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Why even bother meleeing as a Warrior?

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#1 Enscheff


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Posted 11 December 2012 - 10:16 PM

Just for giggles I ran a couple fractals using just my rifle and kiting everything just like everyone else does. I was shocked at how easy it was to stay alive while constantly at 1000 range.

So my question is: why even bother with melee?

It's harder to dodge point blank skills. You are always ninja rolling all over the place or trying to time blocks. Constantly getting hit by everything so you are always trying to heal yourself or hope someone is nice enough to drop some healing near you.

So why not just equip a rifle and stay at range where the game is so easy my girlfriend can do it (she plays an Ele)? You still have the survivability of a Warrior, you just never get hit by anything.

#2 ShadowsRequiem


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Posted 11 December 2012 - 10:21 PM

Most people can't time dodges or dodge at all and just stand there. All you really have to do is dodge the skills/hits that matter then you have no problem surviving most dungeons. I'd rather smashy smashy but I think I'll try a crit rifle build someday.

#3 Beta Sprite

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Posted 11 December 2012 - 10:25 PM

Because melee is more fun.  Ranged is kind of boring.

#4 Sparrow


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Posted 11 December 2012 - 10:26 PM

A valid strategy like any other, but it just doesn't sound like my cup of tea. =(

The game's more exciting as melee for me. I understand not wanting to be a possible detriment to your team, but you play what's fun.

#5 MisterB


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Posted 11 December 2012 - 10:29 PM

Because: damage, that's why. Also, fun.

#6 karn


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Posted 11 December 2012 - 10:31 PM

I concur half the time I use lb combo field + 3 is awesome

#7 Guest 34905

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Posted 11 December 2012 - 10:34 PM

And for lolz..

#8 Brand


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Posted 11 December 2012 - 11:33 PM

Standing at range shooting things with my rifle not only feels less effective (The noise when your GS slashes through something is just orgasmic to me) but is so boring. Also, rifle definitely does less damage, and it's more of a "Compliment" weapon, like the LB (Doesn't do super hot as the main weapon). This is to encourage meleeing on warriors. Personally, I dread every fight that I have to use my rifle in, if I wanted to be ranged I wouldn't play a warrior.

My opinion, anyway.

Edited by Brand, 11 December 2012 - 11:36 PM.

#9 LavaSquid


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Posted 12 December 2012 - 02:22 AM


#10 dawdler


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Posted 12 December 2012 - 04:40 PM

Why even bother meleeing as a Warrior?

It's harder to dodge point blank skills.

You answered your own question. A melee Warrior is above such petty thoughts like "ZOMG I JUST GOT HIT, THIS IS TOO HARD FOR ME *runs to max range and hides behind pet and/or Warrior*". And that's ignoring the fact that the Warrior rifle/longbow has pisspoor damage in comparison to any of his melee weapons. Or that its usually a melee Warrior that makes the ranged classes have an easy time in dungeons.

Edited by dawdler, 12 December 2012 - 04:42 PM.

#11 Enscheff


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Posted 12 December 2012 - 05:24 PM

Well last night I just 4 manned a lvl 7 fractal run to get my girlfriend closer to doing lvl 10 daily runs with me. The group makeup? Me plus 3 Eles (the 4th Ele went link dead and left us to 4 man it).

I played mostly at range with my rifle, and we killed Mossman so slow he got bored and started shape shifting into animals like the Norn racials. I didn't even know he could do that! Then again, it never took 20 minutes to kill him beofre haha!

If 3 Eles and a ranged Warrior can 4 man a complete fractal run, I think anyone can!

#12 Reokie


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Posted 12 December 2012 - 05:38 PM

View PostEnscheff, on 11 December 2012 - 10:16 PM, said:

So my question is: why even bother with melee?

There's a time for everything, most warriors are still stuck in their old MMO ways of standing there like an idiot taking hits and expecting someone else to heal them. If you want to do more damage via melee, of course it is more involved, I wouldn't have it any other way. It takes skill to melee without faceplanting (especially for weapons without defensive utilities like the greatsword) I run a GS, utilizing dodges, and Whirlwind Attack to trade having to evade more for massive damage.

#13 Mootillay


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Posted 12 December 2012 - 06:48 PM

Well for one, you *can* stay alive with the proper setup.. and two, you can offload a poopton of damage at point blank range, mainly via greatsword, though axe and sword have their perks.  The class is designed to be resilient in the fray, you may as well play it as intended.

#14 moomooo1


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Posted 12 December 2012 - 06:55 PM

Bar the skills you should dodge, traited as I am + my guardian buddy I always run with, we comfortably melee most bosses. If one of us gets low due to whatever, they'll sit out and range until they're ready to get back in. The upside aside from just increased DPS is the boss remains the in the same place, therefore making it easier for ranged classes to stack their fields etc.

I know the 3rd man we always run with, running as an engineer with grenades, he absolutely loves that we can hold bosses at the same place.

#15 Strife025


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Posted 12 December 2012 - 10:28 PM

damage obviously... there's a reason melee damage weapons have inherently higher dps.

#16 MrCats


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Posted 12 December 2012 - 11:40 PM

View PostStrife025, on 12 December 2012 - 10:28 PM, said:

damage obviously... there's a reason melee damage weapons have inherently higher dps.

Pretty much this.

#17 Noob On Steroid

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Posted 13 December 2012 - 07:29 AM

As said countless times before: damage.

Any melee weapon will out-DPS a ranged weapon easily for a warrior, even if you have to spend more time dodging/healing/whatever. Besides, it is indeed what makes warrior fun to do: don't just stand there tanking everything. Warriors can take a few hits, which should be enough to keep you standing if you do a bit of effort to mitigate damage.

#18 beefyboy


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Posted 13 December 2012 - 07:40 AM

Lol, why even bother?
This vid shows you why you should melee.

#19 Craywulf


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Posted 13 December 2012 - 07:54 AM

I love how people just expect mechanics to be super effective and efficient, never taking in consideration that some mechanics are suppose to be harder than others. No shit that melee is harder than ranged combat. But as someone already pointed out in this thread, if you're good at avoiding damage at close-quarters combat, then you can be effective and efficient in melee. It's just going take greater skill than it would for ranged combat.

Now I can see where the argument of saying ranged combat is simply a more effective and efficient than melee, and there's a small truth to this observation. But there's one thing you can't compare...professions like Warrior and Guardian are inherently more effective in melee than the other professions are because of their greater access to melee weapon (skills) and higher armor values. Still despite these advantages, a player needs to be able to avoid damage. It's really not a good idea to compare ranged combat to melee because it's like comparing professions, We all know that's like apples and oranges.

#20 NeHoMaR


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Posted 13 December 2012 - 07:59 AM

Because you do triple damage as melee maybe?

#21 Grimezy


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Posted 13 December 2012 - 12:04 PM

I personally don't like ranged combat on a warrior. I'm only level 20 on my warrior and I actually intended to make him very range based but I quite honestly hate it. I find it to be sloppy and just wrong. I much prefer dual wielding my axes and then once a enemy seems stationary I'll whack my GS out and hundred blades it and then switch back to my axes. Alternatively I have a defensive setup with axe/shield with a GS as my secondary.

I much prefer the idea of making your warrior diverse by having different melee weapons to hand rather than going for the standard "I know I can have 2 weapons to switch between, I'll go melee and ranged".

Obviously I have no idea on the requirement for ranged combat later in the game in dungeons, etc but these are my observations up to now and it's melee melee melee all the way for me. More damage, more diversity, more natural.

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