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Anyone losing that new game smell?


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#1 lmaonade

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Posted 13 December 2012 - 11:16 AM

This isn't a complain thread or anything like that, every game goes through this stage, I'm just wondering who has lost that sort of new game hype/feel/smell?

When the game was first released, I was glossy eyed and just completely mesmerized by it, I played more than I should have and only slept when I fell asleep at my chair during the 3 day headstart lmao. Everyday was a "man I can't wait to get on GW2!" but now it's transitioning into more of a "eh might as well log on since I have nothing to do."

When content was fresh and new (yes the game is only 3.5 months old and is still very new, but relatively speaking :P) I relished every second of it, every little detail was interesting, even exploration was interesting for a person like me who likes to skip over everything, I couldn't wait to get to the next map and I couldn't wait to do the next heart quest. Now everything is still nice and all, but I just don't feel the same excitement anymore, there are still areas that I love to travel through (Lornar's Pass is one of my favorite maps), but even then it's not the same as when I traveled through the first time around.

This happens with every game, but just a bit sad that it came so early for me for GW2, those 550 hours I sunk in might have something to do with it. Anyone else like they have a break from the game coming to them?

#2 FrogKnight87

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Posted 13 December 2012 - 11:21 AM

You played 550 hours and wonder why the "new" feeling is gone ? Rofl.

#3 lmaonade

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Posted 13 December 2012 - 11:23 AM

View PostFrogKnight87, on 13 December 2012 - 11:21 AM, said:

You played 550 hours and wonder why the "new" feeling is gone ? Rofl.

did I say wonder? No I didn't, if you're going to comment on something I wrote at least read it correctly

The topic was asking if others felt the same, not "herpderp I dunno wat's going on"

Edited by lmaonade, 13 December 2012 - 11:24 AM.


#4 Linfang

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Posted 13 December 2012 - 11:30 AM

The game is no longer new, so most of those initial feelings are not really valid. However I don't play everyday but I am content and humble with the game. I spend many hours trying new professions and I spend time with my guild which is the lifeblood of any MMO for me.

#5 lmaonade

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Posted 13 December 2012 - 11:35 AM

View PostLinfang, on 13 December 2012 - 11:30 AM, said:

The game is no longer new, so most of those initial feelings are not really valid. However I don't play everyday but I am content and humble with the game. I spend many hours trying new professions and I spend time with my guild which is the lifeblood of any MMO for me.

I've started holding back on the playtime as well, just don't have the time to log on as much as I did before anymore, I'm still having fun whenever I do, just not to the same degree that I did during launch :P
and def agree about guilds, I'm in one with people that I know and they make my experience.

#6 Malleus Maleficarum

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Posted 13 December 2012 - 02:32 PM

everytime i make a new alt and start to really get him going on the way to 80 ( so far i've got an 80 ranger, ele, engineer, and a 49 thief, now I'm on Necro) I can't wait to get back on.  Once i hit 80 i sort of lose interest in the character because I hardly ever do end game stuff, and I don't do dungeon runs either, I just find a new class to explore and love

So I'm 440 hours in and every class gives that "new game" feeling as you level it to 80, even as the zones lose some of their appeal the 6th time through

This also gives room for every one of my characters to grow and upgrade and do end game content with because after 440 hours only one has more than 2 exotic armor pieces, and all their gear is far from optimized.  So if i get bored leveling characters i can go back and get good stuff for the 80s i already have, and see them through to awesomeness

and recently with this necro i've just made, i think i'm actually playing about as much as i did when the game launched.  played 8 hours yesterday, and i've got 23 in 3 days which is a LOT for me

Edited by Malleus Maleficarum, 13 December 2012 - 02:33 PM.


#7 Eon Lilu

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Posted 13 December 2012 - 02:51 PM

Almost 1000 hours on my main and iv barely played my alts past lvl 10 and I have 8 characters. So no, still smelling new.

Gw2 has alot of good things going for it and also alot of faults, but I think the best way to look at it is, is it worth the price?

Well it's given me almost 1000 hours of gameplay time and I still have a crap ton to go through including more spvp. I know console games that cost 50+ pounds that dont even give you 10 hours of gameplay....

So yeah GW2 spoils us alot for the price they ask for, I mean im not even done with the content and types of gameplay already in the game and wintersday is out 2moro....for free...

Can't really complain. I will though, im like most others who will bitch and moan and cry about all the annoying things, broken things, bugs, things they need to change, suggestions etc, but they must expect that by now. :P
It's not got everything they said it would have but it's still worth the price they ask for.

Edited by Eon Lilu, 13 December 2012 - 02:53 PM.


#8 Soki

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Posted 13 December 2012 - 02:55 PM

View PostEon Lilu, on 13 December 2012 - 02:51 PM, said:

Almost 1000 hours on my main and iv barely played my alts past lvl 10 and I have 8 characters. So no, still smelling new.

Gw2 has alot of good things going for it and also alot of faults, but I think the best way to look at it is, is it worth the price?

Well it's given me almost 1000 hours of gameplay time and I still have a crap ton to go through including more spvp. I know console games that cost 50+ pounds that dont even give you 10 hours of gameplay....

So yeah GW2 spoils us alot for the price they ask for, I mean im not even done with the content and types of gameplay already in the game and wintersday is out 2moro....for free...

Can't really complain. I will though, im like most others who will bitch and moan and cry about all the annoying things, broken things, bugs, things they need to change, suggestions etc, but they must expect that by now. :P
It's not got everything they said it would have but it's still worth the price they ask for.
~How~.
I will never understand this sort of thing...
1000 hours, and it's not bland & flavorless by now?
I know some people like taking games slowly, but this is ridiculous.
I'm not trying to say you're a supercasual, a baddy, stupid, etc - but really... I'm in utter bewilderment as to how a game as flawed in everything but basic gameplay and environment as GW2 can't seem stale, at this point.

#9 astromarmot

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Posted 13 December 2012 - 02:56 PM

New game smell=what happens when the game is still so fun and exciting that you spend so much time playing you skip showering?

#10 Eqo

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Posted 13 December 2012 - 02:58 PM

View PostEon Lilu, on 13 December 2012 - 02:51 PM, said:

Almost 1000 hours on my main and iv barely played my alts past lvl 10 and I have 8 characters. So no, still smelling new.

Gw2 has alot of good things going for it and also alot of faults, but I think the best way to look at it is, is it worth the price?

Well it's given me almost 1000 hours of gameplay time and I still have a crap ton to go through including more spvp. I know console games that cost 50+ pounds that dont even give you 10 hours of gameplay....

So yeah GW2 spoils us alot for the price they ask for, I mean im not even done with the content and types of gameplay already in the game and wintersday is out 2moro....for free...

Can't really complain. I will though, im like most others who will bitch and moan and cry about all the annoying things, broken things, bugs, things they need to change, suggestions etc, but they must expect that by now. :P
It's not got everything they said it would have but it's still worth the price they ask for.

I agree completely. I have nearly 1200 hours across my four characters (I suppose a lot of that time was spent AFK or adding things to the wiki) but there is still so much of Tyria I have yet to explore. (And I've only just started experimenting with sPvP, which is where I spent most of my time in GW1.)

So no; it still has that new game smell for me.



Edit @Soki: You don't have to be casual to still have a lot to do after 1000+ hours. I have some guildmates who are taking their time with the game, sure, but all four of my characters are 80 with full exotic gear (eventually I'll have one of every profession). I do my daily Fractals and we hold our own in WvW (SBI is always in the top tier). A few in my guild are working on their second and third legendary weapons (there's an achievement for collecting five!). I consider most people in my guild to be "hardcore" versus "casual" but even at that level of play there is still so much to be done. I guess a lot of people aren't altoholics with a strong urge to get completion on every achievement! :)

Edited by Eqo, 13 December 2012 - 03:05 PM.


#11 Dosearius

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Posted 13 December 2012 - 03:03 PM

View PostSoki, on 13 December 2012 - 02:55 PM, said:

~How~.
I will never understand this sort of thing...
1000 hours, and it's not bland & flavorless by now?
I know some people like taking games slowly, but this is ridiculous.
I'm not trying to say you're a supercasual, a baddy, stupid, etc - but really... I'm in utter bewilderment as to how a game as flawed in everything but basic gameplay and environment as GW2 can't seem stale, at this point.

because it's an opinion.  simple as that.  What is boring and stale to you may not be that way to another.  You don't have to understand it. It is what it is, uniquely, to each individual playing.

#12 Soki

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Posted 13 December 2012 - 03:05 PM

View PostDosearius, on 13 December 2012 - 03:03 PM, said:

because it's an opinion.  simple as that.  What is boring and stale to you may not be that way to another.  You don't have to understand it. It is what it is, uniquely, to each individual playing.
That's valid to a point.
That point has been passed at ~least~ by the 1000 hours mark, wouldn't you agree?

With how this game's systems were designed, everything is, effectively, a long, no-challenge grind. I just can't understand how people buy into that so freely.

I just want to be challenged properly; then get rewarded for playing well, darn it.

Edited by Soki, 13 December 2012 - 03:07 PM.


#13 Heart Collector

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Posted 13 December 2012 - 03:14 PM

View PostSoki, on 13 December 2012 - 03:05 PM, said:

That's valid to a point.
That point has been passed at ~least~ by the 1000 hours mark, wouldn't you agree?

With how this game's systems were designed, everything is, effectively, a long, no-challenge grind. I just can't understand how people buy into that so freely.

I just want to be challenged properly; then get rewarded for playing well, darn it.

It doesn't feel like a grind to me, even though in all honesty it is grindy in many ways.

Kind of a paradox :lol: but I think it's beause of my mentality when I play the specific game, I don't really feel "forced" to do anything. I can go anywhere I like and do dailies, I can play my alts, I can craft, I an even try WvW if I want. My goal right now is the T3 cultural set. It costs gold, so all I need to do is earn it at my own pace without bothering about falling behind.

Also, whilst the game does tend to be rather easy, I don't mind because at least the combat is fast paced, and you can get a challenge if you want by attempting to solo or 2-man a champion or group event.

I guess I'm enjoying myself as much as I am because I'm taking a more laid back approach to GW2.

#14 Soki

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Posted 13 December 2012 - 03:17 PM

View PostHeart Collector, on 13 December 2012 - 03:14 PM, said:

It doesn't feel like a grind to me, even though in all honesty it is grindy in many ways.

Kind of a paradox :lol: but I think it's beause of my mentality when I play the specific game, I don't really feel "forced" to do anything. I can go anywhere I like and do dailies, I can play my alts, I can craft, I an even try WvW if I want. My goal right now is the T3 cultural set. It costs gold, so all I need to do is earn it at my own pace without bothering about falling behind.

Also, whilst the game does tend to be rather easy, I don't mind because at least the combat is fast paced, and you can get a challenge if you want by attempting to solo or 2-man a champion or group event.

I guess I'm enjoying myself as much as I am because I'm taking a more laid back approach to GW2.
I really can't enjoy it now. It's entirely too easy, and every single goal I could think of could be achieved by spending $ on gems and converting.
There are no huge challenges that reward good players with awesome equips. Just excessive tests of patience.

Maybe I'm too cynical - or maybe I want something that GW2 seems to not be up to providing: Ways to get prestigious equips by being good at the game.

I'm hoping the Jan/Feb update gives some sort of token-type system for Dragons, or some sort of redesign to Champion events to make them worthwhile and actually challenging, instead of cheesy&lazily-designed.
I can hope.

Edited by Soki, 13 December 2012 - 03:18 PM.


#15 jirayasan

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Posted 13 December 2012 - 03:24 PM

I played 500 hours before i took a break and played SWTOR for 3 weeks, now i came back to GW2 1 week ago and GW2 is superior.

#16 Eon Lilu

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Posted 13 December 2012 - 03:25 PM

View PostSoki, on 13 December 2012 - 02:55 PM, said:

~How~.
I will never understand this sort of thing...
1000 hours, and it's not bland & flavorless by now?
I know some people like taking games slowly, but this is ridiculous.
I'm not trying to say you're a supercasual, a baddy, stupid, etc - but really... I'm in utter bewilderment as to how a game as flawed in everything but basic gameplay and environment as GW2 can't seem stale, at this point.

Iv played mostly between 2-12 hours a day....I played the demo, beta and since launch, would hardly call that casual.

How is it not feeling boring and repetitive yet? Simple, the way I play, I play with friends, I make new friends to play with in game, I never do the same thing for more than an hour or so, I never grind, I never repeat something 100 times at the same time, I just play the game.

For example, I did a cof run, then I played some WvW and pvp in the jumping puzzle a little, then I dd an ori ore run, then I did some spvp, then I did a fractal, then I played on a map and did every single dynamic event, followed every single npc, completely explored the whole map even bits not marked, completed all jumping puzzles on that map, then I did another dungeon....then I went back to some WvW....

Thats not a typical day of GW2 for me but you get the idea, I just play a little of everything all the time and never stick to just one thing so I don't get bored. If i find myself getting a little bored, I will go play planetside2, or world of tanks with some friends or I will just take ab reak from the computer and do some RL stuff.

This is how I played GW1 and that lasted me 5+ years on and off with breaks from the game, GW2 will probably do the same if not longer...

Fact is the price they ask for is nothing compared to what they give us, ANet has alot of flaws but giving a product thats got more content than what most other companys charge for...is not one of them.

I didnt rush and burn through every bit of content as fast as possible, I didnt check off the map like a checklist and run from one thing to another, I didnt grind for gold, I didnt do all the other things most mmo players seem to do and is the main reason they get burned out quicker...and then they wonder why dont I enjoy this anymore?

I think its kinda of obvious, the way I play is cool for me and stops me getting bored or the game feeling no longer new.

Edited by Eon Lilu, 13 December 2012 - 03:27 PM.


#17 Heart Collector

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Posted 13 December 2012 - 03:27 PM

View PostSoki, on 13 December 2012 - 03:17 PM, said:

I really can't enjoy it now. It's entirely too easy, and every single goal I could think of could be achieved by spending $ on gems and converting.
There are no huge challenges that reward good players with awesome equips. Just excessive tests of patience.

Maybe I'm too cynical - or maybe I want something that GW2 seems to not be up to providing: Ways to get prestigious equips by being good at the game.

I'm hoping the Jan/Feb update gives some sort of token-type system for Dragons, or some sort of redesign to Champion events to make them worthwhile and actually challenging, instead of cheesy&lazily-designed.
I can hope.
Yeah this isn't really a game for people seeking to be genuinely challenged. I'm fine with that personally - simply because a challenging MMO would require much more scheduling and time than I'm able (and willing) to put in. I do like a good challenge in single player games, mostly because I can play at my leisure and without having to rely on others - or let others down due to my own schedule.

That been said, I would welcome some really brutal "hard mode" content in this game. Options are always good!

Edited by Heart Collector, 13 December 2012 - 03:28 PM.


#18 Soki

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Posted 13 December 2012 - 03:30 PM

View PostHeart Collector, on 13 December 2012 - 03:27 PM, said:

Yeah this isn't really a game for people seeking to be genuinely challenged. I'm fine with that personally - simply because a challenging MMO would require much more sheduling and time than I'm able (and willing) to put in. I do like a good challenge in single player games, mostly because I can play at my leisure and without having to rely on others - or let others down due to my own shedule.

That been said, I would welcome some "hard mode" content in this game. Options are always good!
Sadly, I can already see ANet's implementation of such a mode's reward system:

"End-boss has a 2% chance of dropping Gift of Rarity. Gift of Rarity can be placed in the Mystic Forge, along with 250 orichalcum Blades, 250 Orichalcum Hilts, and 250 Globs of Ectoplasm to receive 'Sword of Rarity'!"

#19 Alleji

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Posted 13 December 2012 - 03:55 PM

I never got this "new game smell" with GW2 because I bought a digital version.

#20 Juanele

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Posted 13 December 2012 - 03:58 PM

^

hehe

Anyway, new games lose their "newness" with me after about a week.

#21 Fizzypop

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Posted 13 December 2012 - 04:03 PM

I began losing that feeling really quickly like a week after release maybe 2 weeks. I think it's probably because I did all the beta events. I took almost a 3 week break recently and came back things are at least more entertaining. I've been leveling up another character taking on events meant for 3-5+ players solo. It's fun to solo/duo champs.

#22 Sheepski

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Posted 13 December 2012 - 04:15 PM

View PostSoki, on 13 December 2012 - 02:55 PM, said:

~How~.
I will never understand this sort of thing...
1000 hours, and it's not bland & flavorless by now?
I know some people like taking games slowly, but this is ridiculous.
I'm not trying to say you're a supercasual, a baddy, stupid, etc - but really... I'm in utter bewilderment as to how a game as flawed in everything but basic gameplay and environment as GW2 can't seem stale, at this point.

That's your opinion, not fact.

I have over 1000 hours and while I don't always feel like playing, the game is still awesome to me. And no I'm not going slowly or a casual...

I do a fair mix of dungeons, farming, pvp, wvw, crafting, leveling alts, hunting that next awesome weapon skin etc etc.. but I guess when you have friends and a guild to play with then it's a lot more fun. I certainly play more when the guild's doing something or friends are around.

View PostEon Lilu, on 13 December 2012 - 03:25 PM, said:

Iv played mostly between 2-12 hours a day....I played the demo, beta and since launch, would hardly call that casual.

How is it not feeling boring and repetitive yet? Simple, the way I play, I play with friends, I make new friends to play with in game, I never do the same thing for more than an hour or so, I never grind, I never repeat something 100 times at the same time, I just play the game.

For example, I did a cof run, then I played some WvW and pvp in the jumping puzzle a little, then I dd an ori ore run, then I did some spvp, then I did a fractal, then I played on a map and did every single dynamic event, followed every single npc, completely explored the whole map even bits not marked, completed all jumping puzzles on that map, then I did another dungeon....then I went back to some WvW....

I didnt rush and burn through every bit of content as fast as possible, I didnt check off the map like a checklist and run from one thing to another, I didnt grind for gold, I didnt do all the other things most mmo players seem to do and is the main reason they get burned out quicker...and then they wonder why dont I enjoy this anymore?


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#23 FreeBooteR

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Posted 13 December 2012 - 04:18 PM

No i'm still having quite a bit of fun and i've raised 5 characters to 80.

#24 CalmLittleBuddy

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Posted 13 December 2012 - 04:24 PM

I lose that well before launch with most games. GW2 isn't the shiny toy on the shelf anymore, but I still LOVE it. It's just not new.

#25 astromarmot

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Posted 13 December 2012 - 04:27 PM

And for the record, I always hated, that new car smell, and we'll probably find out it causes cancer...

#26 jinxPad

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Posted 13 December 2012 - 04:32 PM

still having tonnes of fun with GW2, definitely going to continue having fun with it for the forseeable future.

#27 KenpoJuJitsu3

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Posted 13 December 2012 - 05:32 PM

I haven't lost that "new game smell" yet but I also haven't been playing the game day in and day out either (only about 130 hours so far) so I'm far from overload. So far I've just taken my first character to 80 last night and started playing one of my alts in a new class. On the 80 I only have about 46-47% world completion and have only done 2 of the dungeons so I still have loads of new stuff to see, do, explore and discover.

#28 Beta Sprite

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Posted 13 December 2012 - 05:38 PM

I gained that feeling of losing the 'new game smell' when I completed all of the maps in PvE.  I don't have as much time anymore, so all I've been doing recently has been the dailies, and then the occasional personal story bit with other characters.

Oh, I still need to hunt down jumping puzzles, so that still feels exciting, and the holiday events are really fun, so that's exciting.  Roaming around on maps that I've already gotten completion on isn't as interesting, though.  WvW is starting to go up in 'things I like to do when I have time to play', so maybe that will boost the excitement a bit.

#29 EphraimGlass

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Posted 13 December 2012 - 05:50 PM

I'm still discovering new things.  I don't know exactly how many hours I've put in - certainly not as many as the OP - but the game is still "new" to me.  I have a level 80 main and four alts in their 30's.  Just this past week, I discovered what a pleasure it was to play the engineer with a heap of crowd control skills.  Based on this experience, I expect the game to remain fresh for me for at least another few months.  Even after that, I don't expect to have played through all of the content with all of the professions, so there'll be plenty to keep me coming back from week-to-week.  It took me years to dig deeply into all of GW1's professions, so while GW2 might not be "new game smell" fresh by this time next year, I don't expect that it will lose my interest either.

#30 MazingerZ

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Posted 13 December 2012 - 06:03 PM

I still haven't played all the races or the professions, so it's still got some new smell for me.

My big issue is though, beyond level 30, there is no reason to keep playing the game on an alt.  It's a waste of time unless that alt is a profession you want to play at 80.

You have 5 races and 2 sets of three choices.  That means you start out with an experience that can branch 30 different ways in total uniqueness.  (Not specifically speaking to recombinant ideas, nor story-mission choices that don't affect the overall outcome of the arc)

At level 20, you get racial specific missions for order introduction, giving you 45 unique missions based on your racial choice.

After that, your path is narrowed down to three paths for 30-40, and that choice follows you for your career so its not exactly a whimsical choice.  40-50 is based on your racial selection, offering  you three paths again.

So post-level 30, if you've got five characters of varying races, you get all the experiences of post-level 30 content.

That is a pretty horrible curtailing the choose your own adventure experience.
It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"




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