S/D D/P thief viable?
#1
Posted 13 December 2012 - 10:51 AM
I was working on some various thief builds and stumbled upon this one. I, out of everything else, value mobility at its most. D/P helps me achieve that using Shadow Shot, allowing me to shadowstep to my target and do some serious damage with dagger auto attack and HS.
As for S/D, I've chosen it because it allows me to hit multiple opponents. I'm mostly interested in PvE and leveling, and like to take on many mobs at once, so this is a good thing for me.
Infiltrator's Strike is just amazing in my opinion, not to mention that it gives me the ability to evade and use stealth as well as the ability to cripple opponents.
What do you guys think of this? How would a build like 0/20/0/30/20 work out in this case?
Do you have any other suggestions?
Thanks
#2
Posted 13 December 2012 - 04:18 PM
S/D builds are usually (not always) built around the Shadow Arts tree. If you choose to go the route that you did (i.e. heavy on Acrobatics), the build is still viable. I'm actually messing around with the same kind of trait distribution in anticipation of P/P getting some love tomorrow. I'm running 0/30/0/25/15. If you're planning on doing most of your damage with the auto attacks of sword and dagger, and don't care much for the Tactical Strike or Backstab, you should be fine. Combining Withdraw and Vigor-on-Heal makes for an extremely mobile class.
To be honest, I'd be willing to give it a go just for fun. I've liked the non-typical set-ups, but I keep coming back to S/D no matter what I try. So maybe this may be the ticket.
#4
Posted 13 December 2012 - 07:03 PM
Ninja Battle Lion, on 13 December 2012 - 06:45 PM, said:
DB just uses way too much initiative in my opinion, and the sword hits multiple opponents without any initiative use, which allows me to use Infiltrator's Strike and Shadow Return when there's big attacks coming in to avoid them. If I used D/D with Shadowstep, 1) I would have to wait for the huge cooldown on shadowstep, 2) I wouldn't have initiative to hit more than 1 opponent after the second DB.
#5
Posted 13 December 2012 - 07:18 PM
#6
Posted 13 December 2012 - 10:00 PM
#7
Posted 14 December 2012 - 03:06 AM
#8
Posted 21 December 2012 - 06:01 AM
#9
Posted 21 December 2012 - 06:12 AM
D/P is one of my favourites farming sets, it has awesome dps plus a teleport to the mob with blind. The traveling time is almost 0.
70% of the time i use d/p in pve, now i pvp it kind of sucks balls since the gap closer locks you in place, remove that and ill declare d/p my favourite set forever and ever.
#10
Posted 21 December 2012 - 02:47 PM
S/P is just particularly crap.
D/P is quite awesome, but not because of Shadowshot, we have plenty of gap-closers anyway. It's awesome due to rupts and HS through stealth combo field to enter stealth not to mention PBAoE blinds.
D/D is great, but /D nerf sucks.
Use SB for AoE.
Edited by The Shadow, 21 December 2012 - 02:49 PM.
#11
Posted 22 December 2012 - 09:22 AM
i prefer DD/shortbow still, but i dont think S/P is that lacking.
#12
Posted 22 December 2012 - 02:01 PM
mofogie, on 22 December 2012 - 09:22 AM, said:
i prefer DD/shortbow still, but i dont think S/P is that lacking.
Great point here.
PW is the Thief equivalent of Warrur 100b.
More reason to further fuel my hatred towards the blight known as S/P.
#13
Posted 22 December 2012 - 05:01 PM
D/P is amazing for open PvE or any 1v1 situation. Well-rounded burst, CC and with blind all day. The only real drawback is the lack of cleave which may or may not drastically lower your DPS against trash. Also, Black Powder wins the PvE.
#14
Posted 22 December 2012 - 09:26 PM
Now im being forced to play D/P in WvW.
Im just gonna say, best set ever.
You can BP any melee and down him with AA + HS. Interrupt anything dangerous and shit, BP+HS+BS is awesome.
#15
Posted 22 December 2012 - 09:43 PM
Some D/P thieves say that it gives them more utility. Yet you'd need to take an alternative stealth to replace cloak and dagger.
S/D is just as viable as backstab, yet you are sacrificing some burst-damage for more crowd control. I think S/D is rather sexy, because it allows you to infiltrator strike treb repair, and infiltrator strike doubles as a stunbreak + escape mechanic which requires much less initiate than spamming shortbow 5.
Now with the new patch that has hit thieves so hard, it is difficult to switch between builds. I would say practicing D/D is best for newbs so that they can transition to caltrops thief on foefire, yet a sword is essential for repairing on khylo. It also makes stealing NPCs very easy.
So it really depends - is my team CC'ing for me? If not - I want the extra utility of an offhand pistol. If so, then my D/D backstabs will land just fine. But S/D's tactical strike has some excellent implications for mindgames, and if leaving combat is your primary method of healing and your team does not have rezzing potential (signet undeath, rune of mercy, knockbacks, guardians) then I personally prefer sword for the infiltrator strike. Just remember- you cannot stunbreak while knocked down.
- Maple Maple
Edited by Maple, 22 December 2012 - 09:44 PM.
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