This build was meant to go the distance, to make 1 v 3ing easiest, or to just toy with your opponent indefinitely. There is a ton of health regen, even with no healing gear, and lots of re-stealthing. Damage output is mediocre, but with the right weapon combination, there's a lot of utility.
It focuses on high iniative regen, and high survivability. The key traits are in shadow arts:
I take Shadow's Embrace (remove condiiton) Patience, (more initiative ), Shadow's Rejuvenation (regenerate while in stealth).
I also take Quick Recovery in Acrobatics (extra 2 init per 10 secs).
The rest i put in power for damage.
Shadow's Refuge: with Shadow's Rejuvenation, this skill will heal you back to nearly full. Each second while in stealth, with no healing gear, I heal for about 335 per second. with 14 seconds of stealth from Refuge, plus the healing from REfuge itself, that's alot of health!
Shadowstep, (for WvW), i never leave without this skill. There's no other way out when you're being zerged, and immobilized or stunned, or knocked down.
I am still experimenting, but i'm using Sword/Dagger. Since the damage on this build isn't much, I focused on utility more. S/D has lots of dazes, immobilizations, and mobility.
For this style, i recommend higher toughness/vit, a more balanced ratio of stats, no glass cannoning.
This is probably the hardest to kill spec of all classes i've tried/ encountered. Conditions don't work as restealthing removes them, constantly healing over and over, constantly restealthing to avoid getting hit... Lots of ways to escape and recover.
Not entirely useless either. The damage from sword is alright, and you can assist teammates with lots of dazes and immobs, getting enemies killed.
i've also 3v 1d regularly with this build. People get so confident, thinking I don't do much burst damage so i'm not scary. But then 2-3 mins in, i'm still at full health, and they're all withering.
Hope you guys try it out.
Edited by mofogie, 15 December 2012 - 08:19 AM.