Someone told me one day "If you want to heal, play a guardian".
But I disagre. Fun part in this game is to try different things. Explore build that not one have tried before. Do something original.
So I wanted to make a non mantra healing build. So far it's working very nicely. But I'd be happy to see your opinion about it, and have your feedback.
Shattering Support-Heal build
Idea: -Healing through shattering, while keeping max boons on allies. And conditions on foes.
-The structure of this build 20 domination/30 inspiration/20 illusions allow me to easily switch for a different builds without the need of respeccing.
>>> Support-Heal <<<
Weapons: Staff/GreatSword
Gear: Going for a balanced mix of Conditions/Heal/Power Neglecting completly Precision/Thoughness, getting vitality if I can.
Runes: Monk (+heal + boon durations)
Skills:
-I use my Signet of Inspiration, and Signet of Domination for the passive
-I activate Signet of Inspiration, once I managed to get enough boons on myself, particuliary Might. Then I copy them
-I activate Signet of Domination to stun an annoying target
-I use Chaos Storm on all cd, Time Warp and my Flower as much as I can. Depending of the fight, I might not waste their cd, if I know a better moment in the fight will requiere those spell.
-I shatter as often as I can. Shattering will put vigor on allies, and vulnerability on foes, heal a little bit, and maybe cure a condition.
-To Shatter, I'll try to get clones as much as I can. Depending of the situation I shatter two or three clones.
-I generaly stay on Staff. But I swap sometimes to Greatsword if I want to use Illusionary Wave to push back some foes, if the figth requiere more AoE or more Damages overall, if I can dispell
Here is a broadcast from my Stream where you can see my playstyle. I'm using more the greatsword here as I was playing with several support guildies : http://www.twitch.tv...ndy/b/344483935
Edited by elloa, 10 December 2012 - 12:06 AM.









