Posted 14 December 2012 - 03:08 PM
Warrior is the basic heavy armored close range fighter that relies on brawn, then we have the guardian, a captain kind class which relies on heavy support and more defensive side of the close range action.
I have allways been a big fan of heavily armored, close range fighters that are also able to use magic. I currently play the guardian, I enjoy it very much but a guardian cant really spec to dish out damage with the magic he posesses.
I came up with the idea of a spellblade:
So, basically I started to think about the profession mechanic, the one thing that really makes the professions in guild wars 2 unique. I came up with the idea of elemental shocks.
f1 - Fire shock - The DoT shock, causes clean damage and induces the burning condition
f2 - Water shock - AoE heal, low aoe damage
f3 - Air shock - Clean damage
f4 - Earth shock - PBAoE damage
The idea behind shocks would be that they have no internal cooldown, but to charge up the shocks you would have to deal certain amount of successfull attacks, so the spellblade would have initiavite like mechanic, which would get charges every time one does a successfull attack. All the shocks would become usable after 5 attacks and go unusable after using a single shock skill. If the shocks seem too close to elementalist magic, the shocks could be changed to something a bit more arcane...
I haven't really thought about the usable weapos, but so far we haven't seen a heavy class that can wield daggers, and doesn't have access to shield. Dagger could be also used in offhand as a parrying weapon.
But yes, I would like to hear your thoughts about this one.
Feel free to make suggestions, if this idea gets any attention I would certainly modify this post and we could try to create a viable class.
Posted 14 December 2012 - 03:16 PM
Posted 14 December 2012 - 03:27 PM
Posted 14 December 2012 - 03:37 PM
Posted 14 December 2012 - 05:39 PM
I'm sorry, but this isn't enough. While these aren't bad ideas per se, more thought needs to be put into how it does things, rather than simply what things it does. How would these professions play differently? What, besides visual style, makes these unique and distinct from the existing professions in a meaningful, mechanical way?
Take defense for example: Would it be evasive like a Ranger or Thief in spite of heavy armor? or would it eschew evasion (mostly) for blocking or defense-boosting skills like an Elementalist or Warrior? Would it outright stop damage like a Mesmer or Guardian? or would it attempt to spread damage out like a Necromancer or Engineer does? Do you have another or better idea? can defense be done differently (without resorting to raw healing power)?
It sounds to me like these "needs" might be met better by implementing new weapon types into existing professions rather than creating new ones, but by all means keep experimenting and expanding on these ideas. There is a lot of potential here and it would be a shame to waste them.
...also, have you considered playing a Necromancer?
Edited by Trise, 14 December 2012 - 05:42 PM.
Posted 15 December 2012 - 10:25 PM
Posted 16 December 2012 - 05:42 AM
But could see it weak into some kind of sub class in the future too.
Also tagged with one or more of these keywords: warmage, spellblade, magic, melee, heavy
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