AKGeo, on 13 December 2012 - 11:16 PM, said:
I was replying to your caps, numpty. And I wrote in caps earlier because I despise repeating myself.
It's not circular logic...it's a solution to a problem that is replayability.
Oh quit crying especially when you're the one constantly throwing out the name calling here. And yes it's still circular logic. You used circular logic with using the argument that gear tiers are there to fill in gaps. That is separate from your argument here that gear tiers are for replayability. Completely separate arguments except that your first argument has no legs to stand on. The second we can at least discuss.
AKGeo, on 13 December 2012 - 11:16 PM, said:
You keep complaining about artificial progression in a game that is completely artificial. By definition, any progression is going to be artificial. Nothing in a video game is going to be organic, naturally progressive. That would require processing power, memory, and data storage beyond the reach of any PC owner, as well as near-AI (if not complete AI). Please, come back down to earth...this isn't Ender's Game.
That is not what I'm arguing and you know it. I already made it clear what my point was in the last 3 posts so stop misrepresenting what I said and stop being dishonest.
Edited by Runkleford, 13 December 2012 - 11:22 PM.









