Yo, how are thieves not crazy OP?
#1
Posted 11 December 2012 - 09:17 AM
The setup: I was WvWing with my mesmer, saw a guy running toward me, and stood my ground. As soon as he got to me, I hit torch #4 to stealth, and then less than 2 seconds later (probably closer to 1 second) I was downed.
Curious as to how this character managed to get through all of my hit points (it's a big number, for a mesmer), I checked the combat history. I got hit with Steal for 4k, and the only other thing I saw was pistol whips for ~1.5k each. Lots of them.
Now, I'm never quick to scream "imba!" when things don't go my way. I'm not that great at this game, and I don't play PvP often enough to learn all the things that other classes can do. So if your only response is, "L2P, noob!", then my reply is, "duh!" After all, I'm not hearing a million other people shouting about how imba the thief is, so clearly good players have managed to counter this build.
But I'm at a loss regarding how to avoid dying against such a massive spike of damage. Sure, if I can dodge the first strike or two, I might be fine, but I don't think that survival should rely on a single critical dodge like that. And I think I may have become immobilized at some point during the fight, because I tried to dodge after the first couple hits (although I may have just died faster than the keystrokes could register).
I'm not upset about losing the fight. A more skilled player should be able to beat me, and this particular thief no doubt deserved his victory. I just want to know why the fight was over before it had even properly begun.
Cheers!
#2
Posted 11 December 2012 - 11:20 AM
Without Haste it would be extremely slow, and you can avoid it almost completely by dodging (hit key "V").
If used with Haste it becomes extremely fast. And a little harder to dodge... but as a rule of thumb: if a thief jump on you first thing you should do is press "V"! This way he would waste is Haste, and then Pistol Whip would become so slow and useless that you could just take your time to kill him/her.
Probably he was very low on health/toughness too, so if you had dodged he would have been an easy prey for you.
So, no, a Sword/Pistol thief it's not OP. Not even close to be OP!
#3
Posted 11 December 2012 - 11:26 AM
Edited by MrForz, 11 December 2012 - 11:27 AM.
#4
Posted 11 December 2012 - 11:38 AM
When you have all other classes with cooldowns and you give a class with alot of stealth a mechanic that allows them to spam skills with no cooldowns....
Well your just giving them a huge advantage over other classes.
Is anything counterable? Yes. Does it make it any less or more of an advantage just because you can counter it? No it's still an advantage over other classes.
Edited by Eon Lilu, 11 December 2012 - 11:39 AM.
#5
Posted 11 December 2012 - 01:16 PM
rule of thumb in all pvp: carry an escape. thieves have shadowstep, wars have ignore pain/ fear me, eles have mist form, you should have many tools as well.
next thing: glass cannon thieves rely on a 60 second cooldown, only good ones can fight when they're down. And they're also glass cannons. My glass spec, i only have 15k hp, and 1250 toughness. Survivve the opener, and you may likely win, or reset the fight.
as a mesmer, your burst is on even a shorter cooldown, with illusionary leap, blurred flurry, mindwrack. That will kill any glass cannon thief.
run decent vit/ toughness if you're tired of being two shotted. 1600 toughness at least.
do not let thieves restealth via cloak and dagger. Try to avoid it, you can see the animation wind up. If it's successful, know that the thief is still there, and try to predict where he's moving and continue to attack him. I've killed many thieves who thought they were safe after stealthing.
#6
Posted 12 December 2012 - 07:31 AM
I'm still not convinced that the class is "balanced" (13k backstab? That's absurd!). But I'll respect the fact that it can be tricky to pull off, and risky to try it against someone who sees it coming.
You're right that mesmers can do a fair bit of burst too, but it's burst that has to build up by spawning clones, hoping they don't get killed, and then waiting for them to charge the enemy (and then hoping they actually hit their target). There are a lot more opportunities to avoid at least partial damage, rather than having a single critical move to dodge.
And it doesn't help that half our abilities are bugged. :-/
#7
Posted 12 December 2012 - 07:53 AM
Eon Lilu, on 11 December 2012 - 11:38 AM, said:
I'd love to see initiative being a game mechanic, rather than a thief mechanic: meaning that every class would have initiative instead of cooldown. Of course, that would demand a massive skill rework, with some effects completely removed from weapon skills, but given how much more potential initiative has over cooldowns, I am all for it.
#8
Posted 12 December 2012 - 12:00 PM
Oddly enough, warriors could have done the exact same thing to you in an equivalent amount of time without the downside of being a joke to kill afterwards. A bursty shatter mesmer too. And before you say that you need to set things up, you use mirror image as a stunbreak if he initiates on you, then dodge and mindwrack. That's a full 4 clone mindwrack for 13k+ or so. Instantly. But if you want to be more obnoxious about it, you can just confusion stack, and use that shatter instead, because confusion deals 3x the damage it does in spvp in wvw, meaning that his hastewhips would be dealing him 2.2k damage each, and he'd have no evades to deal with your followup.
If a thief cannot demolish you in his opening salvo with that build, he loses. You have distortion on your bar. You figure it out.
#9
Posted 12 December 2012 - 03:20 PM
so basically, my main focus is to get in and kill you before you can even react, and if not, get the hell out and back off before your backup arrives and i die in seconds. lol.
Edited by jthamind, 12 December 2012 - 03:26 PM.
#10
Posted 12 December 2012 - 03:39 PM
its that they have it every easy to escape from enemies.. :/ though might be only me with this problem?
#12
Posted 12 December 2012 - 03:47 PM
#13
Posted 12 December 2012 - 03:51 PM
Protoss, on 12 December 2012 - 07:53 AM, said:
Massive skill rework indeed. Otherwise... Initiative Engineer would like a word with you.
#14
Posted 12 December 2012 - 04:12 PM
The biggest benefit to Init over cd is spamming a skill. Anet nerfed thieves' best spammable. And any good thief uses the appropriate skill for the circumstance and avoids spamming.
The number one mistake I see other players making is standing still. I used to love in GW1 when an ele would start casting a Meteor Shower. 5 sec cast root was guaranteed death. It's the same for players who root themselves and lose battlefield awareness.
#15
Posted 12 December 2012 - 04:17 PM
My two cents worth of a casual pvp player.
#16
Posted 12 December 2012 - 08:42 PM
invivo, on 11 December 2012 - 09:17 AM, said:
The setup: I was WvWing with my mesmer, saw a guy running toward me, and stood my ground. As soon as he got to me, I hit torch #4 to stealth, and then less than 2 seconds later (probably closer to 1 second) I was downed.
Curious as to how this character managed to get through all of my hit points (it's a big number, for a mesmer), I checked the combat history. I got hit with Steal for 4k, and the only other thing I saw was pistol whips for ~1.5k each. Lots of them.
Now, I'm never quick to scream "imba!" when things don't go my way. I'm not that great at this game, and I don't play PvP often enough to learn all the things that other classes can do. So if your only response is, "L2P, noob!", then my reply is, "duh!" After all, I'm not hearing a million other people shouting about how imba the thief is, so clearly good players have managed to counter this build.
But I'm at a loss regarding how to avoid dying against such a massive spike of damage. Sure, if I can dodge the first strike or two, I might be fine, but I don't think that survival should rely on a single critical dodge like that. And I think I may have become immobilized at some point during the fight, because I tried to dodge after the first couple hits (although I may have just died faster than the keystrokes could register).
I'm not upset about losing the fight. A more skilled player should be able to beat me, and this particular thief no doubt deserved his victory. I just want to know why the fight was over before it had even properly begun.
Cheers!
Just one last note; are you level 80 yet and fully geared in exocits? If not, you're going to be dying a lot.
#17
Posted 13 December 2012 - 09:07 AM
invivo, on 11 December 2012 - 09:17 AM, said:
From now on, if you notice a thief, especially one with dual dagger or sword pistol running towards you, keep your finger ready for a stun breaker. I mean it, you'll often get no more than half a sec to react so hit that stunbreaker/tele as soon as the first hit lands. After that it's up to you my friend.
Edited by Vence, 13 December 2012 - 09:08 AM.
#18
Posted 14 December 2012 - 08:13 PM
I have a 80 mesmer and a 80 thief I main the thief now as I like the playstyle more.
As a thief now in WvW I can recognize mesmers so easily also a thief can use CnD on your clones/phantasms something I didn't know until I rolled a thief. You also learn how much confusion hurts thieves something you don't really worry about as a mesmer since alot gets wasted on your clones. Honestly when you roll another class after playing mesmer you realize how much the clones do for you when it comes to wasted cd's, and defensive skills like burns on blocks that you never really faced because your clones do so much for you.
In short tough you needed distortion for opening or sword 2. Then the fight is reset also I know alot of mesmers are rolling with invis alot more in WvW but it kind of really doesn't help you since you have free CnD's out there for the thief with your clones and phantasms so they can restealth. You need to shatter more often against a thief also watch for the heal that stealths when they blow that its a big one and they are either bad and popped it to early or on their last leg. Thats the invis where they glow and then disappear.
So if they pop hide in the shadow (heal that stealths) they are going to try to take you down with a big burst again or get out of dodge. Now if you chase them and die thats your fault because they are probably all reset on cd's and can wind up again to take you down.
Edited by Sinnacle, 14 December 2012 - 08:16 PM.
#19
Posted 16 December 2012 - 03:31 PM
#20
Posted 16 December 2012 - 09:43 PM
Edited by Ragnadaam, 16 December 2012 - 09:47 PM.
#21
Posted 17 December 2012 - 02:22 AM
Ragnadaam, on 16 December 2012 - 09:43 PM, said:
#22
Posted 17 December 2012 - 04:10 AM
ArcherHenchman, on 17 December 2012 - 02:22 AM, said:
A lack of wit most clearly demonstrates itself when the person is so very bold in their statements that they do not realize how they verbally walk into a wall of their own vapid effluvia. Thank you for showing everyone here your intellectual caliber.
Please, all mighty guru of GW2 pvp, please tell me all that I did wrong while capping the henge (an area that is enclosed by hills and pillars, and so therefore easy to approach unseen by anyone, let alone a stealth class) with not a soul around that I could see at the time. Tell me how I made a mistake by being killed in literally as much time as it took the Thief in question to press 3 buttons, please enlighten me. The best part of all this is, I even said that I do not think Thieves are OP in general, and I didn't use the word nerf once, but no, that's not enough for your sensitive ego; hell you don't even know what profession I was playing or anything, you just knee jerk white knighted and made yourself look quite daft. I forgive you though, now I'll wait for your response; given the quality of intellect and reasoning you displayed in your first post, I'm absolutely quivering with excitement to see your follow up. I'll even give you some help by playing devils advocate against myself and say that maybe I shouldn't have looked away from the screen for 2 seconds to grab my coffee cup, I should have known that at any moment I could be very nearly instantly killed, and therefore ready for anything, right? I'm betting that's your reasoning, because in the mind of a white knight when it comes to class balance in mmos, any out is a good one. But even if I hadn't looked away and dodged instantly after the first hit, I'd still be down 18kish hp out of 21k, since Mug- -> Backstab is so fast it might as well be one move; throw in the Sigil of Air proc for free. But wait, silly me, I shouldn't have been playing a glass cannon build myself, what was I thinking, right? I can do this too, find 100 different reasons why the other person *ed up terribly, because my class is fine. I've been playing mmos since 2000, I've seen all the rationalizations in the book friend.
Edited by Ragnadaam, 17 December 2012 - 04:47 AM.
#23
Posted 17 December 2012 - 06:38 AM
Ragnadaam, on 16 December 2012 - 09:43 PM, said:
You were lucky.
I've ran builds with 1.9k toughness and got hit for 10k backstabs....
The damage is retarded most of the time, but I guess you're supposed to have all cd's up 24/7 to be able to counter them (and even then stealth and rinse repeat)
#24
Posted 17 December 2012 - 11:57 AM
i frequently play a glass cannon thief in WvW. bout 1250 toughness, 15k hp. How do you think i beat so many other glass cannon thieves, even when they get the first hit? It's called anticipation. Shadowstep immediately when you cant move, and you wont get backstabbed.
or if you time it, dodgeroll perfectly on the steal. It's not hard to time it if the thief is obvious in his intentions.
This is all on you, you need better situational awareness, and faster reflexes.
#25
Posted 17 December 2012 - 12:17 PM
#26
Posted 17 December 2012 - 01:36 PM
When you get jumpped by thf, were u tunneling vision while fighting someone else? Or did you used up your CD already? In both cases, you would die to any other class anyway. Without any CD/dodge, how can you survive 100b war? How about blury/shatter mesmer? What about any haste2win class? There is plenty of combo that you cant survive, its not just BS thf.
If you die to a thf while still having all the CD up... than maybe you should roll a thf to learn the class.
#27
Posted 17 December 2012 - 04:49 PM
Ragnadaam, on 17 December 2012 - 04:10 AM, said:
Uhmmm... you answered yourself pretty clearly. You, with a glass cannon build, were capping an area easy to approach unseen by anyone. It could work the other way around, with a glasscannon thief trying to cap that area and you approaching him unseen.
#28
Posted 17 December 2012 - 06:11 PM
But seriously, regardless of their overpoweredness or lack thereof, most thief builds are manageable.
PS If you're a glass cannon in PvP, prepare to get thief ganked because half the players in PvP at any given time are, you guessed it, thieves.
#29
Posted 17 December 2012 - 11:52 PM
Tenofas, on 17 December 2012 - 04:49 PM, said:
I know WHY what happened, happened the way it did. Why do you think I didn't come in here saying "zomg Thieves are OP, NERF THEM!!", all I was doing was venting a little and chiming in with the OP to say he isn't the only one that has been killed nearly instantly. The reason why I responded the way that I did to ArcherHenchman was because he is quite clearly being a smartass (in a manner that wasn't clever at all) while also doing the typical shit of foisting 100% of the blame on the other person, because there is no possible way at all his class could have something ridiculous about it, at all, of course; there never ever is with the defenders of every single class/spec, of every mmo I've ever played. Hell, people used to defend Icy Touch spam DK's in Season 5 of WoW, if they can do that, they'll stick up for anything.
Edited by Ragnadaam, 17 December 2012 - 11:54 PM.
#30
Posted 18 December 2012 - 03:38 AM
those DKs you mentioned, yea EZmode, if you had the gear. what bout the 90% that don't have it? that's why you get such different perspectives on things.
as far as dying so quickly, many other classes can do the same. Greatsword warrior, you're dead in 1 second without an escape. fire Ele with arcane power, you're dead litreally instantly if you don't escape signet of earth. Or how bout 12k killshots from rifle warriors. Or is it fair necros can DoT hordes of enemies requiring little skill or combos...
The point is, GW has been good at giving every class means to counter every other class. There are definitely some changes that i'd like to see too, but i'm not for taking away the instant kill playstyle.









