I just remember one of the things I liked about other MMOs is just finding a nice place to kick back and bash face for a while, rather than feeling compelled to rush from over-played event to over-played event. That is why I would like to see them place more emphasis on non-event enemies, since there is almost no reason to waste time on them as things are now.
Perhaps if all enemies not tied to an ongoing event had a chance to drop the tiny karma consumables. As you go up in enemy difficulty, they drop larger varieties of karma items, with champions potentially (or guaranteed?) dropping jugs. That way people who aren't into following event chains can still get karma rewards and won't feel like they are being ripped off by not defending some village for the 500th time.
Also, maybe there could be a boon similar to the ones from GW1:EotN that rewarded you for continuing to kill random enemies. For those who didn't play Eye of the North, you could talk to certain NPCs in various zones (Either Asuran, Norn, Ebon Vanguard, or Deldrimor) and it tracked the number of enemies you killed and rewarded you as the count grew. Perhaps in GW2, they could have a similar system where as you killed non-event enemies, you gained increased magic find or other buffs up to a certain limit, and it decayed over time or reset if you killed an event enemy, since events come with their own built-in reward.
Events are fine, and all, but I just feel like ArenaNet got too proud of them and tried to design the game around forcing people into doing them over and over.
Edited by Uhhsam, 16 February 2013 - 09:45 PM.