I've been recently trying to scrounge up enough money to even play a build that I wrote up a guide for, and apothecary being by far the most optimal spread of stats, I was aiming to get it. But then i see these prices...
I understand that I could easily play a support necro without the jewelry, but that's not point. My problem is the continuous massive oversight that is being put into the designing of gear, especially for gear that is meant for stats and not looks. I mean, each piece of jewelry requires 75 passion flowers that are rarer than ectos. The only thing that is preventing this set from topping 100g+ per jewelry piece is that it is luckily low demand and passion flowers are not involved with ascended gear...yet.
I feel like the inflated costs of crafting high tier equipment is from the desire of checking long-term inflation. But since the majority of sinks in this game are material sinks rather than gold sinks, all that's happening is rapid cost-push inflation. Combine that with needing 1XX amount of expensive materials for every piece of gear, and you've got a never-ending spiral of demand-pull and cost-push inflation, that has nothing to do with battling the inflation that naturally comes from gold entering the economy. I can't imagine what the reasoning is behind the absurd cost of this set (and a lot of other gear in general) if it has no way of acting as an effective sink, and if we are not supposed to be encouraged to grind.
So, any thoughts?
EDIT: So I was corrected and passion flowers are involved with ascended gear because they are used in making versatile infusions.
Edited by OChunx, 14 December 2012 - 02:34 PM.