Bloodtau, on 14 December 2012 - 09:28 PM, said:
When I have no MF I pretty much always get greens
When I do have MF i always get at least one rare.
Your move.
There are a lot of things that irritate the shit out of me in the world.
People who abuse animals, people who tell me I can't eat meat, people who tell me I am a contradiction and refuse to listen before I even have time to explain my complex(yet entirely logical) opinions.
But another thing that irritates the shit out of me is when people fail to understand how probability works, and how their anecdotal evidence
IS F'ing WORTHLES if they do not bother to test on a scale of hundreds or even thousands of attempts and keep proper records of those attempts.
And this failure to understand how probability works is like the people who think they are more likely to win the lottery now because they've been playing for awhile, or because their numbers were close last time, or whatever other hocus-pocus the mathematically-inept can come up with.
Bloodtau(and anyone else for that matter), to put it simply, what you're saying is completely worthless if you don't provide evidence. How's that for a "move"?
Not good enough? Here's my anecdotal evidence: I get worse drops when I have MF on, thus, MF actually produces worse drops.
Now, onto the topic at hand:
I'm wearing 5 pirate and 1 noble rune on my nec atm, mostly for the reason that I just didn't really know which runes to put on at the time, and so I went with something generic. I have +60% magic find, and despite my investment into it, I would like permanent sources of magic find(Any magic find on equipment) removed from the game.
Why? Because as it was put quite brilliantly before in another thread: it gives increased rewards for less contribution.
Yes, skill is the dealbreaker when there's a large skill gap, but when there isn't it comes down to people with magic find are contributing less and gaining more, and while it's not a terribly huge difference, it's the principle of this that is awful.
GW2's loot system is designed to make sure that you get credit if you contribute, and you only get credit if you contribute significantly. Everyone gets approximately the same drops, everyone who contributes gets a reward scaling to how much they contributed, and magic find slaps all of that in the face.
It's the same reason we don't have magic find trait lines, or traits related to drops.