so other classes are getting speed buff love...
#1
Posted 13 December 2012 - 10:01 PM
elementalists, Necros and Rangers will have their signet changed from 10% to 25%, while mesmers will have an access to a longer swiftness ability:
https://forum-en.gui...ent-Speed/first
https://forum-en.gui...irst#post981272
https://forum-en.gui...irst#post986405
#2
Posted 13 December 2012 - 10:18 PM
At the very least it should cut down some of the complaints of not being able to catch a thief.
#3
Posted 14 December 2012 - 01:03 AM
#4
Posted 14 December 2012 - 01:38 AM
Edited by Sukotto, 14 December 2012 - 02:32 AM.
#5
Posted 14 December 2012 - 02:44 AM
Edited by ensoriki, 14 December 2012 - 02:45 AM.
#6
Posted 14 December 2012 - 05:04 AM
#7
Posted 14 December 2012 - 06:23 AM
realmisr, on 14 December 2012 - 05:04 AM, said:
#8
Posted 14 December 2012 - 06:34 AM
#9
Posted 14 December 2012 - 08:28 AM
realmisr, on 14 December 2012 - 05:04 AM, said:
Thf the only class can do multiple shadowstep/blink in this game, thats the best thing about thf mobile imo.
#10
Posted 14 December 2012 - 11:43 AM
#11
Posted 14 December 2012 - 01:36 PM
Symbiont, on 14 December 2012 - 11:43 AM, said:
Also:
Zephyr's Speed
One with Air
Windborne Dagger
Lightning Flash
Signet of Air
Ride the Lightning
And that's before their swiftness skills. I SAY WATSON, THEY SEEM TO NEED MORE SPEED.
#12
Posted 14 December 2012 - 01:53 PM
But Ranger and Necro both need this. Though I don't see how it will fit on my necros bar either.
Edited by adra12, 14 December 2012 - 01:55 PM.
#13
Posted 14 December 2012 - 09:29 PM
I doubt most ele's will even notice the change, though they may put it on their underwater bars, I guess.
#14
Posted 14 December 2012 - 09:52 PM
#15
Posted 14 December 2012 - 10:46 PM
#16
Posted 14 December 2012 - 11:11 PM
This is lame, atleast give us some way to keep swiftness as the other classes can.
#17
Posted 14 December 2012 - 11:23 PM
Korra, on 14 December 2012 - 11:11 PM, said:
This is lame, atleast give us some way to keep swiftness as the other classes can.
Hard to Catch and Assassin's Retreat also grant swiftness
Various runes that grant swiftness
You have access to 5 skills that grant stealth 2 traits that grant stealth, a trait that increases stealth, and a trait that increases speed when stealthed.
Thieves have plenty of ways to escape, you don't need perma swiftness too.
Edited by Mr_Original, 14 December 2012 - 11:25 PM.
#18
Posted 14 December 2012 - 11:56 PM
Mr_Original, on 14 December 2012 - 11:23 PM, said:
Hard to Catch and Assassin's Retreat also grant swiftness
Various runes that grant swiftness
You have access to 5 skills that grant stealth 2 traits that grant stealth, a trait that increases stealth, and a trait that increases speed when stealthed.
Thieves have plenty of ways to escape, you don't need perma swiftness too.
Assasins retreat doesn't go work well with travel/kite/catch topic. Just saying
And Hard to catch is situational.
Before going all rambo againts my post maybe u should undertsand that i was mentioning the only sources of swiftness i can apply for myself.
Second, "various runes grant swiftness", this one of the most worthless arrguments i have ever seen, do i have to spec a rune set only to get swiftness when an ele can just press 4 buttons and get perma swiftness? or what about an engi that with1 triat can keep swiftness up.
"I have 5 skills that grant me stealth" How many of them can i put in 1 build? and what are the cd? (it's a retorical question, in case you didn't get that)
All the traits are situational, really don't even try. And wow a trait that increase my speed by 33% with a 33% cap while in stealth (most of them last 3-4 secs)
Thieves have plenty ways to escape. yes. That's true. But that's how we survive, necros, eles, and ranger have other ways to survive and giving them the same speed as a thief is completly bullshit.
Thieves are supposed to be the fastest class and now even necros will be faster. What a shame.
#19
Posted 15 December 2012 - 01:49 AM
Korra, on 14 December 2012 - 11:56 PM, said:
And Hard to catch is situational.
Before going all rambo againts my post maybe u should undertsand that i was mentioning the only sources of swiftness i can apply for myself.
Second, "various runes grant swiftness", this one of the most worthless arrguments i have ever seen, do i have to spec a rune set only to get swiftness when an ele can just press 4 buttons and get perma swiftness? or what about an engi that with1 triat can keep swiftness up.
"I have 5 skills that grant me stealth" How many of them can i put in 1 build? and what are the cd? (it's a retorical question, in case you didn't get that)
All the traits are situational, really don't even try. And wow a trait that increase my speed by 33% with a 33% cap while in stealth (most of them last 3-4 secs)
Thieves have plenty ways to escape. yes. That's true. But that's how we survive, necros, eles, and ranger have other ways to survive and giving them the same speed as a thief is completly bullshit.
Thieves are supposed to be the fastest class and now even necros will be faster. What a shame.
#20
Posted 16 December 2012 - 04:15 AM
Since thieves didn't get nerfed on this patch, I guess it's only natural to complain others got buffed.
#21
Posted 16 December 2012 - 04:35 AM
#22
Posted 16 December 2012 - 06:33 AM
Korra, on 14 December 2012 - 11:56 PM, said:
And Hard to catch is situational.
Before going all rambo againts my post maybe u should undertsand that i was mentioning the only sources of swiftness i can apply for myself.
Second, "various runes grant swiftness", this one of the most worthless arrguments i have ever seen, do i have to spec a rune set only to get swiftness when an ele can just press 4 buttons and get perma swiftness? or what about an engi that with1 triat can keep swiftness up.
"I have 5 skills that grant me stealth" How many of them can i put in 1 build? and what are the cd? (it's a retorical question, in case you didn't get that)
All the traits are situational, really don't even try. And wow a trait that increase my speed by 33% with a 33% cap while in stealth (most of them last 3-4 secs)
Thieves have plenty ways to escape. yes. That's true. But that's how we survive, necros, eles, and ranger have other ways to survive and giving them the same speed as a thief is completly bullshit.
Thieves are supposed to be the fastest class and now even necros will be faster. What a shame.
Runes are perfectly viable if you're really concerned about swiftness. Perma-swiftness will pretty much always come at a cost, whether it's having to equip a certain skill or investing in certain traits. If I want perma-swiftness on my ranger, I can only do this with either centaur runes and a warhorn offhand or with 30 runes of the pack, a 30 point investment into Nature Magic, and a warhorn offhand and we're supposed to be a highly mobile class.
That being said, thiefs are plenty mobile without perma-swiftness.
Should an ele be able to keep up swiftness more than a thief? Well considering that they're wearing cloth and can't stealth, I'd say that's fair, lol.
#23
Posted 16 December 2012 - 06:40 AM
Edited by Alaroxr, 16 December 2012 - 06:42 AM.
#24
Posted 18 December 2012 - 01:36 PM
It'd make sense if ANET has any plans to nerf builds with perma-swiftness and replace it with a 25% move speed at the cost of one util slot, but this doesn't appear to be the case.
#25
Posted 19 December 2012 - 11:55 AM
TLDR: Thieves mobility compared to other classes got buffed, not nerfed.
#26
Posted 19 December 2012 - 02:11 PM
Mitch, on 19 December 2012 - 11:55 AM, said:
TLDR: Thieves mobility compared to other classes got buffed, not nerfed.
This so much
Excidium, on 16 December 2012 - 04:15 AM, said:
Since thieves didn't get nerfed on this patch, I guess it's only natural to complain others got buffed.
Quoted for truth. The ele one is useless, no one runs it. The necro on is subpar, 7-% of other utilities are a lot better
FoxBat, on 16 December 2012 - 04:35 AM, said:
#27
Posted 19 December 2012 - 10:50 PM
We do now move 50% faster in stealth though yipee.
I think perma-swiftness is an issue, I also think 25% move speed increase on pretty much every single class except for Guardian is an issue. I mean what's the point? The signets to me are either made redundant by another class' mechanic.. unfair.. or just a waste of a utility slot.
I think maybe Anet should just increase natural run speed of all classes and remove these signets all-together. Maybe let Thief have a 5-10% increase signet/ trait or something as they were intended to be the most agile of classes.
Edited by The Shadow, 19 December 2012 - 11:02 PM.
#28
Posted 19 December 2012 - 11:14 PM
The Shadow, on 19 December 2012 - 10:50 PM, said:
The ele skill is fairly useless, any ele that takes it is essentially gimping themselves by not taking a more useful utility skill, they are mobile enough alrdy as you said.
Quote
I think maybe Anet should just increase natural run speed of all classes and remove these signets all-together. Maybe let Thief have a 5-10% increase signet/ trait or something as they were intended to be the most agile of classes.
That's an interesting point, it's worth discussing further, I do think it has some merit as removing the weapon swap made some professions (mainly mesmer, necro and guardian) fall very far behind engineers, eles and thieves in terms of getting around the map quickly.
It also makes it worth considering to completely redo the warhorn skills as atm it's not really ever worth to run it (on warrior, necro and to a lesser extent ranger) in spvp.
#29
Posted 22 December 2012 - 04:34 PM
Symbiont, on 14 December 2012 - 11:43 AM, said:
Be glad you're not a guardian, who suffer from no perma movement speed increase, nor any cripples/chills
This was coming for a long time, but the speed bonus isn't the main mobility of a thief. what really counts has already been said in the thread.
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