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#1 Gorwe

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Posted 13 December 2012 - 08:15 PM

1. I enjoy tanks(or controllers-but more specifically big tough mc gruff that can't be hurt). Seeing how GW 2 is more dodge focused, how would I make tough character(I Like feeling safe)?

2. I also enjoy supporters(be it healers, be it controllers, be it prot prayers monk). I don't want to be a healbot, but amount of support I can give is miniscule. WTF is wrong with that? How should I design a supporter and how should I change my mindset about them?

3. I also Like summoners. From what I played around(2-3 hours) with Glyph of Lesser Elements and with Ranger Pets-they seem useless. Are some summons/pets(namely Turrets and Ranger Pets) really broken or what?

4. In general Ranger feels awkward. WTF is wrong with him? I don't Like forced mix of Beastmastery(you MUST have a pet...) and a Bowmaster. In GW 1 you could choose if you wanted to use a pet and you could ignore it completely(only in 2010 did the Beastmastery line become good).

5. WTF is with huge amounts of dmg that creeps deal? I mean, it is true that I don't put points into Power, but still even with weapons such as Greatsword/Rifle(on Warrior) and still I deal approximately the same dmg as the creeps deal. One would Expect more. Is it only me or...?

6. In general, the outcome of these questions determines my future will to play. In short-is the game for me? I LOVED GW 1, but I simply don't care about 90% of changes and I feel as if Skyrim is simply better(which it objectivelly could be).

Well, that is that. Thank you in advance. Answer carefully for my future in Tyria is in your hands now...

Edit: I forgot to mention that I view GW2 as mainly a PvE game. For PvP I have enough other games such as MOBAs(primarily HoN). So, these questions are PvE oriented.

Edited by Gorwe, 13 December 2012 - 08:24 PM.


#2 Baron von Scrufflebutt

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Posted 13 December 2012 - 08:24 PM

View PostGorwe, on 13 December 2012 - 08:15 PM, said:

In general, the outcome of these questions determines my future will to play. In short-is the game for me?

No.
If that bothers you to the extent that you don't want to play the game, then not playing is probably the best option because you don't seem to be doing anything wrong - the game is designed to work that way.
Personally, I don't think this is the best way the game could be designed, but A.Net seems to think that they know better and they disagree.

#3 AKGeo

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Posted 13 December 2012 - 08:32 PM

1: Warrior with full toughness, or Guardian with greatsword and full power (heal on GS attack). A lead-in warrior with buffs from a support Guardian can hold aggro for a key few seconds while said guardian jumps in with his own control skills, and the pair holds aggro for the remainder of the team to join in the fray. Do it right and it's no different than a tank/heal/dps system in any other game.

2: As mentioned above: Guardians have a suite of party support on their palette. Shouts, party protection/aegis, party heals. You can also run elementalist or necro with water fields and sync up with a shortbow thief or a hammer guardian with numerous blast finishers.

3:  Most any summons in the game need to be traited in order to be more than marginally effective. An exception would be thief with Ambush trap and thieves guild, or Mesmer...which I'd strongly direct you to. While they're fragile, a Mesmer's phantasms deal tons of damage if you build right, and simple clones do wonders at drawing and keeping aggro off of you.

4: I can't speak for rangers. Hate em.

5: Mobs don't attack as fast as you do. They attack maybe 1/3 your attack speed. Most mobs don't have quickness. Most mobs don't have cone AoE autoattacks, and if they did, players don't typically get caught by them as easily because they're not coded AI. Mobs outside of orr don't really have "utility" skills, crowd control, or a full set of skills for their weapon, like you do. So they have to do a little more damage in order to be a threat. Try working on your evasion tactics and control skills to mitigate damage from large numbers of mobs. Or pull more intelligently. As for numbers of mobs out there...if there was one enemy per square mile, any party of 3 or more could simply walk into Mordor. So they have to populate heavily as this is an MMO with potential of groups exceeding 20. That's why DEs scale with player count.

6: It sounds to me like you need to pick up a Warrior, give him a greatsword, spec power, precision and crit damage, and trait full vitality for shoutheal and go to town. Or run mesmer and spec for clone/phantasm buffs.

I personally find Skyrim to be dry, repetitive and boring. Mods that fix this tend to break the game. GW2 has, in my opinion, enough variety in areas to be appealing. If I get tired of the maguuma, I go to the shiverpeaks. Enemies work differently in different places. It's not just the same old greatsword melee'ers and ice shard-throwing mages in different looking armor. And it's not all dark, gloomy, cold looking environments (with few exceptions). Not to mention skill animations and effects...if you like something that would be a little closer to realism, Skyrim is your game, albeit single player. I enjoy interactions with other players. In Skyrim, I quickly got bored and had to resort to perv mods to keep my interest, and even that only lasted so long. :P

Edited by AKGeo, 13 December 2012 - 08:39 PM.


#4 Green

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Posted 13 December 2012 - 08:40 PM

No one can make your mind up for you. Only by leveling to 80 then playing the game with the characters/archetypes you describe, will your questions be answered.

#5 RaoulDukeHST

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Posted 13 December 2012 - 08:56 PM

1.Altruistic healing hammer/mace guardians

2.In dungeons,if you don't support,you fail(warriors are dps buffers,thief are field blasters,guardians,eles and engis are support classes by default in dungeons,mesmer are utility support,necros and rangers are a bit meh)

3.Pets are pretty shit

4.They are slowly fixing rangers

5.l2p

6.no

Edited by RaoulDukeHST, 13 December 2012 - 08:56 PM.


#6 Tregarde

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Posted 13 December 2012 - 09:10 PM

I would suggest trying out different professions - not to see how they fit in some preconceived "role", but to evaluate each profession for itself. Just have some fun with it, and remember that you really don't get to see a profession's full potential till you've gotten access to the #6-#10 skills. But if you are not having fun even at low levels, then you probably won't have much fun later. Back during the Beta Weekends I found that I loved a profession I didn't expect to, and didn't like one I thought I would.

That being said... from what you wrote above, i would recommend you give Mesmer and Necromancer a try. Either might fill that love of summoners for you.

#7 Gorwe

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Posted 13 December 2012 - 09:25 PM

First of all-tyvm for all the replies!

View PostProtoss, on 13 December 2012 - 08:24 PM, said:



No.
If that bothers you to the extent that you don't want to play the game, then not playing is probably the best option because you don't seem to be doing anything wrong - the game is designed to work that way.
Personally, I don't think this is the best way the game could be designed, but A.Net seems to think that they know better and they disagree.

Yes, they are way more crude about GW2 than they were ever about GW1. And I frankly don't Like that...

View PostAKGeo, on 13 December 2012 - 08:32 PM, said:

1: Warrior with full toughness, or Guardian with greatsword and full power (heal on GS attack). A lead-in warrior with buffs from a support Guardian can hold aggro for a key few seconds while said guardian jumps in with his own control skills, and the pair holds aggro for the remainder of the team to join in the fray. Do it right and it's no different than a tank/heal/dps system in any other game.

2: As mentioned above: Guardians have a suite of party support on their palette. Shouts, party protection/aegis, party heals. You can also run elementalist or necro with water fields and sync up with a shortbow thief or a hammer guardian with numerous blast finishers.

3:  Most any summons in the game need to be traited in order to be more than marginally effective. An exception would be thief with Ambush trap and thieves guild, or Mesmer...which I'd strongly direct you to. While they're fragile, a Mesmer's phantasms deal tons of damage if you build right, and simple clones do wonders at drawing and keeping aggro off of you.

4: I can't speak for rangers. Hate em.

5: Mobs don't attack as fast as you do. They attack maybe 1/3 your attack speed. Most mobs don't have quickness. Most mobs don't have cone AoE autoattacks, and if they did, players don't typically get caught by them as easily because they're not coded AI. Mobs outside of orr don't really have "utility" skills, crowd control, or a full set of skills for their weapon, like you do. So they have to do a little more damage in order to be a threat. Try working on your evasion tactics and control skills to mitigate damage from large numbers of mobs. Or pull more intelligently. As for numbers of mobs out there...if there was one enemy per square mile, any party of 3 or more could simply walk into Mordor. So they have to populate heavily as this is an MMO with potential of groups exceeding 20. That's why DEs scale with player count.

6: It sounds to me like you need to pick up a Warrior, give him a greatsword, spec power, precision and crit damage, and trait full vitality for shoutheal and go to town. Or run mesmer and spec for clone/phantasm buffs.

I personally find Skyrim to be dry, repetitive and boring. Mods that fix this tend to break the game. GW2 has, in my opinion, enough variety in areas to be appealing. If I get tired of the maguuma, I go to the shiverpeaks. Enemies work differently in different places. It's not just the same old greatsword melee'ers and ice shard-throwing mages in different looking armor. And it's not all dark, gloomy, cold looking environments (with few exceptions). Not to mention skill animations and effects...if you like something that would be a little closer to realism, Skyrim is your game, albeit single player. I enjoy interactions with other players. In Skyrim, I quickly got bored and had to resort to perv mods to keep my interest, and even that only lasted so long. :P

Classes that I want to play are Guardian(Mace/Shield-Honour/Valor), Elementalist(Staff Water Attunement followed by Air and Earth Attunements-Water and Air Magic trait Lines), Ranger(Shortbow/Longbow-idk what Traits, he is such a strange class), Mesmer(Staff-Chaos Magic/Inspiration/Illusions) and a Warrior(either Longbow/Rifle with points into Tactics{Banners}/Arms/Strength or Mace/Sword{I guess}+Shield with points into Defence/Tactics/Strength).

Also, if you can show me the choice about which would I be puzzled the same as I am about the Civil War, in Guild Wars 2, that would be Great. Also, is there a City in GW 2 that has the ancient beauty of Windhelm? I doubt it...

View PostGreen, on 13 December 2012 - 08:40 PM, said:

No one can make your mind up for you. Only by leveling to 80 then playing the game with the characters/archetypes you describe, will your questions be answered.

But I don't want to do that. I could be doing sth more useful, Like getting better in MOBAs or reading Warhammer books or playing TES games or even taking a stroll outside. That argument makes no sense...

View PostRaoulDukeHST, on 13 December 2012 - 08:56 PM, said:

1.Altruistic healing hammer/mace guardians

2.In dungeons,if you don't support,you fail(warriors are dps buffers,thief are field blasters,guardians,eles and engis are support classes by default in dungeons,mesmer are utility support,necros and rangers are a bit meh)

3.Pets are pretty shit

4.They are slowly fixing rangers

5.l2p

6.no

You are pretty direct one, aren't you now...?

@Tregarde:

Yes, I loved Mesmer in GW1. I also loved Rit/Paragon and Ranger. But I find myself just running around pointlessly(and I hate Quest hubs). I think I liked GW 1 more. Maybe MMOs are just not for me? I find almost every action I make pointless and without any consenquence. They are also so...artificial I guess. I LOVE RPGs and I love MOBAs, so it isn't a problem with either RPG systems or Multiplayer. They just seem so...artificial and trivial(maybe only Themeparks are so bad...?). Not a waste of time per se, but there are games where I feel the impact of my actions, unlike in current breed of MMOs.

Edited by Gorwe, 13 December 2012 - 09:36 PM.


#8 AKGeo

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Posted 13 December 2012 - 10:10 PM

View PostGorwe, on 13 December 2012 - 09:25 PM, said:

Classes that I want to play are Guardian(Mace/Shield-Honour/Valor), Elementalist(Staff Water Attunement followed by Air and Earth Attunements-Water and Air Magic trait Lines), Ranger(Shortbow/Longbow-idk what Traits, he is such a strange class), Mesmer(Staff-Chaos Magic/Inspiration/Illusions) and a Warrior(either Longbow/Rifle with points into Tactics{Banners}/Arms/Strength or Mace/Sword{I guess}+Shield with points into Defence/Tactics/Strength).

Also, if you can show me the choice about which would I be puzzled the same as I am about the Civil War, in Guild Wars 2, that would be Great. Also, is there a City in GW 2 that has the ancient beauty of Windhelm? I doubt it...


You've certainly put a lot of thought into a game you're unsure of wanting to play.

Please don't warrior if you're going to go ranged. Warriors' ranged options are strictly for certain cases such as pulling or against mobs with massive PBAoE. If you focus on a ranged weapon you'll achieve maybe 25% of your potential.

Mesmer staff...while it's good, don't focus on one weapon set. You'll blow through your skills and be auto-attacking on cooldown way too much. Your auto-attack for staff is slow, and while it applies conditions, you'll generally have at least one clone doing the same thing, so you want to spec for another option as well. I suggest sword/focus, for the blur attack and the vit trait that makes focus skills reflect. Having a reflecting whirling phantasm as well as a reflecting speed boost wall, both on relatively short cooldowns as far as reflection skills go, would be invaluable in places with a bunch of ranged enemies, like Caudecus' Manor.

As for Skyrim:

Spoiler

Edited by AKGeo, 13 December 2012 - 10:26 PM.


#9 Gorwe

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Posted 14 December 2012 - 12:01 AM

Guess so. Thanks for your input...

And I do Like the game. But if I am to play it anymore than casually, I need that Word upgraded. To love.
I guess I have issues with Themepark concepts. I'd rather have 2 helluva good playthroughs than 6 merely good. To each his own...

Anybody else?

#10 Green

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Posted 14 December 2012 - 02:09 AM

I have a few more points to make...

1) You're comparing apples to oranges to pears, an MMO PVE game (GW2) vs a PVP MOBA game (Smite, Dota2) vs a Single Player RPG (Skyrim). I guess its the fun factor your looking to compare so I'll move on to my next point.

2) You ask us what profession you should run to ensure you will like the game based on what you like to play in other games, yet they are completely different, so does not compute.

3) I stated previously that the only way to know for sure if you like the game is to play a character at max level for a while. You replied "That argument makes no sense...".

Yet I make no argument  simply a statement, one that makes perfect sense, i.e. common sayings like "you wont know until you try", or "don't bash it until you try it". Whats so hard to understand about that dude?

4) What makes an MMO fun is more than just the profession(s) you play, its the community. You've already found the community but are off to a poor start despite the fact you are polite IMO.

I would bet to say you've never actually played a real MMO. GW1 is not an MMO, its a cooperative multiplayer game.

More stuff, but I spent enough time on this already. Good luck in what every you decide to do.

Edit: Oh, nearly forgot to add the fact I've put in close to 650 hours into Skyrim and still play it to this day. Due pretty much to the Creation Kit. Its very enjoyable to take a peak under the hood, or if your so inclined, make some mods and post em up on Nexus and/or Steam. I find making my own NPC's with unique combat styles, world interaction and physical looks very satisfying. Give that a try, trust me you will learn something.

Edited by Green, 14 December 2012 - 02:23 AM.


#11 Gorwe

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Posted 14 December 2012 - 02:38 AM

View PostGreen, on 14 December 2012 - 02:09 AM, said:

I have a few more points to make...

1) You're comparing apples to oranges to pears, an MMO PVE game (GW2) vs a PVP MOBA game (Smite, Dota2) vs a Single Player RPG (Skyrim). I guess its the fun factor your looking to compare so I'll move on to my next point.

2) You ask us what profession you should run to ensure you will like the game based on what you like to play in other games, yet they are completely different, so does not compute.

3) I stated previously that the only way to know for sure if you like the game is to play a character at max level for a while. You replied "That argument makes no sense...".

Yet I make no argument  simply a statement, one that makes perfect sense, i.e. common sayings like "you wont know until you try", or "don't bash it until you try it". Whats so hard to understand about that dude?

4) What makes an MMO fun is more than just the profession(s) you play, its the community. You've already found the community but are off to a poor start despite the fact you are polite IMO.

I would bet to say you've never actually played a real MMO. GW1 is not an MMO, its a cooperative multiplayer game.

More stuff, but I spent enough time on this already. Good luck in what every you decide to do.

Edit: Oh, nearly forgot to add the fact I've put in close to 650 hours into Skyrim and still play it to this day. Due pretty much to the Creation Kit. Its very enjoyable to take a peak under the hood, or if your so inclined, make some mods and post em up on Nexus and/or Steam. I find making my own NPC's with unique combat styles, world interaction and physical looks very satisfying. Give that a try, trust me you will learn something.

Well, going all the way to the max level is not trying-if we are into semantics. But we are not and there is no need to get huffed about something on the net(LoL!).
Anyhow, I have played Real MMOs(WoW/WAR/Aion/Rift/LoTR:O/AoC/...) and most of them bored me within first month. Idk, as I said they all feel meaningless to play. And the classes do compute, because it is not so much class/character that is liked but the thought process behind it. Say, Soraka and Holy Priest-similar enough thought processes(keep the important ally alive)? The same could be said of Rammus and Protection Warrior.

I just think that Themeparks SUCK! Idk, maybe I have outgrown that kind of thinking. What I think: Why design 90% of game when the focus will be on the last 10%? Is it not a waste of money? After first leveled character, give people free(idk) 75% leveled character(something Like WoW's Death Knight). But I will never understand Themepark mentality(must be because I have never been to one as child, so it does not compute?)...

#12 ScorpioSpork

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Posted 14 December 2012 - 02:56 AM

View PostGorwe, on 13 December 2012 - 08:15 PM, said:

Spoiler
1 - A lot of different classes can be made tanky. Warriors and Guardians are the obvious choices, but Rangers also make excellent tanks. You can also run a bunker Elementalist or Necro fairly easily. If you want to tank, you won't have the same kind of aggro control as you might in other MMOs, but instead you'll try to control the mob with snares, knockdowns, etc,

2 - Have you leveled up to 60+ and stacked healing power? Apothecary's (healing power/toughness/condition damage) or Cleric's gear (healing power//toughness/power) can be awesome depending on your build. If you want to be a tanky/support character, Guardian sounds like it might fit what you're looking for. I would suggest hammer/staff with shouts so you can control, heal, and buff yourself and allies. Done well, this kind of support is very noticeable.

3 - Ranger pets are very useful. Pets are roughly 50% of our damage (depending on the Ranger's build). They're kind of dumb, but can be controlled well with F1-F4. As far as the other classes are concerned, they can't control their pets like Ranger can. This unfortunately makes them aggro everything and die quickly. And to make them useful, you have to commit a lot of traits to them. But they're not broken or weak; in most cases, they just need a better AI.

4 - Nothing is "wrong" with Ranger. But he is very different this time around. If you don't like the changes, try a different class. Personally, I love Ranger, but it did take a while to find a build I enjoy.

5 - That really depends on your level, gear and weapon choice. If you're using a hammer and are stacking defensive stats, you're not going to deal much. Once you hit level 21, you're able to have two stats on each piece of armor. Make sure you're getting both offensive and defensive if you're solo (Vigorous gear gives power and vitality).

6 - Play whatever you want, but I would go ahead and level up a character to at least 60 before you make up your mind. Grandmaster traits and gear with 3 attributes can make a big difference to how your character performs.

#13 Arquenya

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Posted 14 December 2012 - 01:33 PM

View PostScorpioSpork, on 14 December 2012 - 02:56 AM, said:

2 - Have you leveled up to 60+ and stacked healing power? Apothecary's (healing power/toughness/condition damage) or Cleric's gear (healing power//toughness/power) can be awesome depending on your build. If you want to be a tanky/support character, Guardian sounds like it might fit what you're looking for. I would suggest hammer/staff with shouts so you can control, heal, and buff yourself and allies. Done well, this kind of support is very noticeable.
I also seriously wonder about this, especially as I'm playing my guardian a lot lately.

If you look at the guardian PvE subforum, you hardly ever see a build with + healing gear, even though a lot of them are "support builds".
I wonder why that is the case?

View PostGorwe, on 13 December 2012 - 08:15 PM, said:

2. I also enjoy supporters(be it healers, be it controllers, be it prot prayers monk). I don't want to be a healbot, but amount of support I can give is miniscule. WTF is wrong with that? How should I design a supporter and how should I change my mindset about them?
Well I can tell that guardians can make a significant difference. It's just less obvious, you don't see a lot of effects so it seems like nothing much is happening. Also you don't see the "600" range (almost all your shouts and buffs have this range), which is kind of annoying imo if you want to be a support class.
But all the buffs, heals, protection and aegis taken together are quite helpful.

Edited by Arquenya, 14 December 2012 - 01:36 PM.


#14 Gorwe

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Posted 14 December 2012 - 03:36 PM

Whatever. I don't Like combat and crudeness of first five weapon skills. Meh. I expected more from makers of GW 1(I guess that Nexon is in Charge now...). WAAAAY more...

Approx 50% of what they promised in Manifesto is a lie. And now we have barely working game. I'll stick to RPGs and MOBAs.

Thanks for your advices :)

#15 ScorpioSpork

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Posted 14 December 2012 - 11:31 PM

View PostArquenya, on 14 December 2012 - 01:33 PM, said:

I also seriously wonder about this, especially as I'm playing my guardian a lot lately.

If you look at the guardian PvE subforum, you hardly ever see a build with + healing gear, even though a lot of them are "support builds".
I wonder why that is the case?
I think that's because Guardian already has decent buff options without healing power. And most people would rather have power and/or vitality instead. That may change once ANet introduces Vitality/Power/Healing Power gear, but we'll see.

On the other hand, Apothecary's is becoming more popular for condition Rangers since Rangers have so many ways to get regen (and Nature's Wrath adds 10% of your healing power to power). So Rangers don't give up as much damage when using healing power (unlike Guardian) especially since their pets provide a huge portion of their damage.

#16 Tregarde

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Posted 14 December 2012 - 11:49 PM

View PostGorwe, on 13 December 2012 - 09:25 PM, said:

@Tregarde:
Yes, I loved Mesmer in GW1...

That's great. Mesmers were my favourite in GW1 also. I also love playing my Mesmer in GW2. But between the two games, they play very differently. This is why I suggest trying each profession and judging it for what it is, not what it is not. If you are expecting a profession to be a certain way, you are likely to find it won't meet your expectations.

#17 jirayasan

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Posted 14 December 2012 - 11:56 PM

I'm leveling my alt now, a lvl 48 Ranger and i got nice damage but i rely heavily on my pets. So in dungeons my pets die in seconds which kills my build and makes it useless.

#18 ScorpioSpork

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Posted 15 December 2012 - 12:05 AM

View Postjirayasan, on 14 December 2012 - 11:56 PM, said:

I'm leveling my alt now, a lvl 48 Ranger and i got nice damage but i rely heavily on my pets. So in dungeons my pets die in seconds which kills my build and makes it useless.
In dungeons you should use any of the ranged pets or tanky pets (bears or drakes). You can get away with moas or wolves if you're careful with them. Keep your pet on passive in dungeons and call them back when they get below half health. Putting 15 points into Beast Mastery is a good idea (for Zephyr's Speed and Loud Whistle).

#19 Gorwe

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Posted 15 December 2012 - 02:27 AM

K! The very last question:

Is GW 2 a PvE centric game or a PvP centric game?

If it's the former(which I doubt given how overbalanced skills feel)-all ok!
If it's the latter, not ok! I play actual PvP games for it(you know RTS/MOBA/...? ;)), because RPGs and PvP does not compute-imo of course!

This will ultimately decide my will to play(why aren't Heroes/Henchies in{at least one per player-SWTOR style}? Game is highly anti-social as is, it would not hurt...)...

The truth will either make this game or break this game(for me) :D

Edit: Just downrate me, you GW 2 zealots! Compared to GW 1(or any good game for that matter)-GW 2 sucks donkey tits! Why was change necessary, oh WHY-they just needed to update the engine and they did what exactly? Yes that's right! They made whole another game that caters to idk who(first it catered to anti-WoW crowd, now they want to cater to WoW crowd... WTF Nexon(forget ArenaNet)? Why are you Fking with us???). Meh, gotta hate Nexon-they ruin everything they touch and touch GW 2 they did...

Edited by Gorwe, 15 December 2012 - 02:35 AM.


#20 ScorpioSpork

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Posted 15 December 2012 - 07:45 AM

View PostGorwe, on 15 December 2012 - 02:27 AM, said:

K! The very last question:

Is GW 2 a PvE centric game or a PvP centric game?

If it's the former(which I doubt given how overbalanced skills feel)-all ok!
If it's the latter, not ok! I play actual PvP games for it(you know RTS/MOBA/...? ;)), because RPGs and PvP does not compute-imo of course!

This will ultimately decide my will to play(why aren't Heroes/Henchies in{at least one per player-SWTOR style}? Game is highly anti-social as is, it would not hurt...)...

The truth will either make this game or break this game(for me) :D
Man, I have no idea how to answer that. There's nothing really overbalanced right now (especially after this last patch). In either case, a few skills have been balanced separately for PvP (confusion is a good example: confusion damage is halfed in PvP since players tend to attack twice as quickly as mobs in PvE).

You can enjoy all of GW2's PvE content without PvP ever affecting you. You can enjoy all of GW2's PvP content without ever touching PvE.

Not sure why you consider GW2 "anti-social" other than you don't *need* to form groups outside of dungeons. Frankly, I prefer it that way. But there's nothing in GW2 that keeps you from socializing with other players.

View PostGorwe, on 15 December 2012 - 02:27 AM, said:

Edit: Just downrate me, you GW 2 zealots! Compared to GW 1(or any good game for that matter)-GW 2 sucks donkey tits! Why was change necessary, oh WHY-they just needed to update the engine and they did what exactly? Yes that's right! They made whole another game that caters to idk who(first it catered to anti-WoW crowd, now they want to cater to WoW crowd... WTF Nexon(forget ArenaNet)? Why are you Fking with us???). Meh, gotta hate Nexon-they ruin everything they touch and touch GW 2 they did...
Chill, man. I can't tell if you're just trolling or you're actually upset that one random person gave your thread one star. It's the internet. You could be posting the best thread in the world, but someone would still down vote.

And if GW2 really sucks that badly, don't play it. If you miss GW1, go play GW1.

#21 Gorwe

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Posted 15 December 2012 - 11:55 AM

I'll put it this way.

GW 2's systems are awesome but deeply flawed. They need further iterations, as ANet would say. Will it be them or somebody else that perfects it, I don't know. Then, and only then, will we see the true beauty of this system. Lots of potential there...

So did WAR have lots of potential. And I am not inflicting another WAR upon me(where I constantly think "this could be done better, that could be done better"). That is all I'll say.

For shame Nexon :(

#22 Quaker

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Posted 15 December 2012 - 04:10 PM

View PostGorwe, on 13 December 2012 - 08:15 PM, said:

4. In general Ranger feels awkward. WTF is wrong with him? I don't Like forced mix of Beastmastery(you MUST have a pet...) and a Bowmaster. In GW 1 you could choose if you wanted to use a pet and you could ignore it completely(only in 2010 did the Beastmastery line become good)
Personally, I like the Ranger and I like the pets. One of the good things about having different classes is choice.

Although you must have a pet, you don't have use it, and it can be put away when it causes problems (like agroing).

I like the "bonus" skill you get with a pet. I particularly like the blinding attack of some birds.

To each, their own. :)

#23 Gorwe

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Posted 15 December 2012 - 04:58 PM

I Like Mesmer more-you get the same benefits without all the hassle. Tho I Like Short/Long Bow very much...

#24 Gorwe

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Posted 15 December 2012 - 05:21 PM

I'd also Like your help with a little problem I have:

When I die in MMO I just want to delete that character-must be the remnant of GW1 Survivor(Classic one) and of Diablo Hardcore mode. How should I go if I wanted to remove that from my mind? That gets too much in the way of my enjoyment. It happens only in MMOs-I think I can't rationalise being resurrected(it seems I am touchy when the topic is Death-I can't even play Necromancers)...

Solve that and I'll stay loyal to GW 2 out of sheer gratitude :D

Edit: You could notice the change in tone of my posts-guess what happened >.<. PLEASE HELP!

Mods:You can lock this topic. Concerning overarching problem, I'll open new topic(in off-topic I think) just about that. Another big thanks to everyone who posted <3

Edited by Gorwe, 15 December 2012 - 08:12 PM.





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