Also, the numbers I used for damage are pretty much just place holders with "1" being a standard or base damage.
Spoiler
Sage
Class Mechanic:
Splinters:
Weapon Splinters: weapon skills that splinter off for AoE damage and bleeding
Sage Bar: As splinter weapon skills cause damage, the Sage Bar begins to fill up (similar to the Warrior’s Adrenaline, or the Necromancer’s Life Force). Once the bar is full 2 options may be chosen by F1 and F2, the bar offers no passive effects.
Offensive Splinter: The Sage explodes with power gaining 5 stacks of fury and might for 5s, and causes AoE splinter damage to all nearby foes.
Defensive Meditation: The Sage shields itself in a protective ward for 3s gaining 10s regeneration and 5s protection.
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Weapon Skills:
--
Staff:
1. (Skill Name): 1 damage, 1 second cast, no recharge
2. Ingrain: Growth delay, 1.25 damage, cripple 4s, 2 second cast, 15s recharge [life steal .5 damage inflicted, life steal when cripple ends, if cripple ends early gain 3s retaliation]
3. Root: No damage, 7s bleed, 2s Immobilize, 2s cast, 25s recharge
4. Nature’s Shelter: 5s Ward [Enemies and allies cannot enter or leave], 40s recharge -> Splinter Ward: 3 stacks bleeding 3s, 60s recharge (instead of 40s)
5. Poison Briar: AoE, 3 stacks poison 1s, 2 stacks bleeding 1s, cripple 3s, [create a poison briar patch that lasts 5s on target location, 5s cast, 60s recharge
--
Sword:
1. Grass Blade: 1 damage, 1s cast-> Leaf’s Blade: .75 damage, evade, 1s cast -> Splinter Blade: 1.25 damage, 2s cast, 3s bleeding (hits all nearby foes)
2. Nature’s Charge: 2 damage, evade, 2s bleed, .5 second cast, [quickly charge at foe, and slash them] 10s recharge
3. Renewing Slash: 1.5 damage, 3s regeneration, 1.5s cast, 25s recharge
--
Shield:
4. Oaken Shield: 2s Block all incoming attacks, 2s cast, 30s recharge
5. Rose’s Protection: 1s knock down, 3s bleeding [block next incoming attack, if within melee range, knock down and bleed your opponent], 3s cast, 45s recharge
--
Scepter:
1. Nature Sphere: 1 damage, 1s cast -> Grass Sphere: .75 damage, 1s bleeding, 1s cast -> Rose Sphere: 1 damage, 1s poison, 1.5s cast
2. Splinter Sphere: 1 damage, 2 stacks bleeding 2s [hits all adjacent foes on impact], 1.5s cast
3. Rafflesia: AoE, 1.5 damage, 2 stacks poison 3s, 2s cast [create a Rafflesia that lasts 5s]
--
Focus:
4. Petal Storm: .5 damage/s, 3s blindness, 1s cast [create a petal storm that lasts 4s and does damage each second, 25s recharge
5. Flower’s Renewal: 10s swiftness, 3s regeneration, 3s fury [applies boons to you and up to 4 allies], 40s recharge
--
Short Bow:
1. Thorn Shot: 1 damage, .75s bleeding, .5s cast
2. Rose’s Thorn: 1 damage, 5s poison, .5s cast, 10s recharge
3. Splinter Shot: 1.25 damage, 2s bleeding, 1s cast, 15s recharge [splinter hits all nearby foes on impact for .75 damage]
4. Branching Arrow: 1.5 damage, 2s cast [Arrow bounces to up to 3 foes, does .25 damage more for each foe hit], 25s recharge
5. Sage’s Wrath: 2 damage x5, 3s cast, [Fire 5 powerful shots, gain 3s of fury and 1s of might if blocked for each arrow blocked], 45s recharge
--
Great Sword
1. Forest Slash: 1 damage, 1s cast -> Nature’s Slash: 1.5 damage, 1s cast -> Sage’s Slash: 2 damage, 1.5 second cast
2. Falling Blade: 2 damage, evade, 1.5s cast, 15s recharge [slash your foe from above while evading behind them]
3. Forest of Blades: 1.5 damage, 2s bleeding, 1.25s cast, 20s recharge [Stab ground inciting a forest of blades to sprout around you]
4. Sage’s Counter: Block the next incoming attack, 3s cast, 25s recharge [15s if it fails to block anything] -> Splinter Guard: 2 damage, 3s bleeding
5. Dancing Leaves: 1.25 damage/3 damage, 3s bleeding, 2s cast, 40s recharge [shroud yourself in leafy blades and rush at your foe, damaging all enemies in your way]
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Utility Skills:
--
Healing:
1. Nature’s Healing: 30 healing, 4s regeneration, 30s recharge
--
Elite:
1. Nature’s Fury: 15s fury, 15s might, 10s regeneration, for 10s every attack causes 1s bleeding, 1s cast, 120s recharge
2. Splinter Weapon: Turns yours and up to 3 allies' weapons into splinter weapons that cause 3s bleeding for 5 attacks, 2s cast, 240s recharge
Class Mechanic:
Splinters:
Weapon Splinters: weapon skills that splinter off for AoE damage and bleeding
Sage Bar: As splinter weapon skills cause damage, the Sage Bar begins to fill up (similar to the Warrior’s Adrenaline, or the Necromancer’s Life Force). Once the bar is full 2 options may be chosen by F1 and F2, the bar offers no passive effects.
Offensive Splinter: The Sage explodes with power gaining 5 stacks of fury and might for 5s, and causes AoE splinter damage to all nearby foes.
Defensive Meditation: The Sage shields itself in a protective ward for 3s gaining 10s regeneration and 5s protection.
------------------------------------------------------------------------------------------------------------------------------------------
Weapon Skills:
--
Staff:
1. (Skill Name): 1 damage, 1 second cast, no recharge
2. Ingrain: Growth delay, 1.25 damage, cripple 4s, 2 second cast, 15s recharge [life steal .5 damage inflicted, life steal when cripple ends, if cripple ends early gain 3s retaliation]
3. Root: No damage, 7s bleed, 2s Immobilize, 2s cast, 25s recharge
4. Nature’s Shelter: 5s Ward [Enemies and allies cannot enter or leave], 40s recharge -> Splinter Ward: 3 stacks bleeding 3s, 60s recharge (instead of 40s)
5. Poison Briar: AoE, 3 stacks poison 1s, 2 stacks bleeding 1s, cripple 3s, [create a poison briar patch that lasts 5s on target location, 5s cast, 60s recharge
--
Sword:
1. Grass Blade: 1 damage, 1s cast-> Leaf’s Blade: .75 damage, evade, 1s cast -> Splinter Blade: 1.25 damage, 2s cast, 3s bleeding (hits all nearby foes)
2. Nature’s Charge: 2 damage, evade, 2s bleed, .5 second cast, [quickly charge at foe, and slash them] 10s recharge
3. Renewing Slash: 1.5 damage, 3s regeneration, 1.5s cast, 25s recharge
--
Shield:
4. Oaken Shield: 2s Block all incoming attacks, 2s cast, 30s recharge
5. Rose’s Protection: 1s knock down, 3s bleeding [block next incoming attack, if within melee range, knock down and bleed your opponent], 3s cast, 45s recharge
--
Scepter:
1. Nature Sphere: 1 damage, 1s cast -> Grass Sphere: .75 damage, 1s bleeding, 1s cast -> Rose Sphere: 1 damage, 1s poison, 1.5s cast
2. Splinter Sphere: 1 damage, 2 stacks bleeding 2s [hits all adjacent foes on impact], 1.5s cast
3. Rafflesia: AoE, 1.5 damage, 2 stacks poison 3s, 2s cast [create a Rafflesia that lasts 5s]
--
Focus:
4. Petal Storm: .5 damage/s, 3s blindness, 1s cast [create a petal storm that lasts 4s and does damage each second, 25s recharge
5. Flower’s Renewal: 10s swiftness, 3s regeneration, 3s fury [applies boons to you and up to 4 allies], 40s recharge
--
Short Bow:
1. Thorn Shot: 1 damage, .75s bleeding, .5s cast
2. Rose’s Thorn: 1 damage, 5s poison, .5s cast, 10s recharge
3. Splinter Shot: 1.25 damage, 2s bleeding, 1s cast, 15s recharge [splinter hits all nearby foes on impact for .75 damage]
4. Branching Arrow: 1.5 damage, 2s cast [Arrow bounces to up to 3 foes, does .25 damage more for each foe hit], 25s recharge
5. Sage’s Wrath: 2 damage x5, 3s cast, [Fire 5 powerful shots, gain 3s of fury and 1s of might if blocked for each arrow blocked], 45s recharge
--
Great Sword
1. Forest Slash: 1 damage, 1s cast -> Nature’s Slash: 1.5 damage, 1s cast -> Sage’s Slash: 2 damage, 1.5 second cast
2. Falling Blade: 2 damage, evade, 1.5s cast, 15s recharge [slash your foe from above while evading behind them]
3. Forest of Blades: 1.5 damage, 2s bleeding, 1.25s cast, 20s recharge [Stab ground inciting a forest of blades to sprout around you]
4. Sage’s Counter: Block the next incoming attack, 3s cast, 25s recharge [15s if it fails to block anything] -> Splinter Guard: 2 damage, 3s bleeding
5. Dancing Leaves: 1.25 damage/3 damage, 3s bleeding, 2s cast, 40s recharge [shroud yourself in leafy blades and rush at your foe, damaging all enemies in your way]
-----------------------------------------------------------------------------------------------------------------------------------------
Utility Skills:
--
Healing:
1. Nature’s Healing: 30 healing, 4s regeneration, 30s recharge
--
Elite:
1. Nature’s Fury: 15s fury, 15s might, 10s regeneration, for 10s every attack causes 1s bleeding, 1s cast, 120s recharge
2. Splinter Weapon: Turns yours and up to 3 allies' weapons into splinter weapons that cause 3s bleeding for 5 attacks, 2s cast, 240s recharge
Edited by Verdian_Hawkeye, 08 December 2012 - 12:26 PM.









