The way you put it, you'd need MF to be maxed out completely in order to get the "intended" drop rate, and running any less puts a negative modifier on the drop rate. I highly doubt that's how it works. Anet is not going to up the drop rate across the board and remove magic find. Most people DON'T run full magic find, so doing this would increase drop rates substantially, flooding the market with gold and creating instant inflation. As is what happened to GW1. I remember when 10 platinum for a desired gold skin was the norm...not 100plat+X ectos as it was a year after release. Do you want to see precursor prices jump to over 1k gold? Because if they do as you suggest, that'll immediately happen. Because MF doesn't affect the sources of precursors very much at all. Sure, more rares = more forge food, but I believe dragon chests are a much more reliable source simply because of the vast amount of people doing them.
And calling me dense when I point out your obvious lack of thought only further discredits your points.
You agree that MF hardly affects damage and performance in dungeons, yet you're STILL petitioning for MF to be removed...BECAUSE IT HURTS THE TEAM. That's a highly contradictory statement. You're also equating someone's use of MF to a lack of skill...false. Someone with sufficient skill but not being rewarded for it is going to increase their MF stat in order to get some extra loot. What hurts the team more is that warrior full-dps specced but running a rifle because he doesn't know how to evade the one-shots that he doesn't have the armor for....or the thief with dual pistols spreading short-duration bleed on huge mobs, only using unload against bosses instead of body shot, and spamming black powder on champion/legendaries with 10% blind effectiveness. Magic Find is LAST on the list of "things that make pugs suck".
As for the gem shop...wow. According to you, MF gear exists so people will be tempted to run it, reducing their performance (let's ignore your contradiction above for the moment), which means high level materials are less common than they would be if people were able to kill things only marginally faster, so they'd have to go to the gem shop to buy their materials? Do you realize how stupid this sounds? And in the same breath, you claim that the PvE content is easy enough to do without armor at all. So which is it? And how would a lower supply of high level materials hurt gatherers? Less supply = higher demand = higher prices. If you're efficient at gathering those materials, then you own a larger share of the market. And you can get those same materials from common, fine and masterwork gear, not just rares and exotics. As for ectos from rare drops...hardly the main source of ectos. Ectos' main source are dungeons, CoF and higher. 30 tokens for a rare headpiece with up to 3 ectos potential, easily farmed with guaranteed token results. Two rares per path. Up to 6 ectos per run. Butcher path HotW takes a paltry amount of time...not to mention other ways of quickly getting HotW tokens.
Take the tinfoil hat off, put the elitist manual away, and let people play the way they want. They're REALLY NOT hurting you by running MF gear. If you feel that they are, then don't pug dungeons, start your own guild for dungeon running, and kick players who even breathe a mention of magic find.
Edited by AKGeo, 13 December 2012 - 07:16 PM.










