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Its only $133.50 for a Shiny Top Tier Agony Resist item

fractal ecto beta fractal capacitor beta fractal capacitor ecto

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#1 Green

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Posted 12 December 2012 - 03:05 AM

To craft a Beta Fractal Capacitor (Infused Version with +5 Agony resists & Unused Infusion Slot) requires the following mats.

250x  Glob of Ectoplasm
1x  Ascended Prototype Fractal Capacitor
1x  Gift of Ascension
1x  Glob of Coagulated Mists Essence

http://dulfy.net/201...fusion-recipes/

Currently the price of Ecto per unit is 29.65 silver,  ~74.12 gold

The current average price of selling 100 Gems back to the TP is 1.40 gold. This means you would need to sell approx 5300 gems to afford the stack (250) of Ecto (at 29.65 silver per) works out to approx 74.12 gold.

The cost of 5300 gems is approx $66.75 USD

http://www.gw2spidy.com/gem

Not factoring in the time to gather other mats (i.e. 2350 Fractal Relics), The cost of a Beta Fractal Capacitor is approx $66.75 USD.

If you want the most desired version, the Shiny Beta Fractal Capacitor (combine an additional 250 Ecto and other mats), that will run you approx $133.50 USD at current TP prices.

All TP numbers as of 12/11/12 5:30 PST GTM-7

Three points

1) Scarcity of crafting mats is increasing & drives up prices - Ecto is a crafting mat for many other items. Ascended items have increased scarcity of Ecto driving the prices up for all end game gear unneededly.

I would argue than not only items that require Ecto to have been affected. If one gets used to using RL money to buy ecto, they are more likely to spend a bit more to get other mats like lodestones, which means less competition for these prices & less pressure on sellers to keep prices reasonable.

2) I am sad - At the fact Anet has put in another grind, and/or the need to use RL money to afford the Ecto for Ascended items. An item that in my view is more suited to be purchasable with Fractal Relics than Ecto anyway. I for some reason don't see earning relics a grind, the dungeons are fun, two runs a day, 1st to progress, 2nd for daily chest.

3) Pay to Win sucks, Cash > Gems > Gold > Anything you want - I am firmly against pay to win (the ability to buy in game goodies with RL money).

Conclusion

At this point most end game items seem unobtainable to the average player unless you want to shell out RL money which I am willing to bet 99.00% of Legendary Weapon owners have had to do to obtain theirs.

At this point I wish GW2 had gone with a monthly fee model rather than the pay to win model of converting RL money directly into in game currency and all the BS that comes with it.

#2 Kyiv

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Posted 12 December 2012 - 03:13 AM

By the time I had enough tokens to make my beta capacitor, I had 170 ectos from the rares and exotics I found playing fractals.  Add in the T6 mats and other items I sold from those runs and I was easily up past 200 ectos.

The only thing Anet really should do is make ascended rings salvagable.  3-5 ectos for a non infused ring and 4-6 for an infused ring.  Gets rid of the extra rings that aren't needed and gives extra ectos to people to infuse the ones they want.

#3 Reverse Ghost

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Posted 12 December 2012 - 03:40 AM

You know another way you can get the items? By playing the game.

Luminous beings are we, not this crude matter.


#4 X Ghoul

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Posted 12 December 2012 - 04:23 AM

What's the point of this qq post? You're crying about the "CHEAPEST" ascended (infused) backpack in the game at the moment. The extra stack of ectos is just for "shiny particles" no changes in stats. All you pretty much do for ascended is feed zommorros your 24 skill points for offensive or defensive slots (the rest is "free" assuming you play the game which is tokens). Then you give him 1 stack of ectos to make it infused, rather than the alternative which is 300 ectos and 250 t6 mats, let the math sink in for a little bit. The extra effect for the capacitor is for people willing to grind the money (play the game) for it, just like not everyone is running around with a volcanus, infinite light, twilight, sunrise, etc. If everything was achievable for any (casual) player, this game would have died within the first month of release because there is no goal to obtain "desired" skins if any joe can get it within a few hours of play time.

-My POV: I've already made 1 stack of ectos just by -playing- fractals and already 60 ectos into my next stack, by just playing the game.

#5 Arewn

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Posted 12 December 2012 - 04:41 AM

While that's some very pretty math, it's fairly pointless, as it adds nothing of value to the discussion and completely misses how the system functions. You're not supposed to, nor are you in any way required to buy the gear through converted gems to gold.
You're pushing this to an unreasonable extreme with these prices so that you can push your point. A point that seems to be "I don't like this business model", which is already being discussed in another thread.


And it's not pay to win, people need to understand what pay to win actually is. You can, in a reasonable fashion, be just as viable playing the game without paying money as anyone who does pay money could ever be.

#6 bassanguy

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Posted 12 December 2012 - 06:15 AM

if u just want something for the lux, its not necessary imo. but 250e for the first infusion is too much, 100 had been fine. or cheaper ectos....

#7 Var

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Posted 12 December 2012 - 06:27 AM

View Postbassanguy, on 12 December 2012 - 06:15 AM, said:

if u just want something for the lux, its not necessary imo. but 250e for the first infusion is too much, 100 had been fine. or cheaper ectos....

The first "infusion" is 75/225 relics, not 250 ecto. Two rings and backpiece running with a combined total of 15+ agony resistance is more than enough to hold your hand into 30+ if you don't know what the dodge roll is.

Edited by Var, 12 December 2012 - 06:27 AM.


#8 Craywulf

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Posted 12 December 2012 - 06:31 AM

View PostGreen, on 12 December 2012 - 03:05 AM, said:

Conclusion

At this point most end game items seem unobtainable to the average player unless you want to shell out RL money which I am willing to bet 99.00% of Legendary Weapon owners have had to do to obtain theirs.

At this point I wish GW2 had gone with a monthly fee model rather than the pay to win model of converting RL money directly into in game currency and all the BS that comes with it.
It's only unobtainable if you don't actually play the game or just looking for a shortcut for rewards.

#9 xExitium

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Posted 12 December 2012 - 06:59 AM

View PostCraywulf, on 12 December 2012 - 06:31 AM, said:

It's only unobtainable if you don't actually play the game or just looking for a shortcut for rewards.

Agree.
Stop looking for shortcut, it's not that hard.

#10 bassanguy

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Posted 12 December 2012 - 11:47 AM

View PostVar, on 12 December 2012 - 06:27 AM, said:

The first "infusion" is 75/225 relics, not 250 ecto. Two rings and backpiece running with a combined total of 15+ agony resistance is more than enough to hold your hand into 30+ if you don't know what the dodge roll is.
i meant an infused item, not only one with a infusion slot.
so like ...stats.... +5 vs agony unused infusion slot (like the rings from lvl20+) u need 250e to "infuse" ascended items :(

#11 Linfang

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Posted 12 December 2012 - 12:09 PM

Your doing it wrong: Taking the face value of the items and adding it up to convert it to what it would cost in real money has no bearing. You can earn fragments and buy the back piece and not pay a dime.

Learn to Play: Make sure you are utilizing your time and salvaging well, and banking your ectos and any mats you get. What you don't earn you can sell other items and use that money to finance your costs of buy any mats off the TP. It does not happen overnight.

#12 Reikou

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Posted 12 December 2012 - 12:16 PM

150 gold is approx $25 going by today's market prices.

Why are you even trying to value gold by some price inflated by anet?  If you're going to value something, please at least use it's true market value.

Edited by Reikou, 12 December 2012 - 12:32 PM.


#13 beadnbutter32

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Posted 12 December 2012 - 12:18 PM

So GW2 end-game is basically grind, do the same dungeons over and over and over... for a nominal stat increase.
No thanks. That's not the game for me. It is the same old sad Asian Grinder endgame we already have a surplus of.

No innovation or revolution here.  Shiny, maybe.

#14 Lucas Ashrock

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Posted 12 December 2012 - 02:56 PM

View PostGreen, on 12 December 2012 - 03:05 AM, said:



At this point most end game items seem unobtainable to the average player unless you want to shell out RL money which I am willing to bet 99.00% of Legendary Weapon owners have had to do to obtain theirs.

I had on my party chat, on last daily fractal, 2 guys talking about their legendary, and yes, they was talking about who paid more using goldsellers. Except if a nolifer , exploiter, cheater, guild beggar asking mats (usually abused by guild leaders) /using goldsellers, noone is worthy of his legendary nowadays. Playing properly, should requires months and months. Now you know how people have 3+ legendaries. Next time you see one next to you, feel free to spit/laugh about him :D

Jeez i didn't realize i wasted 75g/66.75 USD just for that capacitor. :huh:

View PostArewn, on 12 December 2012 - 04:41 AM, said:

And it's not pay to win, people need to understand what pay to win actually is. You can, in a reasonable fashion, be just as viable playing the game without paying money as anyone who does pay money could ever be.
Remember to post again when ascended weapons are online and a far dream for long while those cheaters with a crafted legendary have the best weapon ingame, then tell me again is not pay to win :P
[

View PostLinfang, on 12 December 2012 - 12:09 PM, said:

Your doing it wrong: Taking the face value of the items and adding it up to convert it to what it would cost in real money has no bearing. You can earn fragments and buy the back piece and not pay a dime.

Learn to Play: Make sure you are utilizing your time and salvaging well, and banking your ectos and any mats you get. What you don't earn you can sell other items and use that money to finance your costs of buy any mats off the TP. It does not happen overnight.
I guess he's a casual, not planning to be a nolifer playing 16 hours a day, nor 8, 6 neither.

Edited by Lucas Ashrock, 12 December 2012 - 03:10 PM.


#15 Benji Tshi

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Posted 12 December 2012 - 03:05 PM

Although i don't agree too much on that complain, the conclusion about ectos is true. Why requiring so much of an essential mat ? The 450 ectos for each legendary was enough to stabilize ecto's price around something manageable and affordable. As of right now, crafting a whole exotic set for my alt costs 21g only for ectos. Add in the 150 ori ingots i've spent for my guardian + wood and T6 components, it costs around 30 to 40g to stuff your alt...an amount of money that not everybody's having, even after many hours palying the game with a lvl80 char.
I would rather go for something with the same rarity as ectos but required only for ascended stuff combined with 10 ectos for each ascended item.

EDIT : i've been able to gather almost everything for my legendary hammer without paying for anything. 1100 hours playing, some speculation over TP and help for my guildmates. And i've met a guy who taught me almost everything about farming and i believe he did everything by himself too. So don't say that every legendary owner is kind of cheating by buying gold, that's not necessarily true (though i agree, people having 3 or more must have used this :D )

Edited by Benji Tshi, 12 December 2012 - 03:09 PM.


#16 Roybe

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Posted 12 December 2012 - 04:32 PM

Really..you guys spent 250 ectos?  On something the devs have stated they were going to drop the mat costs DOWN on?  Wow, just wow.

#17 LFk

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Posted 12 December 2012 - 04:32 PM

View PostGreen, on 12 December 2012 - 03:05 AM, said:

Conclusion

At this point most end game items seem unobtainable to the average player unless you want to shell out RL money which I am willing to bet 99.00% of Legendary Weapon owners have had to do to obtain theirs.

At this point I wish GW2 had gone with a monthly fee model rather than the pay to win model of converting RL money directly into in game currency and all the BS that comes with it.


Daily dose of ignorance.

Most of those I know that have a legendary (quite a few people) have no used little or no currency. This includes myself.
I certainly have bought a few gems every month, but all of it has gone into costumes I've wanted or other just-for-fun objects like black lion keys.

In short, nothing that is worth any gold. Even if I did translate every gem I bought into gold, it would amount to a whopping 30-50g, a little guesswork as the rates have varied.

At least within the realm of players I know, this is about the average case. This post in general is what happens when people look for excuses instead of solutions.

#18 Gremlin

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Posted 12 December 2012 - 05:21 PM

Don't see any problem with players buying what amounts to item skins for real money and certainly don't see why it affects anyone else.

If I had the cash to spare I would buy what I wanted in the game, I would buy a load of things were I rich enough.

60 million lottery this Friday yeah I can see myself equipping all my characters with legendary weapons, I would also be lying on a beach somewhere hot while I did it.

If the game had a subscription or players could buy their way to an advantage over other players, I would be on the same beach playing a different game.

#19 Vysander

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Posted 12 December 2012 - 05:31 PM

View PostLucas Ashrock, on 12 December 2012 - 02:56 PM, said:

Remember to post again when ascended weapons are online and a far dream for long while those cheaters with a crafted legendary have the best weapon ingame, then tell me again is not pay to win :P


That would still not be pay to win. Pay to win implies that there are items only available through the use of money that give boosts to stats/skills/ reduced cooldowns or something to that effect.

People really need to stop throwing around terms improperly to try to prove a point/induce fear/ w/e other reason.

Edited by Vysander, 12 December 2012 - 05:33 PM.


#20 Lucas Ashrock

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Posted 12 December 2012 - 05:32 PM

You know, WoW had a lot of players forced to use a goldseller to get what they wanted. Resulting in: being discovered and banned, hacked losing the account, laugh on their back etc. This system existed because wow didn't allow the player to buy ingame everything he needed.
GW2 do.

View PostVysander, on 12 December 2012 - 05:31 PM, said:

That would still not be pay to win. Pay to win implies that there are items only available through the use of money that give give boosts to stats/skill/ reduced cooldowns or something to that effect.

People really need to stop throwing around terms improperly to try to prove a point/induce fear/ w/e other reason.
Well, if your weapon would require an amount of grind+mats half / nearly as craft a legendary for a fullascended set + weapons resulting (just to add) on elitism, be kicked because "sorry bro but my mate has a legendary and fullascended, we need better performance than your exotic gear" (sorta of what happens when you organize a lv30-40 daily inviting a guy still farming a lv10 ring with 0 agony res or 10 when lucky and with mats for it, random pugger works hard attempting to not be discovered until you realize it at maw ;) ) etc, well, leads to "pay for win". Clearly, your attempt to say "p2win models are just games where you pay, and you have an armor, you don't pay you go around naked" like we saw on some pathetic junk around pretending to be an mmo, it's quite pointless.

Edited by Lucas Ashrock, 12 December 2012 - 06:08 PM.


#21 Vysander

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Posted 12 December 2012 - 06:32 PM

View PostLucas Ashrock, on 12 December 2012 - 05:32 PM, said:

Well, if your weapon would require an amount of grind+mats half / nearly as craft a legendary for a fullascended set + weapons resulting (just to add) on elitism, be kicked because "sorry bro but my mate has a legendary and fullascended, we need better performance than your exotic gear" (sorta of what happens when you organize a lv30-40 daily inviting a guy still farming a lv10 ring with 0 anoy or 10 when lucky and with mats for it, random pugger works hard attempting to not be discovered until you realize it at maw ;) ) etc, well, leads to "pay for win". Clearly, your attempt to say "p2win models are just games where you pay, and you have an armor, you don't pay you go around naked" like we saw on some pathetic junk around pretending to be an mmo, it's quite pointless.

The gating that occurs due to Ascended gear does not create a pay to win dynamic. It creates the dynamic that if you haven't gotten your lvl 10 rings, don't do 20. If you haven't gotten your 20 rings, don't do 30. There wont be any change in that dynamic after more jewelry, weapons, or armor are introduced.

I would be able to respond to this better, but im afraid you weren't very clear with your example... So you want there to be no difference between exotics and Ascended gear, and for agony to have a minimal enough effect that you can ignore it?

I really don't see anything in you example other then " I want to be able to be in a high lvl fractal immediately and not have to do multiple dailies to make me an effective member of my team". And then pawning it off to seem like its A-net's fault because not every piece of the legendary has to be farmed for. That a single item having portions of it to be purchasable through the trading post, and by extension USD, creates a Pay to win enviroment.....

Hell, in that case, up till now exotics must have caused a pay to win environment right? Because all these dungeon groups are looking for people in full exotics. And you can buy gems to buy the mats to make them.

Except, oh wait.... it didn't...

And that's ignoring the fact you're basing your "Pay to Win" example on content that has not come out yet...

Edited by Vysander, 12 December 2012 - 06:49 PM.


#22 Gilles VI

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Posted 12 December 2012 - 08:19 PM

View PostLucas Ashrock, on 12 December 2012 - 05:20 PM, said:

After a couple years, yes. After all is a skin. No wait..


I find it very fun people whine about grinding an instance for an item that is only usefull inside that instance.
It's pretty funny to be honest.

Why do you even grind fractals if you don't like?
Because the goal people set themself (the backpack or w/e) is only there to allow you to play even more inside fractals.. :P

#23 AMIX_GW2

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Posted 12 December 2012 - 08:23 PM

View PostRoybe, on 12 December 2012 - 04:32 PM, said:

Really..you guys spent 250 ectos?  On something the devs have stated they were going to drop the mat costs DOWN on?  Wow, just wow.

i agree 100% here, OP is like fox news nothing but drama and blowing things out of proportion.

#24 Zhahz

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Posted 12 December 2012 - 08:33 PM

Quote

At this point I wish GW2 had gone with a monthly fee model rather than the pay to win model of converting RL money directly into in game currency and all the BS that comes with it.

F2P is lame and I'm really sick of it.  I would rather pay a reasonable sub (15/mo, 180/year, is not even remotely reasonable) than get nickle and dimed and/or face cash barriers.

I'm not even interested in this type of gear.  Well, I'm interested, but there is ZERO chance that I will grind that crap out.  Not fun (in a game supposedly designed with fun as the main driving factor).  You'd have to be a complete moron or have so much money that you could piss it away carelessly to spend $50+ on game data to towards one piece of gear.  Even if this is facilitated in the game I consider buying your way thru games to be lameness and/or cheating.  Play, earn your way, or don't play.  Buying your way thru games just makes you a wuss.

Obtaining 250 ectos for one piece of gear (with that just being one piece of the insanity) goes beyond playing the game though, and into miserable unfun grind.  I'm sure there are people out there willing to do it, although I doubt many of them are technically actually collecting them without cash help, but it's not something even remotely worth doing if you look at things objectively.  Not fun.  Not really gaining much vs the effort/cost.

The only winner here is ANet.  Suckers buy into this.  Wrecks parts of the economy that were working for the masses and makes it harder for most players to get by.  Nudges players more towards the cash shop.

#25 Green

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Posted 12 December 2012 - 09:00 PM

View PostKyiv, on 12 December 2012 - 03:13 AM, said:

The only thing Anet really should do is make ascended rings salvagable.  3-5 ectos for a non infused ring and 4-6 for an infused ring.  Gets rid of the extra rings that aren't needed and gives extra ectos to people to infuse the ones they want.

Agreed, would be nice top be able to salvage the rings. Fortunately they are account bound so one can hand-me-down pink rings to an alt, but that's a bit odd too. The only rings worth handing down are the infused ones with a the free infusion slot (for the extra %5 to X once upgraded) if the alt was to make any real use of the un-infused, they should be running the fractals too.

#26 Lucas Ashrock

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Posted 13 December 2012 - 05:25 AM

View PostVysander, on 12 December 2012 - 06:32 PM, said:

The gating that occurs due to Ascended gear does not create a pay to win dynamic. It creates the dynamic that if you haven't gotten your lvl 10 rings, don't do 20. If you haven't gotten your 20 rings, don't do 30. There wont be any change in that dynamic after more jewelry, weapons, or armor are introduced.

I would be able to respond to this better, but im afraid you weren't very clear with your example... So you want there to be no difference between exotics and Ascended gear, and for agony to have a minimal enough effect that you can ignore it?

I really don't see anything in you example other then " I want to be able to be in a high lvl fractal immediately and not have to do multiple dailies to make me an effective member of my team". And then pawning it off to seem like its A-net's fault because not every piece of the legendary has to be farmed for. That a single item having portions of it to be purchasable through the trading post, and by extension USD, creates a Pay to win enviroment.....

Hell, in that case, up till now exotics must have caused a pay to win environment right? Because all these dungeon groups are looking for people in full exotics. And you can buy gems to buy the mats to make them.

Except, oh wait.... it didn't...

And that's ignoring the fact you're basing your "Pay to Win" example on content that has not come out yet...
Apologizes, i was writing an answer, i'm just done. If you don't get it you will not, i'm wasting my time to explain you what BiS is, and what the typical mmo players would pick between months of work as a lowclass player kicked and "be on par" and play new content (ring of fire).
Just the BiS and geargrind , and how a legendary is purchasable concept would be enough, still, you don't get it.


View PostGilles VI, on 12 December 2012 - 08:19 PM, said:

I find it very fun people whine about grinding an instance for an item that is only usefull inside that instance.
It's pretty funny to be honest.

Why do you even grind fractals if you don't like?
Because the goal people set themself (the backpack or w/e) is only there to allow you to play even more inside fractals.. :P
An other guy who still believe ascended gear is "just for fractals" not getting what BiS is , and how math works between an exotic ring + jewel and an ascended ring infusing +5 +5 infusion (grand total of +15 on that stat infusing the back too) perfectly usable ingame for general pve and your new performance are way higher playing on an ascended team compared to an exotic one.
Performance, math. Hard , i know. Expecially the math part.

Shrugs, someone else can explain basic concepts, i did my part more than enough yet.

Edited by Lucas Ashrock, 13 December 2012 - 05:29 AM.


#27 Gilles VI

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Posted 13 December 2012 - 10:19 AM

View PostLucas Ashrock, on 13 December 2012 - 05:25 AM, said:


An other guy who still believe ascended gear is "just for fractals" not getting what BiS is , and how math works between an exotic ring + jewel and an ascended ring infusing +5 +5 infusion (grand total of +15 on that stat infusing the back too) perfectly usable ingame for general pve and your new performance are way higher playing on an ascended team compared to an exotic one.
Performance, math. Hard , i know. Expecially the math part.

Shrugs, someone else can explain basic concepts, i did my part more than enough yet.

So infusions help versus other kinds of damage in general PvE? That's the first thing I hear about that.

#28 Vysander

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Posted 13 December 2012 - 01:19 PM

View PostLucas Ashrock, on 13 December 2012 - 05:25 AM, said:

Apologizes, i was writing an answer, i'm just done. If you don't get it you will not, i'm wasting my time to explain you what BiS is, and what the typical mmo players would pick between months of work as a lowclass player kicked and "be on par" and play new content (ring of fire).
Just the BiS and geargrind , and how a legendary is purchasable concept would be enough, still, you don't get it.

No i totally understand. But until more is seen on how the rest of ascended gear is handled, you're making a mountain out of a molehill.

Or doom-saying, either way, yours is a ridiculous argument.

#29 Keaghan

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Posted 13 December 2012 - 03:18 PM

At the moment, I am playing less then casual o_o; I played one hour today, haven't played past couple of days either, winter is coming, and so are finals, so I'm pretty busy, especially when I like to play my Dota2.

GW2 isn't the only game in the world, so find something else until the market lowers for you.As for me, I'm playing here for fun, and super jealous of the people who play a lot of this game, I'm still aiming for a legendary, even though at this pace its gonna take me soooo long.

I'm like 80% completed with the first Gift, and a whole bunch of materials for second one, the one for tier 6 items. WASTED ALOT OF SAVED GOLD FOR THE LEGENDARY DUE TO HALLOWEEN EVENT <- And this Wintersday one is probably gonna pwn the pocket just as well, lol.

About the fractals thing, I still think the prices are a bit to high, 1350 seems really random number, why not just 1000? It's true, I've only done level 1, and gotten 15 fractals, so I'm not sure how the rewards scale higher :] But 15 fractals a day.. would take.. 3 months to get xD

#30 LFk

LFk

    Fahrar Cub

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Posted 13 December 2012 - 05:26 PM

View PostLucas Ashrock, on 12 December 2012 - 05:20 PM, said:

After a couple years, yes. After all is a skin. No wait..

Do you want to talk with us (i doubt you can answer for your legendary guys around your server too ;) ) :
How you got your precursor? Lucky strike doing dragons, right. Others cheated with godskull, bough them by someone else, bough using goldsellers, lost shores chest abuse, etc.
Now, do we want to talk about your karma source, other mat's source, WHEN you eventually bough them, etc? You know, i made a pretty amazing post on main forum showing how clownish is a legendary crafted at 3rd month/earlier , do we want to talk about it? :)
Oh , save us from your " i made karma in a weekend" explanation, i made it yet on main forum, and it's a patched trick, now we use jugs etc

No doubt you're maybe an uberlucky+ubersmart TP shark+planner+purehearth honest+...idk, how many hours do you play daily maybe?
:)

I can answer each of your questions:

- Precursor: Purchased for 200g on the trading post.
- Do the daily. About 40 jugs of karma (you should have much more with your monthly included), with all the boosts, is 300,000 karma. The rest? Playing naturally: WvW, Grenth, and Plinx are good sources. Karma did not need to be specifically grinded for. Prior to jugs : yes. After jugs: don't concern yourself with karma if you play a bit each day.  

- My play time varies with work & life scheduling. I've made it a point to do the daily each day, though, which takes about 20 minutes. So, as little as 20 minutes/day some weeks, to long multi-hour sessions through FoTM. Total play time is at about 450 hrs since release now. I acquired my legendary at around the 350h mark.

- I do make most of my money off the trading post. No, I am not particularly smart. There are some flippers and traders that are much, much better at this than me. I'd say the two qualities most needed for what I do is being patient and observant. I actually (foolishly) did not invest in many of the T6 materials OR ectos before their price spike. I had to suffer the consequences of completing my legendary in the inflated market. Such is the cost of my lack of foresight in that area.  


To the point of fractals: The only thing I agree with is that the infusion (the item itself. The one you make with passion flowers, karka shells, etc.) seems a little excessive in cost relative to its effect. I'd be willing to bet that I wouldn't even notice the +5 to a stat if it were missing. Still, no one forced me to make it. There's a perfectly viable alternative that costs 75 (or 225) relics, which is about 1 (or 3) individual dailies worth of relics.

Everything else is priced fairly, imo.

Another point which I agree on is some purpose to spare ascended rings. I don't have the heart to throw them away, but they are now taking up a significant amount of bank space.




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