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Incentive to repeat champion events


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6 replies to this topic

#1 ObbiShadowdragon

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Posted 12 December 2012 - 07:32 PM

Just something i thought was important. Events with champions like the cyclops need to give item drops or chests. I enjoy killing the cyclops and it takes a decent sized group and some time to do. I do however find the xp,karma and tiny amount of gold isnt enough to keep people interested. I think having a player level based chest would make people more interested in taking time to side track from what they are doing and join in. I just think its hard to motivate yourself to repeat these sorts of things when its just the normal event rewards especially when they take as long as some of them do. Anyone else feel this way?

#2 Impmon

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Posted 12 December 2012 - 07:36 PM

When I saw the title of this topic I noticed the amount of replies aptly says "0"  which equates to my feeling on repeating champion events.

#3 Dasryn

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Posted 13 December 2012 - 12:27 AM

champions events are frustrating.  they consist of a massive enemy with massive HP and everyone just beats on them until you see the tall tale sign that he is about to perform an AOE attack that will one shot all melee players.

melee players have to do all the dodging, kiting and dying.  its so unbalanced and disheartening that melee is getting punished so hard over these types of events.

so incentive for me would simply be the balancing for melee players.

#4 madmaxII

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Posted 13 December 2012 - 12:33 AM

They need to give better rewards. Champions are way too strong and time-intensive to justify killing them at the moment.

A good example would be the RIch Orichalcum Vein guarded by the champion Karka. It shouldn't be possible to mine it without killing him first. At the moment everyone just finds a way to rush past the beast and pick up their ~30 free silver. Another good thing would be more chests.


Or even better, you get tokens for killing champions which can be traded for some prestigious skins..

#5 Craywulf

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Posted 13 December 2012 - 12:44 AM

Better incentives for repetition is an invitation for grind. If Cyclops was worth repeating, you'd do it in most inefficient manner and call it grind.

Battling the Cyclops isn't about rewards, but the fun of facing off against him. If you like the battle, you'll do it again because you enjoyed it. Otherwise move along to the next Champion.

Edited by Craywulf, 13 December 2012 - 12:45 AM.


#6 Sword Hammer Axe

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Posted 13 December 2012 - 01:27 PM

In Guild Wars 1 they gave a lot of the boss mobs special green items that you had a small chance to drop from this boss only. I loved this concept and think they should add it to the more hardcore group events in GW2, giving them some unique skinned weapons or armor pieces, because as it is now, these events are just left alone and for good reason. Even if you want to do it, it takes so long to gather a group for it that no one finds it worth it.

#7 Tregarde

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Posted 14 December 2012 - 04:45 PM

View PostmadmaxII, on 13 December 2012 - 12:33 AM, said:

Or even better, you get tokens for killing champions which can be traded for some prestigious skins..

Now that's an interesting idea. I do think the reward for the amount of effort it takes to kill a champion is a bit low. Tokens for some nifty items would help make dealing with that ten minute battle (which feels like half an hour) much more worth the time.




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