I have to agree with removing WvW from map completion. I never like to see overlap in game goals. Warhammer Online tried to force players to do PvE in order to capture PvP zones. It was a very stupid mechanic.
Forcing players to do PvP when they want to do the activity of exploration never seem like a good idea to me. WvW has more than enough interesting stuff going on in it. The Skill challenges, vistas and such are unnecessary distractions. I've tried to do skill challenges in WvW and the whole time it felt like I was not doing my part to help my side.
Unfortunately, I'm not sure how ArenaNet can remove these things at this point without ticking off the people who managed to get the WvW maps completed.
On the subject of map completion, overlapping activities doesn't work in the PvE areas either. The Wall Breach Blitz puzzle in Diessa Plateau is a jumping puzzle that makes the mistake of being the barrier for both a vista and skill point. Most of the vista challenges in Diessa range from easy to moderate. The skill challenges are hard fights but never jumping puzzles.
The Wall Breach Blitz is not only difficult but there are mobs spawning all over it. This overlap of mob spawns and jumping puzzle is an unpleasant change in what players see in the entire rest of the zone as far as vistas and skill challenges. If you're just trying to complete the map, this sort of surprise sucks away the sense of enjoyment and turns it into a tedious task to grind through rather than something fun.
I'm not saying there shouldn't be difficult challenges. The Shaman Rookery in Shiverpeaks was very fun jumping challenge with mobs in it but the difference is the goal at the end. The Rookery simply led to a grand chest and a jumping completion. You did not need it for a vista or skill point or zone completion. I simply did it for the fun of it. There was no sense that I needed to get it done or else I'd never be able to complete the zone and get the rewards for achievement.
Something like a hardcore achievement like cartographer can require a range of difficulty levels but basic achievements like map completion should be kept basic. The requirements should be kept in PvE zones and have a sense of consistency in their difficulty levels. There's a reason other games allow players to pick the difficulty level they want. MMOs accomplish this by players picking the activity. Hardcore titles and dungeons should consistently difficult. Basic achievements need that same consistency.
But I'm afraid that this hasn't been the case in the way GW2 was made and I don't know what ArenaNet might do to fix it.
Edited by Doctor Overlord, 14 December 2012 - 04:56 PM.