Edited by Castaa, 05 December 2012 - 08:12 PM.
What's the point of Champion or Veteran mobs?
Started by Castaa, Dec 05 2012 08:12 PM
4 replies to this topic
#1
Posted 05 December 2012 - 08:12 PM
Assuming each aren't for completing missions, skill challenges or events, what's the point of the extra difficulty? Why bother to even put them in the game when they are all risk with virtually no extra reward?
#2
Posted 05 December 2012 - 08:15 PM
Castaa, on 05 December 2012 - 08:12 PM, said:
Assuming each aren't for completing missions, skill challenges or events, what's the point of the extra difficulty? Why bother to even put them in the game when they are all risk with virtually no extra reward?
Because some people like a challenge.
Why do people play singleplayer games on "insane/legendary/asian" difficulty?
Because they like it.
Edited by Gilles VI, 05 December 2012 - 08:15 PM.
#3
Posted 05 December 2012 - 08:33 PM
Gilles VI, on 05 December 2012 - 08:15 PM, said:
Because some people like a challenge.
Why do people play singleplayer games on "insane/legendary/asian" difficulty?
Because they like it.
Why do people play singleplayer games on "insane/legendary/asian" difficulty?
Because they like it.
That's a pretty poor justification. Not your answer but the rationale, if that's indeed the reason.
In normal games there isn't usually an extra cost for the risk. In GW2 you pay for armor damage and respawn costs.
Edited by Castaa, 05 December 2012 - 08:35 PM.
#4
Posted 05 December 2012 - 08:49 PM
Castaa, on 05 December 2012 - 08:33 PM, said:
That's a pretty poor justification. Not your answer but the rationale, if that's indeed the reason.
In normal games there isn't usually an extra cost for the risk. In GW2 you pay for armor damage and respawn costs.
In normal games there isn't usually an extra cost for the risk. In GW2 you pay for armor damage and respawn costs.
You should read the OP, he stated why there are veterans/champions on places where a player normally wouldn't pass, so in other words, a player can easely avoid them.
So it is totally up to the player to "risk the armor repair".
And there are lots of singleplayer games out there that treat death much harder as GW2..
Losing experience, losing levels, losing gear, losing half your money, in some extreme cases: losing everything.
People say GW2 is so hard with the repair costs and all, but actually GW2 is such a carebear game, there is almost no cost on dying..
Aslong as you're not lvl80 with full equip you don't even need to repair, just change your damaged armor with a drop and you're good to go..
#5
Posted 07 December 2012 - 05:52 PM
Chris Whiteside had this to say about Champion and Veteran drops:
From the AMA, here.
Quote
Vet and Champs should give good loot and there are a number of reports on perceived decrease in the frequency of drops. I will be discussing this in depth with the Production and Design team tomorrow and we will hopefully have more info soon.
Chris
Chris
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