I want truly difficult, dynamic boss encounters and challenges in dungeons.
Bottom line is Anet is not going to design substantial content that only a small handful of players can manage. They tried it back in Domain of Anguish and it didn't go over so well. Even Blizzard who you seem to have in mind with the era of server firsts, raids only a small portion of guilds could handle etc. is moving away from this in WoW, and yet they don't have any P2W type clause, too busy sucking up your subscription.
This means that content can't easily lead to the rarest items in the game. Everybody can't have rare items and yet everyone is entitled to content, so the rare items are disconnected from specific content. FotM shows a possible way around that with scaling difficulty and a few minor tricks added in at the higher levels, and from what we've been told this dungeon as well as ascended items will be expanded in the future. There is a substantial amount of grind for current ascendeds, but some of it has to be done in the hardest dungeon in the game, and you can't simply buy a full piece outright with gold.
Funny you show a pic of more expensive exotic items..
Why don't you post of the cheaper, crafted items exotic weaps?
Those would be crafted berserker pieces.
Edited by FoxBat, 06 December 2012 - 04:16 PM.