mofogie, on 11 December 2012 - 04:00 AM, said:
Guild Wars 2 is part auto-aim, part twitch action based. The best counter to anything, is having better reactions, reflexes, and anticipating what they're going to do.
this being said, the best way to stop re-stealth, is to not let them hit with Cloak n Dagger. CnD requires a massive amount of initiative, if they miss, they will probably be unable to use it for 5-6 seconds.
To make them miss, dodgeroll, blind, or juke them, make yourself an erratic moving target.
and if they get it, make them chase you, wasting their stealth time. If they're a ranged stealther, then it is trickier, but at least their damage isn't as good as backstabbers.
Quoted for truth, this is solid advice.
I play tPvP and use a Pistol/Dagger thief as one of my characters. Overall I find it to be a pretty solid build; a lot of people are really thrown off by the constant re-stealthing and end up losing life quickly. Those who are experienced and prepared make the fight a bit more fun. Just some advice coming from someone who plays the spec.
Our strategy is to constantly be pelting you with our stealth skill, "Sneak Attack". This attack deals decent damage and rapidly applies 5 stacks of bleed. The plan is to cloak, Sneak Attack, avoid damage until re-cloak, repeat. The engine which makes this strategy work is Cloak and Dagger. Cloak and Dagger is a melee skill which costs 6 initiative (which is a considerable amount, since our standard total is 12 initiative) and cloaks us for 3-4 seconds upon connection. If I miss one of these I am pissed, what a huge waste of energy. If I miss two then I'm both pissed and a little worried, I'm going to have to blow a cooldown or wait until my initiative comes back up. As someone fighting a Sneak Attack thief, you need to learn to dodge the inevitable Cloak and Dagger.
The timing for the dodge is rather simple and if done right will force the thief to mix it up a bit, since they will realize obvious CnD attacks will be dodged; this is good because less frequent Sneak Attacks mean less overall sustained damage. After a thief casts sneak attack on you, he will a.) If you are melee probably wait for you to come to him, dodge your counter-attack, and attempt CnD; b.) If you are ranged he will probably come to you within a few seconds to try to land a CnD. The 'revealed' debuff which prevents instant re-cloaking after attacking from cloak lasts around 3 seconds; thieves usually time their Cloak and Dagger to hit right as the debuff wears off, thus maximizing damage. This is the timing, 3-4 seconds after he Sneak Attacks you he's probably going to come in to hit you with a CnD - dodge it and he will be forced to make some decisions. If you are able to dodge multiple CnDs he's going to blow cool-downs to restealth and/or hide/run until he can get his initiative up again.
Another timing to be aware of is the timing involved with casting Sneak Attack from stealth. If a thief really wants to maximize his sustained DPS, he's not going to piddle around in stealth (unless he needs the passive health regen/condition removal or needs to get some serious positioning over you); to maximize dps and get you down fast, he will Sneak Attack you almost immediately after re-cloaking. Expect the attack around 1-2 seconds after he re-cloaks. I really would recommend to save dodges for CnD, but if you're confident you can dodge the majority of his Sneak Attack.
Cripple and immobilize are really annoying for this kind of build, because above all else we want positional advantage. But like others have mentioned, many of us trait to remove conditions upon entering/staying in cloak, so conditions are not really a major concern. Stuns are probably most annoying.