Incentive to repeat champion events
Posted 12 December 2012 - 07:32 PM
Posted 12 December 2012 - 07:36 PM
Posted 13 December 2012 - 12:27 AM
melee players have to do all the dodging, kiting and dying. its so unbalanced and disheartening that melee is getting punished so hard over these types of events.
so incentive for me would simply be the balancing for melee players.
Posted 13 December 2012 - 12:33 AM
A good example would be the RIch Orichalcum Vein guarded by the champion Karka. It shouldn't be possible to mine it without killing him first. At the moment everyone just finds a way to rush past the beast and pick up their ~30 free silver. Another good thing would be more chests.
Or even better, you get tokens for killing champions which can be traded for some prestigious skins..
Posted 13 December 2012 - 12:44 AM
Battling the Cyclops isn't about rewards, but the fun of facing off against him. If you like the battle, you'll do it again because you enjoyed it. Otherwise move along to the next Champion.
Edited by Craywulf, 13 December 2012 - 12:45 AM.
Posted 13 December 2012 - 01:27 PM
Posted 14 December 2012 - 04:45 PM
Now that's an interesting idea. I do think the reward for the amount of effort it takes to kill a champion is a bit low. Tokens for some nifty items would help make dealing with that ten minute battle (which feels like half an hour) much more worth the time.
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