First of all-tyvm for all the replies!
Protoss, on 13 December 2012 - 08:24 PM, said:
No.
If that bothers you to the extent that you don't want to play the game, then not playing is probably the best option because you don't seem to be doing anything wrong - the game is designed to work that way.
Personally, I don't think this is the best way the game could be designed, but A.Net seems to think that they know better and they disagree.
Yes, they are way more crude about GW2 than they were ever about GW1. And I frankly don't Like that...
AKGeo, on 13 December 2012 - 08:32 PM, said:
1: Warrior with full toughness, or Guardian with greatsword and full power (heal on GS attack). A lead-in warrior with buffs from a support Guardian can hold aggro for a key few seconds while said guardian jumps in with his own control skills, and the pair holds aggro for the remainder of the team to join in the fray. Do it right and it's no different than a tank/heal/dps system in any other game.
2: As mentioned above: Guardians have a suite of party support on their palette. Shouts, party protection/aegis, party heals. You can also run elementalist or necro with water fields and sync up with a shortbow thief or a hammer guardian with numerous blast finishers.
3: Most any summons in the game need to be traited in order to be more than marginally effective. An exception would be thief with Ambush trap and thieves guild, or Mesmer...which I'd strongly direct you to. While they're fragile, a Mesmer's phantasms deal tons of damage if you build right, and simple clones do wonders at drawing and keeping aggro off of you.
4: I can't speak for rangers. Hate em.
5: Mobs don't attack as fast as you do. They attack maybe 1/3 your attack speed. Most mobs don't have quickness. Most mobs don't have cone AoE autoattacks, and if they did, players don't typically get caught by them as easily because they're not coded AI. Mobs outside of orr don't really have "utility" skills, crowd control, or a full set of skills for their weapon, like you do. So they have to do a little more damage in order to be a threat. Try working on your evasion tactics and control skills to mitigate damage from large numbers of mobs. Or pull more intelligently. As for numbers of mobs out there...if there was one enemy per square mile, any party of 3 or more could simply walk into Mordor. So they have to populate heavily as this is an MMO with potential of groups exceeding 20. That's why DEs scale with player count.
6: It sounds to me like you need to pick up a Warrior, give him a greatsword, spec power, precision and crit damage, and trait full vitality for shoutheal and go to town. Or run mesmer and spec for clone/phantasm buffs.
I personally find Skyrim to be dry, repetitive and boring. Mods that fix this tend to break the game. GW2 has, in my opinion, enough variety in areas to be appealing. If I get tired of the maguuma, I go to the shiverpeaks. Enemies work differently in different places. It's not just the same old greatsword melee'ers and ice shard-throwing mages in different looking armor. And it's not all dark, gloomy, cold looking environments (with few exceptions). Not to mention skill animations and effects...if you like something that would be a little closer to realism, Skyrim is your game, albeit single player. I enjoy interactions with other players. In Skyrim, I quickly got bored and had to resort to perv mods to keep my interest, and even that only lasted so long.

Classes that I want to play are Guardian(Mace/Shield-Honour/Valor), Elementalist(Staff Water Attunement followed by Air and Earth Attunements-Water and Air Magic trait Lines), Ranger(Shortbow/Longbow-idk what Traits, he is such a strange class), Mesmer(Staff-Chaos Magic/Inspiration/Illusions) and a Warrior(either Longbow/Rifle with points into Tactics{Banners}/Arms/Strength or Mace/Sword{I guess}+Shield with points into Defence/Tactics/Strength).
Also, if you can show me the choice about which would I be puzzled the same as I am about the Civil War, in Guild Wars 2, that would be Great. Also, is there a City in GW 2 that has the ancient beauty of Windhelm? I doubt it...
Green, on 13 December 2012 - 08:40 PM, said:
No one can make your mind up for you. Only by leveling to 80 then playing the game with the characters/archetypes you describe, will your questions be answered.
But I don't want to do that. I could be doing sth more useful, Like getting better in MOBAs or reading Warhammer books or playing TES games or even taking a stroll outside. That argument makes no sense...
RaoulDukeHST, on 13 December 2012 - 08:56 PM, said:
1.Altruistic healing hammer/mace guardians
2.In dungeons,if you don't support,you fail(warriors are dps buffers,thief are field blasters,guardians,eles and engis are support classes by default in dungeons,mesmer are utility support,necros and rangers are a bit meh)
3.Pets are pretty shit
4.They are slowly fixing rangers
5.l2p
6.no
You are pretty direct one, aren't you now...?
@Tregarde:
Yes, I loved Mesmer in GW1. I also loved Rit/Paragon and Ranger. But I find myself just running around pointlessly(and I hate Quest hubs). I think I liked GW 1 more. Maybe MMOs are just not for me? I find almost every action I make pointless and without any consenquence. They are also so...artificial I guess. I LOVE RPGs and I love MOBAs, so it isn't a problem with either RPG systems or Multiplayer. They just seem so...artificial and trivial(maybe only Themeparks are so bad...?). Not a waste of time per se, but there are games where I feel the impact of my actions, unlike in current breed of MMOs.
Edited by Gorwe, 13 December 2012 - 09:36 PM.