#1
Posted 11 December 2012 - 06:47 PM
Instead of prioritizing allies first, they are showing the enemies first then load allies after.
Now this seem as a ok temporary fix but imo it just made fights worse.
Last night when we were fighting enemies on the wall, When I looked at the minimap we had at least 25+ people standing while they had about 15~20. They were on the stairs coming up while we had an advantage of attacking them with better line of sight. But when you look at the game screen it looks like you are being flooded by enemies and you have no friends around you.
Of course people were being pushed back even when I was telling them we have twice as more.
Thoughts?
p.s. is the a thread on this already?
#2
Posted 11 December 2012 - 06:54 PM
#3
Posted 11 December 2012 - 07:02 PM
#4
Posted 11 December 2012 - 07:40 PM
Crappy graphics card, run-of-the-mill motherboard, standard internet connection.
All it takes is a processor.
#5
Posted 11 December 2012 - 07:41 PM
#6
Posted 11 December 2012 - 09:44 PM
#7
Posted 11 December 2012 - 09:54 PM
Horrible fix IMHO.
#8
Posted 11 December 2012 - 10:07 PM
TW_LetoII, on 11 December 2012 - 07:40 PM, said:
Crappy graphics card, run-of-the-mill motherboard, standard internet connection.
All it takes is a processor.
Culling is server-side, your processor and performancfe have no impact on what the server decides to send you.
Edited by GrandmaFunk, 11 December 2012 - 10:08 PM.
#9
Posted 12 December 2012 - 02:42 AM
#10
Posted 12 December 2012 - 03:08 AM
also i have this problem now where i see someone render near me and i dunno if they are a friend or foe. the toon renders before the name does, sometimes with a gap of several seconds, and i often mistake allies for being enemies when they appear out of nowhere like that. luckily i havent mistaken an enemy for an ally yet but its bound to happen sooner or later...
#11
Posted 12 December 2012 - 03:08 AM
TW_LetoII, on 11 December 2012 - 07:40 PM, said:
Crappy graphics card, run-of-the-mill motherboard, standard internet connection.
All it takes is a processor.
Haha I hope you didn't blow $60 on a processor specifically to fix culling...
#13
Posted 12 December 2012 - 03:19 AM
TW_LetoII, on 11 December 2012 - 07:40 PM, said:
Crappy graphics card, run-of-the-mill motherboard, standard internet connection.
All it takes is a processor.
#14
Posted 12 December 2012 - 10:45 AM
Quote
#15
Posted 12 December 2012 - 10:56 AM
Voison, on 12 December 2012 - 03:16 AM, said:
before this little test i had no such problems, still culling problems but imo it was better the old way. so i am actually glad they are reverting it after this matchup.
on another note, does anyone know if you can damage non-rendered players? cause i aoe where i see particle effects coming from but no damage numbers appear. im just wondering if the numbers dont render, or if i am not actually damaging them...
#16
Posted 12 December 2012 - 11:05 AM
Tellia, on 12 December 2012 - 10:56 AM, said:
The numbers seem to show sometimes and not at other times, related to rendering, not sure how that one works...
#17
Posted 12 December 2012 - 01:45 PM
Here's to YOU not seeing ME on the battlefield!
P.S. $60 on a watercooler, if your chip retails for that little... see my first post.
#18
Posted 12 December 2012 - 08:57 PM

Pic related, it's me vs the entirety of SoS
Also tagged with one or more of these keywords: culling, fix, wrong
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