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Dark Souls II

contest prize dark souls 2 dark souls ii

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#31 Faer

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Posted 23 December 2012 - 11:17 PM

View PostArngrim Einheri, on 23 December 2012 - 03:33 PM, said:

in Dark Souls I found gravelord Nito very hard to kill if you don't wear any divine/light weapon. *ing reviving skeletons!
Why would anyone not pop into their inventory and equip their Divine weapon. :|

#32 Arngrim Einheri

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Posted 23 December 2012 - 11:23 PM

View PostFaer, on 23 December 2012 - 11:17 PM, said:

Why would anyone not pop into their inventory and equip their Divine weapon. :|
cause I hadn't when I first faced him ^^ (And I didn't know that divine weapons put skeletons down for good at that time '-.-  such a noob I was lol)

Edited by Arngrim Einheri, 23 December 2012 - 11:27 PM.


#33 Arngrim Einheri

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Posted 11 April 2013 - 08:35 AM


:B


EDIT: Seriously? NO ONE is commenting here about the first gameplay video of Dark Souls 2? INCREDIBRU!

My impressions are that graphics have been improved significantly and gameplay wise, I feel it a bit awkward, like if the character animations were faster than in DS1.

Edited by Arngrim Einheri, 11 April 2013 - 09:26 PM.


#34 Robsy128

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Posted 20 April 2013 - 12:35 PM

It looks good! More Dark Souls is pretty much what we wanted. I just seriously hope they improve the co-op system because the system in Dark Souls is just not that good. It would be a much better game if that was improved.

#35 Ibari

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Posted 20 April 2013 - 08:59 PM

Nobody comments in how big his feet/shoes seemed? The rest of the presentation itself was "more Dark Souls". Which isn't a bad thing.

#36 Arngrim Einheri

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Posted 21 April 2013 - 10:09 AM

Hello everybody, just wanted you to know that a shield contest for Dark Souls 2 is being held in the facebook page of the game. You download a template from the app, design your own very unique shield and upload it, then people votes. If your design is selected it will appear in the game, along with your name in the credits and you will also receive a copy of DSII signed by From software team. You can upload 3 designs maximum and are tied by region. If you live in the US you have to download the US template, if you live in Europe, european template, etc.

Link for the contest : https://apps.faceboo...oulsii/?gallery


I also uploaded 3 designs but these are my best I think. Hope you like 'em and thx for your time!:

http://apps.facebook...on=view&id=2060

http://apps.facebook...on=view&id=2063



Edited by Arngrim Einheri, 21 April 2013 - 10:15 AM.


#37 Hika

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Posted 24 April 2013 - 12:03 AM

Looks great

Has Co-Op been improved or is it the same derpy co-op system of Dark Soul I?
^ My make or break with buying this game.

#38 Arngrim Einheri

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Posted 28 April 2013 - 07:52 PM

View PostHika, on 24 April 2013 - 12:03 AM, said:

Looks great

Has Co-Op been improved or is it the same derpy co-op system of Dark Soul I?
^ My make or break with buying this game.

I think they are bringing dedicated servers back for Dark Souls 2, if that is your question.

#39 Nudge

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Posted 01 May 2013 - 02:42 PM

View PostHika, on 24 April 2013 - 12:03 AM, said:

Looks great

Has Co-Op been improved or is it the same derpy co-op system of Dark Soul I?
^ My make or break with buying this game.

They will be using dedicated servers.

Quote

As before, you can play alone, or summon an array of warriors from the vast arsenal of online players - ported over to a dedicated server from Dark Souls' peer-to-peer system.

Source: http://www.eurogamer...riginals-spirit

I'd just like to be able to continue playing with my friends in co-op without having to re-summon after every boss fight.

Edited by Nudge, 01 May 2013 - 02:47 PM.


#40 Robsy128

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Posted 10 May 2013 - 05:46 PM

So does that mean that we'll have to leave summon signs again and again? And have our friends disappear after every boss fight?

Can we even invite friends on Steam/Xbox Live/Playstation Online to our games?

#41 Arngrim Einheri

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Posted 11 May 2013 - 07:23 PM

View PostRobsy128, on 10 May 2013 - 05:46 PM, said:

So does that mean that we'll have to leave summon signs again and again? And have our friends disappear after every boss fight?

Can we even invite friends on Steam/Xbox Live/Playstation Online to our games?

I think I read somewhere that they were working on making multiplayer more "direct". But "direct" is a very broad term in that context so no clue.

Edited by Arngrim Einheri, 11 May 2013 - 07:24 PM.


#42 Bryant Again

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Posted 18 May 2013 - 07:18 AM

Dark Souls PC connectivity fix:

http://steamcommunit...35269278734403/

Get you and your summoning compadre to follow this guide for instant summoning happiness. Makes the speedruns I have with my roommate fifty times more awesome: No more wait!

Regarding DS2: TOO MUCH HYPE CAN'T STAND IT OH GOD

#43 KlaatuZu

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Posted 18 May 2013 - 07:59 AM

View PostNudge, on 01 May 2013 - 02:42 PM, said:



They will be using dedicated servers.



Source: http://www.eurogamer...riginals-spirit

I'd just like to be able to continue playing with my friends in co-op without having to re-summon after every boss fight.



That would make the game a lot easier, a mistake DS2 can't make. This is not a happy-go-lucky game to breeze through with a friend. This is one of the best experiences in game history because of the way it makes ppl feel. Summoning help for a boss is ok, but doing whole game with 2? To gank invaders? It just doesn't sound very "Dark Soulish" to have someone pick this game up for its co-op. There are loads of hot-knife-in-butter experiences out there for you and your friend. Let there be a game that is actually challenging for a change. Thank you.


#44 Nudge

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Posted 27 May 2013 - 05:12 AM

View PostKlaatuZu, on 18 May 2013 - 07:59 AM, said:

That would make the game a lot easier, a mistake DS2 can't make. This is not a happy-go-lucky game to breeze through with a friend. This is one of the best experiences in game history because of the way it makes ppl feel. Summoning help for a boss is ok, but doing whole game with 2? To gank invaders? It just doesn't sound very "Dark Soulish" to have someone pick this game up for its co-op. There are loads of hot-knife-in-butter experiences out there for you and your friend. Let there be a game that is actually challenging for a change. Thank you.

I agree with you for the most part. But after having beaten the game solo multiple times and having no difficulty on NG+ games, being able to summon a friend without having to constantly re-summon after each boss fight would be a nice feature, even if the difficulty just ramped up farther for more players.

In the end we just re-summon each time and more or less co-op'd the entire game anyway. So either way works. Just with the latter there isn't the minor grievance of having to continually place signs and wait for your friend to join you.

#45 Bryant Again

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Posted 29 May 2013 - 09:40 AM

View PostNudge, on 27 May 2013 - 05:12 AM, said:

...even if the difficulty just ramped up farther for more players.

"Even if"? That's not a con at all, I'd LOVE it if the game got harder with more players, sans bigger boss HP pools.

Although I will note, that one of the biggest parts of both Dark Souls and Demon's Souls - something that really makes the games stand on their own - is the atmosphere, and yes, having a co-op partner the whole way through could do a bit to damage that.

I remember Demon's Souls terribly foreboding atmosphere, making me all paranoid and twitchy, playing offline and feeling an amazing ounce of loneliness, and being so relieved when I ran into an NPC that didn't kill me on site. It's a game experience I'd recommend at least everyone to try.

But still, I'm less against the idea of allowing easier co-op, rather I heavily encourage people to play through the whole game on their own. Plus it gets you stuck, sometimes. My roommate can't kill Gwyn by himself because I always fight with him, and has a lot of trouble with him solo.

Edited by Bryant Again, 29 May 2013 - 09:52 AM.


#46 Nudge

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Posted 02 June 2013 - 07:48 AM

View PostBryant Again, on 29 May 2013 - 09:40 AM, said:

- and being so relieved when I ran into an NPC that didn't kill me on site.

I was really bad about not killing npc's on site...I think other games have programmed me to simply hate most npc interactions. So when I realized I could kill them? Oh boy did I kill a lot of npcs...Except for Solaire, I couldnt bring myself to hurt him.

Also, theres seems to be an official(?) release date now according to Kotaku: http://kotaku.com/da...-sign-510871604

#47 BartenderMan

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Posted 02 June 2013 - 10:56 AM

View PostBryant Again, on 29 May 2013 - 09:40 AM, said:

"Even if"? That's not a con at all, I'd LOVE it if the game got harder with more players, sans bigger boss HP pools.

Although I will note, that one of the biggest parts of both Dark Souls and Demon's Souls - something that really makes the games stand on their own - is the atmosphere, and yes, having a co-op partner the whole way through could do a bit to damage that.

I remember Demon's Souls terribly foreboding atmosphere, making me all paranoid and twitchy, playing offline and feeling an amazing ounce of loneliness, and being so relieved when I ran into an NPC that didn't kill me on site. It's a game experience I'd recommend at least everyone to try.

But still, I'm less against the idea of allowing easier co-op, rather I heavily encourage people to play through the whole game on their own. Plus it gets you stuck, sometimes. My roommate can't kill Gwyn by himself because I always fight with him, and has a lot of trouble with him solo.

This. 1000 times this.

I went through both Demon's Souls and Dark Souls in offline mode. The game was a better experience because of it.
No hints (except what was given to you by the game), nobody there to make up for your mistakes, needing to do stuff before fighting a boss to at least have an npc to help; it all made the game much more lonely and exhaustive, and it was awesome.

Only thing missing from offline play is the random black phantom invasion and all the pvp covenant interactions, but that's what the second playthrough is for!

#48 Arngrim Einheri

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Posted 25 June 2013 - 11:28 PM

Dark Souls 2 starter classes gameplay:

Warrior


Sorcerer


Temple Knight


Dual Swordsman


Interesting thing, we can finally see estus flasks in action. You can move while healing but I think it heals slower.

Edited by Arngrim Einheri, 25 June 2013 - 11:30 PM.





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