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WvW Rankings for December 7th & New Culling Trial Introduced

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#1 Khalija


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Posted 08 December 2012 - 05:06 AM

Not only do we have the latest WvW world rankings for you today, but we also have some news about a culling trial that ArenaNet is introducing to WvW. Basically, what this means is that the system will now put your allies and enemies into two separate groups when determining what players you can and cannot see. This should reduce the amount of invisible enemies on your screen because they are lowering the maximum amount of allies you can see at one time.


For the matchup starting on December 7th we’ll be testing out a new culling methodology. This is an interim change to the system which is intended improve player experience while we work on a more comprehensive solution. Under this new, interim system we handle culling of allies and enemies separately which should cut down on the instances of running into a group of completely invisible enemies. This is accomplished at the cost of having a lower maximum on the number of allies that players can see.

Again, this is an interim solution while we work on a longer term change. We’ll be trying out the new system for the duration of the matchup starting on December 7th and then evaluating whether we want to keep it in place until our more comprehensive solution is in place or roll back to the existing behavior. Toward that end we’re very interested in your feedback about the experience of playing with the interim system.


All players are eligible for boons, etc. because those are calculated on the server. You’re correct that allies who are culled will remain culled until a “slot” opens up for them. That happens when the culled ally is closer to you than the currently shown ally for some small period of time.

The main difference between this and the current system is that the current system treats all characters the same while the new system has one limit for allies and another for enemies. In the new system enemies cannot impact which allies are shown and allies cannot impact which enemies are shown.


Players in your party are always reported to you and are never culled. Guilds are not favored in the current system.


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#2 Eon Lilu

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Posted 08 December 2012 - 07:24 AM

This is a band aid solution but atleast they accept that. Is not really a very good one since its just as important to know how many allies you have around you as much as enemies.

Also they still have failed to address the issue that has destroyed server and WvW communitys and turned WvW balance into a joke making any ranking tables completely pointless until they address this issue. Free WvW Server Transfers......its killing WvW.

Just one example is my server desolation, we hanged in the middle tables for a while, then a US guild of hundreds of players called RUIN server jumps onto our server and begins to night cap everything every single night, we rapidly rise to the highest ranking EU server and the number 1 slot which dragged us to a tier fight that deso should not of been in, RUIN begin to lose against blacktide so they again server jump after recruiting hundreds of desolation players and take a large chunk of there own players and deso players with them to blacktide. Once we started to lose due to the huge number of server jumpers, even more players jumped ship from deso because of the abuse of free server transfers by a certain guild...

We drop 7 places very rapidly after that knocking us back down to where we should of been in the first place if it wasn't for free server transfers. We then lost for every single week since then in WvW constantly dropping in the ranking due to being dragged to tier one by a US guild that jumped server the minute they lost. This then had another effect as noone wanted to play WvW on our server anymore and even more players left the server since we will continue to lose until we get back to our original ranking before RUIN jumped servers to deso.

Other servers have also exploited the server transfer system a number of times. It damaged the desolation server communnity and it damage the desolation WvW community aswell as many other servers that have been damaged by similar effects of mass guild and players server hopping because of free server transfers.

Yet Arena Net still do not address this issue and still let it continue. Until they address free server transfers, lock players out of WvW on there new server after the transfer, make it expensive to change servers, make it so only change once a month, put in many other incentives to stay on one server win or lose and just grow your own server instead of server hopping to other timezone servers to win like RUIN does.

Once those issues are addressed then WvW can start to grow again, right now with free server transfers in WvW, trying to grow a server or community in WvW is 20 times harder and alot more pointless.


Get rid of the bloody free server transfers and start putting in restriction, heavy ones, also put in incentives to stick with one server and help it grow. Probably the most important issue with WvW right now. Would much rather have Free server transfers fixed right now than band aid fixes on culling....

One guilds actions should never have be allowed to have such a negative effect on servers and WvW community's / rankings and players. Anet allowed it because of not adressing these issues and it almost wrecked desolation as a server and many other servers.

Please fix these issues before it ruins *pun intended* WvW for good.

Edited by Eon Lilu, 08 December 2012 - 07:36 AM.

#3 Serris


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Posted 08 December 2012 - 09:00 AM

View PostEon Lilu, on 08 December 2012 - 07:24 AM, said:

This is a band aid solution but atleast they accept that. Is not really a very good one since its just as important to know how many allies you have around you as much as enemies.

can't you see them on your minimap though? also, i find it a lot more important to know when i'm heading into a huge enemy group rather than a huge allied group.

#4 Kam8T88


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Posted 08 December 2012 - 03:36 PM

I haven't run into many culling issues lately. But this fix is waaaaaaaaay too late. And this is just a "trial" fix.

#5 Bloodtau


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Posted 08 December 2012 - 05:17 PM

This fix sounds terrible in my opinion. Seems like they are just throwing random stuff our way and closing their eyes while doing it

#6 Gecko


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Posted 08 December 2012 - 11:33 PM

Sounds like a good temporary solution.

Bloodtau, which part of "this is a test" and "we are very interested in your feedback" do you think indicate that they close their eyes?

Edited by Gecko, 08 December 2012 - 11:34 PM.

#7 Kovu11


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Posted 09 December 2012 - 12:25 AM

Obviously I'd like to see my allies too, but I'd rather have to refer to the minimap to gauge my allies and actually see enemies, whom don't appear on my minimap. I've died too many times to an invisible enemy. Not talking about thieves.

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#8 Therion


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Posted 15 December 2012 - 04:09 AM

Why on earth can't they just leave names visible even when models aren't? Possibly add a small circle on the ground, or an outline. There's no excuse for culling to still exist in it's current form.

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