Jump to content

  • Curse Sites
Help
* - - - - 3 votes

Come together, right now, over me

low population guilds merge

  • This topic is locked This topic is locked
76 replies to this topic

#61 Ozbaab

Ozbaab

    Asuran Acolyte

  • Members
  • 51 posts
  • Server:Gunnar’s Hold

Posted 09 December 2012 - 11:28 PM

View PostPracticalShutIn, on 09 December 2012 - 09:16 PM, said:


A server listing saying "Full" doesn't mean "Full of people online right now playing".  They have to be ready for all of those who have abandoned GW2 to pop back online during a special event, so they don't let more people join a server than they can handle being online at once.  Full = "If every account who has been a member of this server came online, we would be at max load.  So no transfers to this server until slots are created by others vacating".

You are wrong my friend.

I can come back to this thread in a few hours with new screenshots, proving that the server capacity is "as of right now". ... Or you can see for yourself ;)

#62 Humfly

Humfly

    Fahrar Cub

  • Members
  • 36 posts

Posted 10 December 2012 - 03:37 AM

View PostRickter, on 09 December 2012 - 08:33 PM, said:

ozbaab posted irrevocable truth that GW2 is not dying.

Once you bought the game you occupy a slot on one of the servers regarless of you actually playing the game and your intention to play or not in the future. The only way to free up a slot on the servers is to get permanently banned or a refund. A list of server capacities tells you almost nothing about the 'health' of the game.

#63 AKGeo

AKGeo

    Sylvari Specialist

  • Members
  • 819 posts

Posted 10 December 2012 - 03:43 AM

View PostLordkrall, on 09 December 2012 - 09:37 PM, said:

So you mean people a huge amount of people daily change servers and jump between them? :)

Can you show me a pattern of high, low and full status on any servers? If you have a definite cycle of population for each server, then yes, I'll concede. But if you're just saying that they change on occasion, that doesn't mean much other than a guild moving servers for an advantage in WvW.

#64 Lucas Ashrock

Lucas Ashrock

    Sylvari Specialist

  • Banned
  • 1000 posts
  • Location:Asia, always around

Posted 10 December 2012 - 04:07 AM

View PostArewn, on 09 December 2012 - 09:02 PM, said:

You realize you can join multiple guilds at once, and in all likelihood a majority of those "empty" guilds aren't empty because the players quit, but because they are representing other guilds (it's popular to make your own personal guild and just represent that all the time for the points).
And that's a pretty wild claim to say most asked for a refund, are you going to sit here and pretend you got into contact with and confirmed some 100+ people asked for refunds?
No, i left 4 guilds of OFFLINE  players all the day (i attempted playing at my nighttime to check if was different time zone and a bad feeling) from geargrind update decreasing until dead. The ones left grinding, got bored of ring RNG while others was with 4 rings yet, and left ;) How i know they asked a refund? Reading the guild forum, reading what they wrote leaving, contacting them (some play other games, not so hard find them asking what is going on) etc? :)

Just to add, it's quite easy to shoot "i'm on a great guild at full power" spamming daily for hours on overflow grouping NA or EU players. Who leave is kicked, who is offline from weeks is kicked, you gather desperately around on overflow, you get your 90/200 easily. Now try a server guild , and tell me how many are on your guild and online.
And doing what just to add, this was my point, if that guy was thinking i was attaccking him (speaking of which i don't give a crap of his guild at all , still he didn't answer the question "what are they doing, you can see it on roster, press G"?)

View PostRobsy128, on 09 December 2012 - 09:36 AM, said:

Guild Wars 2 is a real MMO and yes, I'm well aware of many many people a Guild Wars 2 server can handle at one time. Which was my point - the game is hardly dead. I'm beginning to wonder if people can actually read because this is the 4th/5th time someone has quoted me in hopes of destroying my argument, yet all they're doing is proving my point
A real mmo doesn't need overflows meeting a spit of the real population of the game
So you know it: tell us, how many?  I accept an estimation too haha. When done shooting a random number attempting to stay on your feet, tell us why arriving on LA sometimes you arrive on main server, sometimes on overflow then after 1-2 minutes invited to join your main server . After all, some keep saying we are on full servers at full capacity so overloaded haha. Cmon cmon, keep up your arguments :D

Edited by Lucas Ashrock, 10 December 2012 - 04:15 AM.


#65 Lordkrall

Lordkrall

    Legion Commander

  • Members
  • 5370 posts
  • Location:Sweden
  • Profession:Warrior
  • Server:Aurora Glade

Posted 10 December 2012 - 06:53 AM

View PostAKGeo, on 10 December 2012 - 03:43 AM, said:

Can you show me a pattern of high, low and full status on any servers? If you have a definite cycle of population for each server, then yes, I'll concede. But if you're just saying that they change on occasion, that doesn't mean much other than a guild moving servers for an advantage in WvW.

Take any day (preferably in the middle of the week) and go to the Select World panel every few hours, and you will see that the "population" changes between those times.

Edited by Lordkrall, 10 December 2012 - 06:53 AM.


#66 BnJ

BnJ

    Vanguard Scout

  • Members
  • 193 posts
  • Profession:Engineer
  • Guild Tag:[MARK]
  • Server:Darkhaven

Posted 10 December 2012 - 07:09 AM

View Postdawdler, on 08 December 2012 - 12:46 PM, said:

I looked at the thread title and expected pr0n.

I am sorely disappointed :(

I'm glad I'm not the only one that thought the thread title was misleading.

#67 AKGeo

AKGeo

    Sylvari Specialist

  • Members
  • 819 posts

Posted 10 December 2012 - 07:31 AM

View PostLordkrall, on 10 December 2012 - 06:53 AM, said:

Take any day (preferably in the middle of the week) and go to the Select World panel every few hours, and you will see that the "population" changes between those times.

And with tens of thousands as a possible server capacity, it's unheard of that people are changing servers from crappy wvw servers to good ones? or going from good wvw servers with crappy PvE population to a roleplaying/PvE server, in large amounts, over the course of those few hours?

Edited by AKGeo, 10 December 2012 - 08:44 AM.


#68 Lordkrall

Lordkrall

    Legion Commander

  • Members
  • 5370 posts
  • Location:Sweden
  • Profession:Warrior
  • Server:Aurora Glade

Posted 10 December 2012 - 07:53 AM

View PostAKGeo, on 10 December 2012 - 07:31 AM, said:

And with tens of thousands as a possible server capacity, it's unthought of that people are changing servers from crappy wvw servers to good ones? or going from good wvw servers with crappy PvE population to a roleplaying/PvE server, in large amounts, over the course of those few hours?

It is extremely unlikely that the amount of people that needs to change server would do so every single day.
Keep in mind that most people probably never change server, and those that does can only do it once per week.

#69 Robsy128

Robsy128

    Golem Rider

  • Members
  • 2916 posts
  • Location:Rata Sum
  • Profession:Ranger
  • Server:Yak’s Bend

Posted 10 December 2012 - 10:03 AM

View PostLucas Ashrock, on 10 December 2012 - 04:07 AM, said:

A real mmo doesn't need overflows meeting a spit of the real population of the game
So you know it: tell us, how many?  I accept an estimation too haha. When done shooting a random number attempting to stay on your feet, tell us why arriving on LA sometimes you arrive on main server, sometimes on overflow then after 1-2 minutes invited to join your main server . After all, some keep saying we are on full servers at full capacity so overloaded haha. Cmon cmon, keep up your arguments :D

The only real split is between NA and EU servers. A 'real MMO' is simply a Massively Multiplayer Online Game. Guild Wars 2 fits that description, so we can conclude by saying that Guild Wars 2 is an MMO.

Literally tens of thousands can play on a server, and considering that a lot of the servers in NA are on full/high, and a lot of the servers in EU are on full/high, I would say that the population is still going pretty strong. There's nothing to say that it's 'dead' or 'dying'. Players have left, but that's only because it's the first few months of the MMO. It happens with every MMO launch out there.

#70 Lucas Ashrock

Lucas Ashrock

    Sylvari Specialist

  • Banned
  • 1000 posts
  • Location:Asia, always around

Posted 10 December 2012 - 12:44 PM

I was sure we cleared enough the "full" debate and how things works and what that full means. Pretty strong sure, noone left, keep dreaming :zzz:

I was talking of a serious mmo, where no overflow is needed and you meet in real time loads of players around you running around real time from outside to inside the city and outside again, and you can move your camera looking it happens in real time.
Most disappointed of geargrind update left not thinking twice about it. Some tried the content "let's see maybe is cool" , then when they realized was an idiot RNG based thing about rings and progression, with elitism around and "i leave, noobs, you're not even able to do swamps" not explaining to lower levels how to make things efficently or deal at all with the content, they left. Now, even geargrinder are tired of ring RNG, slowly leaving. Sorry , bro, it's happening, but if you want to keep your head under the sand because of that full tag, keep going :)

First mmo huh? :P

Edited by Lucas Ashrock, 10 December 2012 - 12:45 PM.


#71 Illein

Illein

    Golem Rider

  • Members
  • 2039 posts

Posted 10 December 2012 - 01:06 PM

View PostLucas Ashrock, on 10 December 2012 - 12:44 PM, said:

I was sure we cleared enough the "full" debate and how things works and what that full means. Pretty strong sure, noone left, keep dreaming :zzz:

I was talking of a serious mmo, where no overflow is needed and you meet in real time loads of players around you running around real time from outside to inside the city and outside again, and you can move your camera looking it happens in real time.
Most disappointed of geargrind update left not thinking twice about it. Some tried the content "let's see maybe is cool" , then when they realized was an idiot RNG based thing about rings and progression, with elitism around and "i leave, noobs, you're not even able to do swamps" not explaining to lower levels how to make things efficently or deal at all with the content, they left. Now, even geargrinder are tired of ring RNG, slowly leaving. Sorry , bro, it's happening, but if you want to keep your head under the sand because of that full tag, keep going

First mmo huh?

Man, you sure like to bitch a lot - I am having a hard time finding a thread you didn't park your soap-box in for doom's day drivel :(

Edited by Illein, 10 December 2012 - 01:06 PM.


#72 Lucas Ashrock

Lucas Ashrock

    Sylvari Specialist

  • Banned
  • 1000 posts
  • Location:Asia, always around

Posted 10 December 2012 - 01:18 PM

Until i'll watch a video of Anet offices burning or a class action (speaking of which i'll sign asap), or finally this company listening their customer's real request ( not surely the geargrinder one asking a clone) i guess i'm a bit negative.
I gave a couple inputs about gambling or an other one about refund every customer of the client cost selling a fraud with law explanations and how to manage a sue/class action (better choice), something happened? You know, i hate when a company deserve a fail and instead goes free and we customers  deserve a payback,  people, just because ignorant about law's rules or just stand on their feet opening their mind to knowledge and reality moving the head ouside of the sand, don't want to listen  tagging others as whiners, pest, boring to read, etc. After all, is the same about real world, isn't it.
FFonline was a fail, devs made the game f2p begging to stay, begging forgiveness. Anet must do the same.
SWOTR was a fail, they deserved the massleaving, happened exactly like now is happening with Anet, because devs just ignored at all customers' requests.
Still, people keeps financing the store (one day i'll explain where gemstore money goes, 99% still believe they are supporting dev's team :P ), keeps saying everything is fine as much you can show them post over post of people typing "well i'm done with this game, anet" "this geargrind content is trash and unwelcome, we are done with it, fix it or remove it, this is not what we bough" etc. Shrugs, maybe i'm talking with elementary school children and i still believe there is a brain able to compute :zzz:

Edited by Lucas Ashrock, 10 December 2012 - 02:09 PM.


#73 sty0pa

sty0pa

    Vanguard Scout

  • Members
  • 477 posts

Posted 10 December 2012 - 01:24 PM

I simply wish GW2's multi guild feature was useful.

Right now, the guild system is hardly 'multi' - since you have to represent a single guild, and can only see that guild chat in that guild - you can't 'be' in a guild but see activity in any other guild.  It's not really much different than any guild system except allowing you to switch back and forth easier, I guess.

But finding groups would be much easier.

#74 PracticalShutIn

PracticalShutIn

    Asuran Acolyte

  • Members
  • 78 posts

Posted 10 December 2012 - 04:22 PM

Is there any way to have this thread locked?  It turned into a trainwreck and won't do anyone any good now.

#75 Arngrim Einheri

Arngrim Einheri

    Golem Rider

  • Members
  • 2875 posts

Posted 10 December 2012 - 04:31 PM

Idk, why is that rumour of the game dying spreading so much. I mean, if your server is running low on population it can be because players giving up OR/AND players moving on to more active servers. My server for example has been like it is now since the beggining, no change and I know ppl from othe serves that will tell you the same story.
To the point, if it's really happening, I'm not noticing.

However that doesn't mean that I don't think that Anet needs to take some actions to mantain the game alive (it seems they are doing so, seeing the next updates on the horizon). Time will tell if they are for good.

Edited by Arngrim Einheri, 10 December 2012 - 04:35 PM.


#76 PracticalShutIn

PracticalShutIn

    Asuran Acolyte

  • Members
  • 78 posts

Posted 10 December 2012 - 05:29 PM

For the eleventyith time, this topic is not about the game dying, it's about small guilds with few people online merging to make a bigger, active guild, even on active servers.

I really thought it would be possible to just speak to people who take what you say and respond to it.  The way you can in person.  I was hoping this forum would have people who talked to each other like guildmates rather than competitors.

#77 Kattar

Kattar

    Your Shoulder to Cry On

  • Administrators
  • 2210 posts

Posted 10 December 2012 - 05:34 PM

View PostPracticalShutIn, on 10 December 2012 - 04:22 PM, said:

Is there any way to have this thread locked?  It turned into a trainwreck and won't do anyone any good now.
Sure, no problem.

You are fooling yourself, user. Nothing here is what it seems. ANet is not the plucky hero, Guru is not an evil empire, and this is not the grand arena.



Questions about moderation? For the love of Balthazar ask them here!





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users