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Forcing players to PvP for World Completion


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#361 Feathermoore

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Posted 21 December 2012 - 12:42 AM

View PostDaesu, on 20 December 2012 - 10:51 PM, said:

Then he really does like PvP because if someone really doesn't like PvP then no matter how you force it, it still wouldn't work.  Similarly if a PvP player really doesn't like PvE then no matter how you force it, it still wouldn't work either.


You are just arguing to argue now. You know, when you bring a discussion to the internet, having the ability to even consider that other people might know what they are talking about it a good idea. This is just... wow.

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#362 Daesu

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Posted 21 December 2012 - 12:47 AM

View PostFeathermoore, on 21 December 2012 - 12:42 AM, said:

You are just arguing to argue now. You know, when you bring a discussion to the internet, having the ability to even consider that other people might know what they are talking about it a good idea. This is just... wow.

I am just saying forcing someone to play in any particular way is bad.  Providing options to let people play the way they want to should be encouraged instead.

Some people may like PvP and some not.  I am almost 50 years old and my reflexes are too slow nowadays for pvp.  Just because we don't like PvP doesn't mean we are bad people.

Edited by Daesu, 21 December 2012 - 12:51 AM.


#363 Trei

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Posted 21 December 2012 - 02:13 AM

I believe this thread has reached the limits of meaningful discussion here, since it is now abundantly clear that the OP is adamant in his viewpoint.

Moderators' call.

#364 AKGeo

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Posted 21 December 2012 - 04:14 AM

View PostDaesu, on 21 December 2012 - 12:47 AM, said:

I am just saying forcing someone to play in any particular way is bad.  Providing options to let people play the way they want to should be encouraged instead.

Some people may like PvP and some not.  I am almost 50 years old and my reflexes are too slow nowadays for pvp.  Just because we don't like PvP doesn't mean we are bad people.

The different play modes are there to encourage people to play the way they want. The achievements are there to encourage people to go out and try something new. So your suggestion has already been implemented simply by the game existing in its current state.

I could very easily have filled out my festival achievement panel already by participating in snowball mayhem. I didn't. The option is there, and the achievement is a big draw. But I chose not to. I'm not a PvP person, and I'm calling you bad, because you refuse to listen to anyone who says anything other than something you're in complete agreement with.

The fact that they gave the wintersday title with only 12 of the available 14 achievements is a good thing. Therefore, people who only pve shouldn't have to go into snowball mayhem, which is random-arena PvP, can still get the title. The only way to get those achievements is to fight other players. That's the dividing line. When you don't have to fight other players to achieve a goal, then it ceases being a PvP goal.

Edited by AKGeo, 21 December 2012 - 04:16 AM.


#365 Daesu

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Posted 21 December 2012 - 04:36 AM

As far as this thread is concerned, all the points have already been addressed and mentioned, even though we agree to disagree.  

Further discussion would just be a repeat of what I have already said many times on this thread.  Like I have said before, it is not that I never tried PvP, I have tried it and I didn't like it.  No amount of words is going to make me say, "oh wow on second thought I really do like it".  Liking a particular playstyle is subjective and can't be convinced through words alone.

It is unfortunate that this is the only pve exploration achievement and people who like pve exploration and dislike pvp are not catered for.  Similarly those who like pvp but dislike pve are not catered for.  Having more choices for achievements would accommodate more people than having less options (i.e. more forcing).

Edited by Daesu, 21 December 2012 - 04:40 AM.


#366 AKGeo

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Posted 21 December 2012 - 05:22 AM

Having more choices for achievements would be ridiculed like the addition of more and more titles in GW1 was ridiculed. As it stands, most of the achievements don't come with their own titles, so you can still get your achievement points without feeling encumbered by a multitude of title choices.

And because of this...titles are kept to relative exclusivity. If you want a title, you do what that title designates, even if it might not fall into "ideal" play. Such as master crafter. Most people have one main character that uses up to five crafting professions worth of gear, plus cooking. That's two unused crafting professions. To get master crafter, you need all 8, even if you might not use it, ever. So, that's something that your chosen playstyle does not promote, but if you want that title, you do it anyway.

Nobody's forcing you to get master crafter. Nobody's forcing you to get Been There, Done That. There's only one crafting title, there's only one exploration title. There's only one Dungeon title. There's only one title for fashion. Who's going to buy tier 1, 2 AND 3 on each of 5 characters? It's that or buy more characters and just spread it all out. What if I don't want to play Asura? I'm "forced" to play asura if I want that title. But...I'm not forced to get the title, am I?

You can make the same ridiculous argument for all of the titles. And people can make the same counter-arguments. Specifically for the cultural armor: I can skip Asura by making another of an existing race and getting a different armor type, such as medium instead of heavy. Anyone with 5 character slots (everyone) can effectively get that title, unless all the characters are the same race. 3 humans and 2 norn can fill it out. Thing is, those titles are much harder and require a lot more grind and adverse play than world exploration's 2% in World vs. World.

In fact, I think the only title that actually comes from regular play is Combat Healer. Or if you're mainly WvW, the Yakslapper. But oh, the grind!

Edited by AKGeo, 21 December 2012 - 05:23 AM.


#367 Omega X

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Posted 21 December 2012 - 05:36 AM

Encumbered by a multitude of Title choices? Wait what? When were titles in GW2 ridiculed? I don't remember that bit of history.

#368 Dark

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Posted 21 December 2012 - 05:58 AM

View PostDaesu, on 21 December 2012 - 12:47 AM, said:

I am just saying forcing someone to play in any particular way is bad.  Providing options to let people play the way they want to should be encouraged instead.

Some people may like PvP and some not.  I am almost 50 years old and my reflexes are too slow nowadays for pvp.  Just because we don't like PvP doesn't mean we are bad people.

Currently, Ascended items can only be obtained through massive grinding in PvE. Before you make these half-ass threads, think what it is like for the WvW population.

#369 AKGeo

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Posted 21 December 2012 - 06:06 AM

View PostOmega X, on 21 December 2012 - 05:36 AM, said:

Encumbered by a multitude of Title choices? Wait what? When were titles in GW2 ridiculed? I don't remember that bit of history.

You might want to read again.

#370 Daesu

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Posted 21 December 2012 - 06:33 AM

View PostDark, on 21 December 2012 - 05:58 AM, said:

Currently, Ascended items can only be obtained through massive grinding in PvE. Before you make these half-ass threads, think what it is like for the WvW population.

Then they should make ascended items available through PvP too.  Stupid to only have ascended items in fractals.

Edited by Daesu, 21 December 2012 - 06:34 AM.


#371 Kattar

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Posted 21 December 2012 - 03:15 PM

View PostTrei, on 21 December 2012 - 02:13 AM, said:

I believe this thread has reached the limits of meaningful discussion here, since it is now abundantly clear that the OP is adamant in his viewpoint.

Moderators' call.
Feel free to report threads like this. Helps us keep on top of things.

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