Bugs/Exploits should go first, but then... mounts?
#1
Posted 13 December 2012 - 09:19 PM
I do think at some point mounts should be considered in the game. Asuras have the scripts, Charr have the technology they can be implemented and it would be a good addon to this game.
Of course mounts should be end-game 1-time rewards (Soulbound or for lvl 80 only to avoid exploits for low lvls) with the option to buy cool looking ones from Gem Store.
Of course this is an addon that should be implemented once the bugs/exploits are fixed first and when everything settles down a bit. But we should have this option.
I played few other games where there were mounts and they were exellent addition to the game. Make them so mobs can't attack us, pve-only orriented, with a bigger cooldown so people can exploit orich hunting, for the max lvls only, 1 or 2 free cool looking from a storymode, the rest in gem store for those who want to show-off their rides.
I can see those Pact tanks/2-wheelers being added as a transportation system.
#2
Posted 13 December 2012 - 09:27 PM
If it is simply something for showing off your ride, I'm already bored of the idea.
#3
Posted 13 December 2012 - 09:29 PM
Yes this.
A charr riding a unicorn mount snorting firey rainbows of death while stomping an undead.
Question, feedback or issue? Pm me!
#4
Posted 13 December 2012 - 09:32 PM
Beta Sprite, on 13 December 2012 - 09:27 PM, said:
If it is simply something for showing off your ride, I'm already bored of the idea.
I was thinking more of a exploration mounts rather then functional rides that's why I stated pve-only. Of course they could be implemented in WvW format in the way you pointed out.
Sheepski, on 13 December 2012 - 09:29 PM, said:
Yes this.
A charr riding a unicorn mount snorting firey rainbows of death while stomping an undead.
Hahaha we already have rainbow shooting bow, have unded, have cat-like creatures we only need the Unicorn mount ^^
#5
Posted 13 December 2012 - 09:32 PM
Nabuko Darayon, on 13 December 2012 - 09:32 PM, said:
Hahaha we already have rainbow shooting bow, have unded, have cat-like creatures we only need the Unicorn mount ^^
Exactly
Question, feedback or issue? Pm me!
#6
Posted 13 December 2012 - 09:41 PM
Nabuko Darayon, on 13 December 2012 - 09:32 PM, said:
That's my point. I don't see any reason to half-implement mounts and just make them for exploration. It's dull. At least make them interesting by having them DO something.
I'll take a Sophia-III, kthanks.
#7
Posted 14 December 2012 - 01:21 PM
Nabuko Darayon, on 13 December 2012 - 09:19 PM, said:
I do think at some point mounts should be considered in the game. Asuras have the scripts, Charr have the technology they can be implemented and it would be a good addon to this game.
Of course mounts should be end-game 1-time rewards (Soulbound or for lvl 80 only to avoid exploits for low lvls) with the option to buy cool looking ones from Gem Store.
Of course this is an addon that should be implemented once the bugs/exploits are fixed first and when everything settles down a bit. But we should have this option.
I played few other games where there were mounts and they were exellent addition to the game. Make them so mobs can't attack us, pve-only orriented, with a bigger cooldown so people can exploit orich hunting, for the max lvls only, 1 or 2 free cool looking from a storymode, the rest in gem store for those who want to show-off their rides.
I can see those Pact tanks/2-wheelers being added as a transportation system.
I wouldn't mind mounts much in the game, but I would like restrictions on them. I wouldn't want them to be useable in settlements and cities as they tend to clutter things up like crazy. Also, since the game world doesn't seem to be designed with them in mind and they could effect stuff like jumping puzzles, they should give a speed bonus only on roads and maybe certain paths. And of course, max level only (or at least they require a lvl 80 character in your account).
What I would love to see would be a sort of a jousting minigame though - obviously made to suit the lore
#8
Posted 16 December 2012 - 05:27 AM
#9
Posted 16 December 2012 - 05:30 AM
Honestly, after years and years of WoW, I'm finding it to be a refreshing change - but of course, that's my highly-subjective opinion.
#10
Posted 16 December 2012 - 10:59 PM
madmaxII, on 16 December 2012 - 05:27 AM, said:
Technically tho gw2 already has mounts in the form of golems, though this is very limited
Edited by Jan Breydel, 16 December 2012 - 10:59 PM.
#11
Posted 16 December 2012 - 11:59 PM
I don't really see the need. What they need to do is remove waypoint costs, or make them scale better so that I'm not paying over a silver to teleport to the closest waypoint at level 80.
Edited by matsif, 16 December 2012 - 11:59 PM.
#12
Posted 17 December 2012 - 01:58 AM
#13
Posted 17 December 2012 - 02:24 AM
#14
Posted 17 December 2012 - 02:55 AM
Edited by Alaroxr, 17 December 2012 - 02:56 AM.
#15
Posted 17 December 2012 - 03:00 AM
#16
Posted 17 December 2012 - 03:26 AM
I mean i guess you could make mounts for looks only for people who want to sit around in towns all day riding somthing
but then you would be right back here on the forums complaining that your battle walrus does not grant you a game breaking 200% movement speed increase...
Is that really necessary?
#17
Posted 17 December 2012 - 03:32 AM
"I said... Nuke it again with the orbital array, number one."
#18
Posted 17 December 2012 - 03:39 AM
#19
Posted 17 December 2012 - 02:26 PM
#20
Posted 17 December 2012 - 02:46 PM
Oviron, on 17 December 2012 - 03:00 AM, said:
Flying mounds would be fun, but they should charge the same amount as a way point for landing. No free rides in GW2 lets keep traval as is, Anet has many other things to do.
Also tagged with one or more of these keywords: mounts
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