Lordkrall, on 14 December 2012 - 06:57 AM, said:
In the few cases that I have had a mob turn invulnerable it has simply been in situation where they could not reach me, and that is not a bug, it is working as intended. So I don't think it is that high on the priority list
Yeah? Like underwater combat with Spears? When you start to fight standing still, grab the mob or go to it with a skill and after 2-3 seconds of auto attack the mob goes invulnerable and resets?
Or when using any weapon, always underwater, and just trying to dodge/avoid/kite the mob's attack it ends up with the stupid mob AI making it moving to the negative side of the world geometry, thus making it reset?
Anyway it's good if they can resume an healthy constructive dialogue with the community, because as far as today they've just shut down threads being just slight critic with their agenda, as someone wrote in a previous post here as a pure damage control policy, which is NOT AT ALL the base for an healthy constructive dialogue with the community but rather is for a police state.
Now a guy above wrote that
Omedon, on 14 December 2012 - 02:13 AM, said:
The biggest mistake game developers have made is making their players' public and detatched Internet voices feel important. Couple this with the consumer advocate stance that amplifies in these financial times, and everyone thinks they are and must be the one who will change the minds behind the game:
News flash: you aren't.
Oh dear you are so wrong...
Would these "developers" you are talking about developers of heavy industry goods ...alike weapon systems i'd agree with you (nonetheless if not consumers they still would had customers to satisfy, and i sincerely don't know what is worse, if having to deal with a disordered crowd or with an elite of specialists), but since ANet developes a mmo then the social reaction is decisive and discriminant for their business
, and any good business is the one who makes the most happy both the sides of the trade, not being biased toward one end only.
So you see how finding a common ground for both the parts is better for a business to expand, rather than for a the company being defensive and protective censoring the viral communication which might appear on their own forums.
So even if the game is good, but if it has some flaw that can be corrected with time like any other product, their communication denying the public discussion of these possible flaws is so BAD that it will hurt them in the end if they continue on this line.
PS: i didn't read the comments deleted on the official thread linked in the OP, but i like they deleted constructive comments and yet left this one ^^
"“Live Response Team” – That sounds awesome.
Way better than “Perpetual Beta Hotfixing Squad” or “Bananaware Farmers”.
Edited by TooBoredForAName, 14 December 2012 - 07:43 AM.