with ther image lately so while it may be the smart/logical move i seriously doubt its even on the table for them.

#22 asbasb

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Posted 05 December 2012 - 09:06 PM

View PostArk211049, on 05 December 2012 - 09:00 PM, said:

Anet have only expressed denial or deliberate ignorance on these problems, server merges always makes a game look bad to the public at large on the MMO news sites

They are pretty experienced in twisting around semantics as we've all seen, so while a traditional server merge would not be something I think is something they're considering, adding a system similar to overflow zones but for grossly underpopulated maps wouldn't directly go against their "no merge" philosophy.

Players entering a zone below a critical population threshold will get a popup window that gives them the option to travel to an instance(maybe even to another world's main map) with more people. It's not a merger guys, it's just a readjusting of the population to increase the fun for the individual player!

Edited by asbasb, 05 December 2012 - 09:11 PM.


#23 rick1027

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Posted 05 December 2012 - 09:09 PM

View PostTraveller, on 05 December 2012 - 07:26 PM, said:

I've been doing my world completion lately and I agree with you, the mid-level areas are quite empty. Often times it's just me and maybe 1-2 other people doing events. Taking out champions is doable but takes forever so I won't even bother. This also means that many waypoints are contested all the time. I haven't been to Orr lately, but when I have popped around it seems that all the temples are contested always, so it's probably quite a bit harder for newcomers to get temple gear or even find enough people to do events with.
been trying to get temple gear for 2 weeks jumped to servers i heard that had it open wrong again still havent gotten it yet

#24 RedStar

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Posted 05 December 2012 - 09:26 PM

View PostTraveller, on 05 December 2012 - 07:26 PM, said:

I haven't been to Orr lately, but when I have popped around it seems that all the temples are contested always, so it's probably quite a bit harder for newcomers to get temple gear or even find enough people to do events with.
Let's not forget about bugs...I don't know if some Temples (like Balth and Melandru) still suffers from bugs, but I do know that the only time to go to Arah on my server is the day of the server reset, because a day after this the pact decides to move to Caer Brier (which is not even in Orr) and the gate closes...

#25 Feathermoore

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Posted 05 December 2012 - 09:29 PM

View PostTGIFrisbie, on 05 December 2012 - 08:41 PM, said:

It is getting to the point where even the 80 maps should be shared by a few servers, I give you that.  I don't know how crowded it would be if the maps were shared by all servers, maybe all NA shared theirs and all Europe shared theirs, only Anet knows the actual population numbers.

By "shared" I mean utilize the "district" system GW1 had in towns. You have your individual server for WvW purposes, but when you play PvE you are effectively in the same server as everyone else. When a zone gets near full, a new district is created. Unlike overflow, it doesn't try to move you into the "real" district because they are all "real" and you can switch between them at will.

The persistent nature makes this system abusable for the purposes of farming and such (as I mentioned) but if there is a limit on your district switching, it shouldn't be a big deal.

And in GW1 the different regions had there own servers with their own districts. You could effectively create this system in order to eliminate underpopulation (until everyone leaves an area).

Frankly, I have no clue why they didn't do something like this. The whole "play with your friends" thing would be incredibly easy with districts. And they still don't have guesting (which works the same way as district switching it seems like).

Edited by Feathermoore, 05 December 2012 - 09:31 PM.

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#26 TGIFrisbie

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Posted 05 December 2012 - 09:55 PM

View PostFeathermoore, on 05 December 2012 - 09:29 PM, said:

By "shared" I mean utilize the "district" system GW1 had in towns. You have your individual server for WvW purposes, but when you play PvE you are effectively in the same server as everyone else. When a zone gets near full, a new district is created. Unlike overflow, it doesn't try to move you into the "real" district because they are all "real" and you can switch between them at will.

The persistent nature makes this system abusable for the purposes of farming and such (as I mentioned) but if there is a limit on your district switching, it shouldn't be a big deal.

And in GW1 the different regions had there own servers with their own districts. You could effectively create this system in order to eliminate underpopulation (until everyone leaves an area).

Frankly, I have no clue why they didn't do something like this. The whole "play with your friends" thing would be incredibly easy with districts. And they still don't have guesting (which works the same way as district switching it seems like).

I played GW1 first 2 years so I understand the entire District system.  There were no waypoints however, since all out of town/outpost travel was instanced.

Node issues aren't a problem, the nodes should be tied to the character and tracked thus.  Might be an issue with events causing overflow jumping, but as it is right now I can't see this being an issue when, as of all of today so far, no one is doing the Jelako undead events on my server.  Zero, all day.  Even Harathi's Modnir chain has been very, very thin....

Edited by TGIFrisbie, 05 December 2012 - 09:57 PM.


#27 Fizzypop

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Posted 05 December 2012 - 10:47 PM

Well I doubt they are going to be removed, but I do think that champs for events need to scale with the people in the area. If there is only 1 person in a 40-50 yard range of that champ it needs to have health, damage, and abilities scaled down. I think this should really only happen at the lower levels.

View PostArk211049, on 05 December 2012 - 09:00 PM, said:

your talking about a round of server mergers...i dont know mate, Anet have only expressed denial or deliberate ignorance on these problems, server merges always makes a game look bad to the public at large on the MMO news sites, they seem increasingly concerned with ther image lately so while it may be the smart/logical move i seriously doubt its even on the table for them.

Yeah it'd be way too early for them to even consider merging servers. Like it or not there is a perception with server mergers.

#28 Sandpit

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Posted 05 December 2012 - 10:50 PM

This is exactly the same as GW1. If an area is deserted and not played its because the rewards are not worth it. Make the rewards worth it and people will come, its really that simple. Remember how utterly dead JQ was?

Fix the bugs, balance the rewards, make more of the game fun, repeatable content.

#29 Bottoms_Up

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Posted 05 December 2012 - 10:57 PM

View PostVysander, on 05 December 2012 - 02:54 PM, said:

DE's dont prevent you from doing world completion though, so i dont see this as a huge deal A-net needs to handle... theres much more pressing matters.

Unfortunately, DEs do prevent you from doing dailies, however, which for new players is probably quite a big deal.

Edited by Bottoms_Up, 05 December 2012 - 10:58 PM.


#30 kalendraf

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Posted 06 December 2012 - 12:43 AM

View PostLinfang, on 05 December 2012 - 04:49 PM, said:

No one wants to do the Champion Giant. If you die and have to repair/waypoint travel that Boss actually costs money to kill, not including the time you could spend elsewhere doing more profitable and viable things in that zone.
Not only that, but even if you bother to kill the giant, you don't get much from it.  I've helped small groups of people bring him down multiple times, but I've never once gotten a single drop from him, even after they supposedly fixed champion drops.  The DE reward is pathetic for the effort and time involved in killing.  As a result, I no longer bother with this event and won't until they balance the reward vs. effort/difficulty.  As you say, there are much more profitable way to spend your time in that zone.




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