Key Points of the video's idea of counterplay:
- Abilities/mechanics should be exciting for the players using it and the players on the receiving end.
- This is achieved by increasing the number of options for players using certain abilities and players fighting against them, resulting in both players feeling clever.
- Good counterplay increases longevity of a game and allows players to evolve. It creates a clear division between what would be considered "pros" and "newbs."
- Abilities and mechanics should engage both the players using them and the ones their being used against.
- Abilities and mechanics should broaden options rather than diminish them.
- Players need to be able to pick up on counterplay options in order for them to work.
- Abilities should be designed with repsect to the group experience.
Also, a bit of a disclaimer. I know class mechanics are touchy subject, and many players haven't the time to play all classes in order to fully understand every mechanics, but debates about them are inevitable. So please, when bringing them up discuss them with respect to each other class and their mechanics and how it affects the entire group experience. In other words, focus more on explaining than arguing. Also no "learn2play" comments." I will personally report any that I see.
Edited by Featherman, 07 December 2012 - 09:50 AM.










