How are the 8 story modes and 9 fractals NOT for casuals...? They're easy and quick to do and only require a small group.
The problem with DEs is that they are not on-demand. A bunch of hardcore players can get together to start a team and then do an explorable dungeon whenever they choose to.
Casual players are completely dependant on the randomness of DEs to provide them with content. And if they miss the DEs (since DEs can and will happen when you are not around), that means they are stuck in an empty game. And trust me, the game is appallingly boring if you luck out of DEs.
And now combine this bullshit of design with the system of waypoint fees and you have a shitty-ass piece of crap on your hands.
I am sorry, between 8 explorable dungeons (each with multiple paths) and 9 fraks, casuals need A.Net's attention more.
Edit: Though I agree I don't really want to see raids. Maybe change up the outdoor boss events (Shatterer +etc.) to be more appealing to organized groups, but I wouldn't want to see them to use development resources on raids.
Edited by Arewn, 11 December 2012 - 11:45 PM.