Flake, on 10 December 2012 - 09:05 PM, said:
Finally, thank god. People who use this mechanic should die in a fire. *OH NOES YOU CANT GET MY BADGES!!*
I don't know about other players but for me it has nothing to do with badges. You can have them. For me it's about skipping the fight and getting back into the game more quickly.
If people had half a chance against a thief 1v1 I'm guessing they'd alt f4 a lot less frequently (I know I would). People alt-f4 against thieves because they have almost no chance of beating them. Even if they 'win' the engagement, the thief just goes invis again and runs away before he can be killed. You won't drop out of combat unless the other player loses interest (which almost no one does in a 1v1 situation). As near as I can tell your only hope is to get lucky with an AoE snare; even then I don't think I've ever seen a geared lvl 80 thief lose a 1v1.
It's even worse if you're escorting yaks. No thief worth his weight in dogshit will de-cloak around you unless he knows he can take out the Yak and get away before you can do anything about it. So what ends up happening is you have a confirmation bias: pretty much any time you see a thief, he's able to do what he wants and then leave without consequence.
inb4 l2p, ur bad/mad etc. the power/damage output of the thief isn't really what bothers me, and I don't mind that they're the kings of 1v1. Someone has to be. The cheesiness of the thief has little to do with his damage capability in my eyes and everything to do with activated invisibility being a poor design choice. It is garbage in every MMO I've ever played.
Edited by Nadia Roark, 13 December 2012 - 04:37 PM.