The Culling
#1
Posted 09 December 2012 - 03:38 AM
#2
Posted 09 December 2012 - 04:33 AM
Its something on their side also, before sending the data from their servers to you.
Saves them money on bandwidth...
Edited by Rumstein, 09 December 2012 - 04:33 AM.
#3
Posted 09 December 2012 - 06:15 AM
that said I rarely go into WvW anymore as its boring. the whole mode needs more of an overhaul than culling players on your screen before it becomes worthwhile imo. small group supply camp capping isn't fun when you turn around 5 minutes later than there is a zerg there recapping it, not to mention how the entire culling issue is based around zerging being the only viable tactic to take a keep in any reasonable amount of time.
#4
Posted 09 December 2012 - 08:15 AM
#5
Posted 09 December 2012 - 09:57 AM
I wish...
#6
Posted 09 December 2012 - 10:14 AM
Robsy128, on 09 December 2012 - 09:57 AM, said:
Something is seriously wrong with the culling. The system is broken on a fundamental level.
#7
Posted 09 December 2012 - 11:08 AM
matsif, on 09 December 2012 - 06:15 AM, said:
I can understand techical problems with a thousand players, not in a 30 vs 30 fight. Not on my 1800€ PC.
And not when other games found more sensible ways to solve the issue. See Aion, for example. Total disaster of a game, but they used low res, untextured models in zerg battles. You had enemies wearing underwear, but ad least those enemies were visible.
Edited by Shizu, 09 December 2012 - 11:09 AM.
#8
Posted 09 December 2012 - 02:45 PM
Maybe they will solve this issue one day..
#9
Posted 09 December 2012 - 11:12 PM
Lurker14ownz, on 09 December 2012 - 02:45 PM, said:
My biggest issue is that it will cull enemy players in favor of closer enemy NPCs (including pets and especially clones). And stealth+culling is still broken as shit.
#10
Posted 10 December 2012 - 12:19 AM
matsif, on 09 December 2012 - 06:15 AM, said:
This so so so fooking much.
Culling used to be a huge issue for me, but now that the game mode has become repetitive and mostly boring I'd say they should focus on making this particular endgame more exciting and fun to keep people around. I haven't played in over a week either.
#11
Posted 10 December 2012 - 01:53 AM
Its like when I first played Oblivion and the grass pops in right in the center of the screen as your moving along. But at least we can fix that with tweaks.
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