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Wintersday Additions to WvW


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#61 CalmLittleBuddy

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Posted 13 December 2012 - 12:32 AM

View PostLalnuir, on 12 December 2012 - 07:39 PM, said:

I do not know, being in a party in cursed shore is suppose to make it easier to tag mobs maybe it works the same in WvW? Maybe that is why I got drops on my guardian despite my only offensive skill I used being my staff auto-attack and only getting 3-4 hits off most of the time.

I have got drops on my thief when running solo from people who jump or fall off cliffs after I've only hit them for 3-4k damage, only had that happen a couple of times thou mostly they are <50% hp when they jump.
I don't get drops all the time but often enough that I don't see any difference in drop rate from players who die to falling damage compared to players you stomp on.

I grouped up tonight and every third kill dropped a bag. Thanks for the tip! Wow, what a broken broken loot system.

#62 Lalnuir

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Posted 13 December 2012 - 06:07 AM

View PostCalmLittleBuddy, on 12 December 2012 - 09:17 PM, said:

I feel so ripped off. I'm going to try and group up and see if that helps. Glad you mentioned it. Sorry for mr. cranky post earlier. Got bad news this week. Not myself.

View PostCalmLittleBuddy, on 13 December 2012 - 12:32 AM, said:

I grouped up tonight and every third kill dropped a bag. Thanks for the tip! Wow, what a broken broken loot system.

No harm done, everyone has bad days sometimes. Enjoy your loot. =]

#63 chullster

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Posted 13 December 2012 - 10:27 AM

View PostWotah, on 11 December 2012 - 08:54 PM, said:

Really?  You never died in a pve zone?

Are you kidding? PvE is easy to map, and that's all I was doing in ZvZ so why make it cost money when it could be avoided?

#64 Wotah

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Posted 13 December 2012 - 02:14 PM

View Postchullster, on 13 December 2012 - 10:27 AM, said:

Are you kidding? PvE is easy to map, and that's all I was doing in ZvZ so why make it cost money when it could be avoided?

Soooo, you never died in a PVE zone?  When you did, did it have repair costs?  Yeah I thought it might...  ;)

Learn to navigate WvW better by playing in it would be my best suggestion.  You might even like it.  I mean it's obviously not easy mode PVE content by your message, so it might just might be a little challenge for you.  Challenges in things make those things more fun.

#65 Nadia Roark

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Posted 13 December 2012 - 04:21 PM

View PostFlake, on 10 December 2012 - 09:05 PM, said:

Finally, thank god.  People who use this mechanic should die in a fire.  *OH NOES YOU CANT GET MY BADGES!!*
I don't know about other players but for me it has nothing to do with badges. You can have them. For me it's about skipping the fight and getting back into the game more quickly.

If people had half a chance against a thief 1v1 I'm guessing they'd alt f4 a lot less frequently (I know I would). People alt-f4 against thieves because they have almost no chance of beating them. Even if they 'win' the engagement, the thief just goes invis again and runs away before he can be killed. You won't drop out of combat unless the other player loses interest (which almost no one does in a 1v1 situation). As near as I can tell your only hope is to get lucky with an AoE snare; even then I don't think I've ever seen a geared lvl 80 thief lose a 1v1.

It's even worse if you're escorting yaks. No thief worth his weight in dogshit will de-cloak around you unless he knows he can take out the Yak and get away before you can do anything about it. So what ends up happening is you have a confirmation bias: pretty much any time you see a thief, he's able to do what he wants and then leave without consequence.

inb4 l2p, ur bad/mad etc. the power/damage output of the thief isn't really what bothers me, and I don't mind that they're the kings of 1v1. Someone has to be. The cheesiness of the thief has little to do with his damage capability in my eyes and everything to do with activated invisibility being a poor design choice. It is garbage in every MMO I've ever played.

Edited by Nadia Roark, 13 December 2012 - 04:37 PM.





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