Why even bother meleeing as a Warrior?
#1
Posted 11 December 2012 - 10:16 PM
So my question is: why even bother with melee?
It's harder to dodge point blank skills. You are always ninja rolling all over the place or trying to time blocks. Constantly getting hit by everything so you are always trying to heal yourself or hope someone is nice enough to drop some healing near you.
So why not just equip a rifle and stay at range where the game is so easy my girlfriend can do it (she plays an Ele)? You still have the survivability of a Warrior, you just never get hit by anything.
#2
Posted 11 December 2012 - 10:21 PM
#3
Posted 11 December 2012 - 10:25 PM
#4
Posted 11 December 2012 - 10:26 PM
The game's more exciting as melee for me. I understand not wanting to be a possible detriment to your team, but you play what's fun.
#5
Posted 11 December 2012 - 10:29 PM
#6
Posted 11 December 2012 - 10:31 PM
#7
Posted 11 December 2012 - 10:34 PM
And for lolz..
#8
Posted 11 December 2012 - 11:33 PM
My opinion, anyway.
Edited by Brand, 11 December 2012 - 11:36 PM.
#9
Posted 12 December 2012 - 02:22 AM
#10
Posted 12 December 2012 - 04:40 PM
It's harder to dodge point blank skills.
You answered your own question. A melee Warrior is above such petty thoughts like "ZOMG I JUST GOT HIT, THIS IS TOO HARD FOR ME *runs to max range and hides behind pet and/or Warrior*". And that's ignoring the fact that the Warrior rifle/longbow has pisspoor damage in comparison to any of his melee weapons. Or that its usually a melee Warrior that makes the ranged classes have an easy time in dungeons.
Edited by dawdler, 12 December 2012 - 04:42 PM.
#11
Posted 12 December 2012 - 05:24 PM
I played mostly at range with my rifle, and we killed Mossman so slow he got bored and started shape shifting into animals like the Norn racials. I didn't even know he could do that! Then again, it never took 20 minutes to kill him beofre haha!
If 3 Eles and a ranged Warrior can 4 man a complete fractal run, I think anyone can!
#12
Posted 12 December 2012 - 05:38 PM
Enscheff, on 11 December 2012 - 10:16 PM, said:
There's a time for everything, most warriors are still stuck in their old MMO ways of standing there like an idiot taking hits and expecting someone else to heal them. If you want to do more damage via melee, of course it is more involved, I wouldn't have it any other way. It takes skill to melee without faceplanting (especially for weapons without defensive utilities like the greatsword) I run a GS, utilizing dodges, and Whirlwind Attack to trade having to evade more for massive damage.
#13
Posted 12 December 2012 - 06:48 PM
#14
Posted 12 December 2012 - 06:55 PM
I know the 3rd man we always run with, running as an engineer with grenades, he absolutely loves that we can hold bosses at the same place.
#15
Posted 12 December 2012 - 10:28 PM
#17
Posted 13 December 2012 - 07:29 AM
Any melee weapon will out-DPS a ranged weapon easily for a warrior, even if you have to spend more time dodging/healing/whatever. Besides, it is indeed what makes warrior fun to do: don't just stand there tanking everything. Warriors can take a few hits, which should be enough to keep you standing if you do a bit of effort to mitigate damage.
#18
Posted 13 December 2012 - 07:40 AM
This vid shows you why you should melee.
https://www.youtube....h?v=0TahQhOWZmw
#19
Posted 13 December 2012 - 07:54 AM
Now I can see where the argument of saying ranged combat is simply a more effective and efficient than melee, and there's a small truth to this observation. But there's one thing you can't compare...professions like Warrior and Guardian are inherently more effective in melee than the other professions are because of their greater access to melee weapon (skills) and higher armor values. Still despite these advantages, a player needs to be able to avoid damage. It's really not a good idea to compare ranged combat to melee because it's like comparing professions, We all know that's like apples and oranges.
#20
Posted 13 December 2012 - 07:59 AM
#21
Posted 13 December 2012 - 12:04 PM
I much prefer the idea of making your warrior diverse by having different melee weapons to hand rather than going for the standard "I know I can have 2 weapons to switch between, I'll go melee and ranged".
Obviously I have no idea on the requirement for ranged combat later in the game in dungeons, etc but these are my observations up to now and it's melee melee melee all the way for me. More damage, more diversity, more natural.
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