The nerf to Engi Nades was needed, but the amount of the nerf and the lack of giving them anything has made them fairly ignored in comps apart from being a home defense bunker (most boring way to play a engi and leads to easy back caps by a dbl grd comp)
The "nerf" to Mesmers with phantasms and iBeserker has really hit the total dps and cleave that Mesmers had going for them in team fights with time warp.
The still very apparent meta with dbl grd, esp now that Mesmers have been nerfed fairly hard.
There are other things here and there but that aren't as huge (like some ele issues)
Now I made this title to attract attention and to talk about Anet's "philosophy" with "nerfing" and how what they say they will do is not actually what they have done.
Many nerfs even if "needed" have been pretty extreme, they have not been "little" by "little"
The nerf to Mes and Engi's are the most apparent when it comes to this. They have seen a 25% + nerf in damage overall in their respective "meta" builds that have now made them very iffy in comps.
(Then shortly after, comments made that things will be re-evaluated, etc)
How is this "Little by Little"? You basically have 2 professions that you won't see in paids unless the engi is home bunker or offensive bunker (now 2-3 bunkers a comp) and mesmers are just fubar because there really is no reason to bring them over a ranger or grd.
I personally just picked up Mes and I'm very dismayed that I now have to bench him when I log on for Paid ques, because apart from time warp and little support you can do with staff with iwarlock suffering from the nerf too, makes filling that spot with a grd just a way better choice. (I personally try NOT to run dbl grd, because I feel it teaches you nothing for when it will eventually get touched).
Do you feel that Anet is really balancing this game at this point after release?
Do you feel like their "January balance patch" will really solve all the issues plaguing pvp?
Edited by Aodan, 09 December 2012 - 06:01 PM.