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The Winterdays Info/Discussion Thread

guild wars 2 wintersday cheermeister achievement jumping puzzle sylvari hearte vintage gaming jade quarry

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#61 Lordkrall

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Posted 15 December 2012 - 09:42 PM

View PostMyst Dawnbringer, on 15 December 2012 - 09:38 PM, said:

Why does everything lately have to be a 5 man instance. I liked the Holloweeen instance much better.  This whole game was going to be things happening in the world not 5 man instances. I'm sick of it and sick of pugs.  Go back to the Holloween model.

You mean the Halloween instance, that was 5 man?

#62 Gli

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Posted 15 December 2012 - 10:57 PM

View PostLordkrall, on 15 December 2012 - 09:42 PM, said:

You mean the Halloween instance, that was 5 man?
As a wild guess, I'd say he means the Halloween instance that wasn't 5 man.

We'll probably get one when Tixx arrives in LA.

Edited by Gli, 15 December 2012 - 10:58 PM.


#63 Fizzypop

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Posted 15 December 2012 - 11:11 PM

View Postbeadnbutter32, on 15 December 2012 - 01:03 PM, said:

If Anet had been truthful pior to release and mentioned that jumping puzzles, especially ones with kiddie themes, would be a major focus of all future 'new' content, I would have never given them my $60.

Yes now it can be said, the primary achievement of GW2 is the replacement of good MMO content with cheesy jumping puzzles.

What an utter waste.

There is nothing wrong with having the jumping puzzles. They have other things to do....maybe enjoy one of the other activities? I don't see how diverse content is a bad thing.

View PostRunkleford, on 15 December 2012 - 07:49 PM, said:

The Wintersday costume is really well done, I really like it. Too bad it's town clothing only.  I'm still working my way through the holiday content since I'm a bit lost with all the mulititude of activities.

I know >.< why can't they be SKINS? I really wanted the witch's costume to be a skin. It looked hot.

#64 kartana

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Posted 16 December 2012 - 07:14 AM

So what's going on on the first day? Just the Tixx dungeon and the random present spawns? Or are there other things to do?

Edited by kartana, 16 December 2012 - 07:16 AM.


#65 Illein

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Posted 16 December 2012 - 08:34 AM

View PostMyst Dawnbringer, on 15 December 2012 - 09:38 PM, said:

Why does everything lately have to be a 5 man instance. I liked the Holloweeen instance much better.  This whole game was going to be things happening in the world not 5 man instances. I'm sick of it and sick of pugs.  Go back to the Holloween model.

You can do the instance alone as well if you want. It's easy as dirt.

#66 Lordkrall

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Posted 16 December 2012 - 09:52 AM

View Postkartana, on 16 December 2012 - 07:14 AM, said:

So what's going on on the first day? Just the Tixx dungeon and the random present spawns? Or are there other things to do?

Snowball fight
Snowman building
Music mini-game
Jumping puzzle.

#67 darkk zhaitan

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Posted 16 December 2012 - 11:41 AM

Having done the gift bringer achievement now, I think it was designed quite badly.  It does not promote teamwork or "togetherness", but rather the opposite.  Because only one gift spawns at any one time, and getting a point in the gift bringer tier requires YOU to be the one to bring the gift back to base, I have noticed a lot of players resort to dirty tactics.  For example, I have seen 'teammates' follow their own and not helping them when they are under attack by enemies.  Instead, the 'teammate' waits for their 'teammate' with the gift to die and then pry the gift from their dead body in an attempt to nab the achievement point.  Not very in the spirit of wintersday i think...
There are other things too like camping etc so yeah, pretty poor design.

#68 Lucas Ashrock

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Posted 16 December 2012 - 11:43 AM

Talking about junk community on this game huh? :)

#69 Lordkrall

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Posted 16 December 2012 - 12:18 PM

But the main question when it comes to that is: Is the design bad? Or is it the community that is at fault?

No matter how they designed it people would mainly think of themselves and completely ignore the team in order to get the points.

#70 plstryagain

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Posted 16 December 2012 - 12:22 PM

Can anyone tell me where can i find the Toy Greatsword Skin? I've checked at the right NPC but he doesnt have the gs..

#71 Lucas Ashrock

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Posted 16 December 2012 - 12:24 PM

Well, do something like this grinning the death of your partner for your ach even on christmas, kick someone without a reason at maw, kick everyone on last boss for free tokens, is junk reserved to gw2 community. Far miles from the gw1 one, or any other mmo i ever played. Even wow with the non shared gathering points wasn't so much full of pathetic players like on this game. Ye, clearly the pathetic lowlevel kind of design of this game give em a boost to do it and go free. Anet position? Report, we will take care of it. Aye, enjoy remembering to take a pic of your pug just to save yourself , able to remember names for a report, every time you join a pug playing the game scared to meet some junk accidentally.
I guess players who play a lot have the advantage to have met along the road so much junk now on ignore to reduce possibilities.
Still it's not. Ignored players can freely be on your party and talk with you/ read you/ be the jerk you remember, regardless of your block list
Ye, the entire structure of this game is exploit/abuse based.

Edited by Lucas Ashrock, 16 December 2012 - 12:30 PM.


#72 Illein

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Posted 16 December 2012 - 01:04 PM

View Postdarkk zhaitan, on 16 December 2012 - 11:41 AM, said:

Having done the gift bringer achievement now, I think it was designed quite badly.  It does not promote teamwork or "togetherness", but rather the opposite.  Because only one gift spawns at any one time, and getting a point in the gift bringer tier requires YOU to be the one to bring the gift back to base, I have noticed a lot of players resort to dirty tactics.  For example, I have seen 'teammates' follow their own and not helping them when they are under attack by enemies.  Instead, the 'teammate' waits for their 'teammate' with the gift to die and then pry the gift from their dead body in an attempt to nab the achievement point.  Not very in the spirit of wintersday i think...
There are other things too like camping etc so yeah, pretty poor design.

Sorry but that's just stupid. You need to bring 5 freaking gifts back. That usually takes 3 REGULAR games - which all reward you with gifts, if you have to be the twat who has to do all 5 in one game and doesn't help your mates because of it - then there's no game design in the world that will un-prick you.

Why would it somehow be a developer's task now to cure being a *? I mean really. I'd not even call it griefing as it's such a short episode in everyone's GW2 life that it's just miniscule but man if they gotta put a leash on every player now not to act like a social outcast, they better cut off the internet access for private users and everyone goes back to playing singleplayer games.

I don't know what kind of misfortunes you guys had with picking your fractal partners, but I didn't experience any of that "kicked me in Maw" kinda nonsense. Pathetic of those who do it, needless to say.

Edited by Illein, 16 December 2012 - 01:05 PM.


#73 Kaiarra

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Posted 16 December 2012 - 01:50 PM

View Postdarkk zhaitan, on 16 December 2012 - 11:41 AM, said:

Having done the gift bringer achievement now, I think it was designed quite badly.  It does not promote teamwork or "togetherness", but rather the opposite.  Because only one gift spawns at any one time, and getting a point in the gift bringer tier requires YOU to be the one to bring the gift back to base, I have noticed a lot of players resort to dirty tactics.  For example, I have seen 'teammates' follow their own and not helping them when they are under attack by enemies.  Instead, the 'teammate' waits for their 'teammate' with the gift to die and then pry the gift from their dead body in an attempt to nab the achievement point.  Not very in the spirit of wintersday i think...
There are other things too like camping etc so yeah, pretty poor design.

View PostIllein, on 16 December 2012 - 01:04 PM, said:

Sorry but that's just stupid. You need to bring 5 freaking gifts back. That usually takes 3 REGULAR games - which all reward you with gifts, if you have to be the twat who has to do all 5 in one game and doesn't help your mates because of it - then there's no game design in the world that will un-prick you.

Why would it somehow be a developer's task now to cure being a *? I mean really. I'd not even call it griefing as it's such a short episode in everyone's GW2 life that it's just miniscule but man if they gotta put a leash on every player now not to act like a social outcast, they better cut off the internet access for private users and everyone goes back to playing singleplayer games.

I don't know what kind of misfortunes you guys had with picking your fractal partners, but I didn't experience any of that "kicked me in Maw" kinda nonsense. Pathetic of those who do it, needless to say.

I also think the 'Gift Bringer' achievement is really poor design; the 'Gift Stopper' is at least productive for your team.

I know from personal experience that the majority of people in there refuse to help you once you pick up a gift because all they're interested in is sitting in the middle to snipe the next gift for themselves (or letting you die so they can deliver it themselves). It does make getting the other achievement a breeze when everyone on the opposing team refuses to help their gift carrier too.

They can't cure people being an arse, but they could have changed 'Gift Bringer' to win 5 games rather than its current incarnation.

#74 Illein

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Posted 16 December 2012 - 02:08 PM

View PostKaiarra, on 16 December 2012 - 01:50 PM, said:

I also think the 'Gift Bringer' achievement is really poor design; the 'Gift Stopper' is at least productive for your team.

I know from personal experience that the majority of people in there refuse to help you once you pick up a gift because all they're interested in is sitting in the middle to snipe the next gift for themselves (or letting you die so they can deliver it themselves). It does make getting the other achievement a breeze when everyone on the opposing team refuses to help their gift carrier too.

They can't cure people being an arse, but they could have changed 'Gift Bringer' to win 5 games rather than its current incarnation.

I rather have it that way and block the people who act that way, getting rid of one *-up at a time.

At least I don't have to bother with them in fractals then, where their sort of mind-set could potentially waste a lot more of my time.

#75 darkk zhaitan

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Posted 16 December 2012 - 02:39 PM

View PostIllein, on 16 December 2012 - 01:04 PM, said:

Sorry but that's just stupid. You need to bring 5 freaking gifts back. That usually takes 3 REGULAR games - which all reward you with gifts, if you have to be the twat who has to do all 5 in one game and doesn't help your mates because of it - then there's no game design in the world that will un-prick you.

Why would it somehow be a developer's task now to cure being a *? I mean really. I'd not even call it griefing as it's such a short episode in everyone's GW2 life that it's just miniscule but man if they gotta put a leash on every player now not to act like a social outcast, they better cut off the internet access for private users and everyone goes back to playing singleplayer games.

I don't know what kind of misfortunes you guys had with picking your fractal partners, but I didn't experience any of that "kicked me in Maw" kinda nonsense. Pathetic of those who do it, needless to say.

Well clearly we had different experiences.  I had to play for almost 2 hours to get my gift bringer achievement even though you need five because no one would protect me when i got the gifts.  After wasting an hour helping people and stuff, i realised i needed to play sly since everyone else on my teams clearly were.

Also, who also said anything about leashing players?  I was just making an observation and giving an opinion.  Nevertheless, just because you have your ways of dealing with it (or not noticing it) it doesn't mean all's well for everyone, especially since it's random so you have no reliable way to not play with people who resort to these dirty plays.  Anet doesn't need to leash players, but it would help if they didn't design stuff like the gift bringer achievement to promote dirty plays.

#76 Illein

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Posted 16 December 2012 - 03:41 PM

View Postdarkk zhaitan, on 16 December 2012 - 02:39 PM, said:


Well clearly we had different experiences.  I had to play for almost 2 hours to get my gift bringer achievement even though you need five because no one would protect me when i got the gifts.  After wasting an hour helping people and stuff, i realised i needed to play sly since everyone else on my teams clearly were.

Also, who also said anything about leashing players?  I was just making an observation and giving an opinion.  Nevertheless, just because you have your ways of dealing with it (or not noticing it) it doesn't mean all's well for everyone, especially since it's random so you have no reliable way to not play with people who resort to these dirty plays.  Anet doesn't need to leash players, but it would help if they didn't design stuff like the gift bringer achievement to promote dirty plays.

FYI - you can get the first gift of ANY game guaranteed if you play scout. So if bad comes to worse, just join the pvp 5 times and get the first cap.

(jumping off the starting zone without taking dmg - vanishing, charging towards the swiftness buff - vanishing right before you pick up the package, you'll be pretty much out of reach by the time people realize the gift is not there any more. Works all the time.)

#77 SlyNatura

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Posted 16 December 2012 - 05:23 PM

http://wiki.guildwar...day_Mystery_Box



Quote

Acquisition

I killed birds, normal enemies, veterans, champions, legendarys, submarines. All kind of enemy that can give loot in this game and I have not gotten anyone who has managed to see a mysterious box.

Can anyone confirm that fall drop and not bugged and where will it drop?

#78 Arquenya

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Posted 17 December 2012 - 12:58 AM

And let's not forget the new +heal +boon +toughness insignia (recipes available at "ugly stuff" traders):

Posted Image

So get your share of Flawless Snowflakes, you need 10 for each. ^_^

I wonder when we'll get dedicated support guardians. I'd love to try out a new full support build. Yes, too bad it's going to require a whole set of Fine Transmutation stones again if I want the look like I want with the stats I want .. it's getting a bit annoying!
:mellow: <_<

Off topic: does any of you share the feeling that the team part of the game seems to revolve more and more around guardians? They seem to be a mini healer/tank/prot monk. A lot of (dungeon reward) runes seem to be benefitting guardians (esp. AC, SE) - and now we have these. I honestly don't see a lot of other classes walk around in Giver's armour sets.

Edited by Arquenya, 17 December 2012 - 01:24 AM.


#79 Serris

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Posted 17 December 2012 - 05:37 AM

View PostCastaa, on 14 December 2012 - 10:03 PM, said:

Toypocalypse will be hot joinnable through an activity server (i.e. sPvP maps)

am I reading this right as a start towards a way to easily find/join groups in instances?

#80 Serris

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Posted 17 December 2012 - 09:05 AM

View PostLordkrall, on 15 December 2012 - 09:42 PM, said:

You mean the Halloween instance, that was 5 man?

he means the halloween instance, that you could solo when you were 80.

#81 Lordkrall

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Posted 17 December 2012 - 09:21 AM

View PostSerris, on 17 December 2012 - 09:05 AM, said:

he means the halloween instance, that you could solo when you were 80.

You mean just like this one?
It is quite simple if you know what you are doing.

#82 Gli

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Posted 17 December 2012 - 01:00 PM

No, it seems obvious to me he really means the Halloween instance that wasn't restricted to 5 players. I don't see how that is so hard to understand or why there is this need to interpret it in any other way.

You people are just being disingenuous. Or have you already forgotten about the Halloween content?

Edited by Gli, 17 December 2012 - 01:01 PM.


#83 Lordkrall

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Posted 17 December 2012 - 01:10 PM

View PostGli, on 17 December 2012 - 01:00 PM, said:

No, it seems obvious to me he really means the Halloween instance that wasn't restricted to 5 players. I don't see how that is so hard to understand or why there is this need to interpret it in any other way.

You people are just being disingenuous. Or have you already forgotten about the Halloween content?

Oh, you mean like the Toypocalypse?
That does sound like that Halloween "instance" you seems to assume he is talking about. :)

#84 Gli

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Posted 17 December 2012 - 01:14 PM

View PostLordkrall, on 17 December 2012 - 01:10 PM, said:

Oh, you mean like the Toypocalypse?
That does sound like that Halloween "instance" you seems to assume he is talking about. :)
Yes, that's what I was talking about 2 posts ago. And I'm not assuming about what he's talking about, I'm concluding.

#85 verskore

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Posted 17 December 2012 - 02:07 PM

i rlly love the jumping puzzles, going for 500 wintersday gifts :)

#86 Ritualist

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Posted 17 December 2012 - 02:13 PM

Posted Image

HAHAHAHAHAHAHAHAHAHAHA!

#87 BrettM

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Posted 17 December 2012 - 06:25 PM

The Ventari toys were bad enough, but those Princess Dolls are just pure evil. I really think ANet needs to dial them back a notch or two, especially in lower-level areas where many players have little defense against the skills they use. (How many level 3 players have condition removal, for example?) If each new toy is worse than those before, though, opening a Mysterious Present is going to be insta-death long before Tixx gets to LA.

#88 MazingerZ

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Posted 17 December 2012 - 06:29 PM

I open it, grab it, and stealth the * out of there.

#89 Hex65000

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Posted 17 December 2012 - 07:18 PM

Since I'm the owner of the worst guardian build ever, my approach has had to change with each mob. I also try to select out of the way map locations to aid in my chances of finding a present. That has been hit-or-miss; I do usually get to a gift box though. The third mob is about to drop, so maybe I'll edit this post when I get a chance to take a whack at them.

Skritt: This is the "Thank Gawd" mob. I just maul these guys with my greatsword and collect the bounty.

Ventari: You can still melee these guys, but don't try it all at once. I pop my "Wall of Reflection" and dodge when I need to take a breath. Pick them off one or two at a time and you are golden. They spam a few AoEffect abilities, so I have to be careful, but as long as they are the only thing I'm fighting I'll make it out in one piece.

Princess Doll: I have found range is required coupled with a smattering of hit and run to collect drops. Grab the gift first, then run away. I then whittle one of them down at a time using my scepter & (torch/focus) with occasional pops of "Wall of Reflection" to keep the ranged damage under control. Meleeing these is suicide for me since they have a heavy set of boons plus give you a confuse status if you get too close. It's like the reef drakes, but cute and cuddley. While I dump conditions reasonably well, I don't have a way to kill their boons just yet. A necro with a way to flip boons to conditions will probably rule these mobs.

Toy Soldiers: So far these have been the lowest threat level in terms of renegade toys. "Wall of Reflection" cuts down on the amount of fire I take and you can pick them off in melee. There is a toy soldier captain, but I'm not sure what he does that's unique. I'm guessing that he buffs the rest of them.

Stuffed Griffons: First of all, they are SO CUTE! I would leave them be if they weren't trying to kill me. I think there is a variant that spews poison, but these are a lower threat level than the skritt. Melee seems just fine in the 1 to 50 areas. At Fireheart Rise I think they spewed poison clouds, but there was a lot of other stuff going on as well, so if someone would confirm that it would be helpful.

Overall threat assessment from High to low:
Dolls > Ventari > Soldiers > Skritt > Griffons

Edit1: Added comments on Toy Soldiers ; Edit 2: Added Stuffed Griffons,  threat assessment scale, fixed typos.

Hex.
[ While everyone else was in Divinity's reach doing a dungeon, I was taking a nap thanks to my first "princess doll" encounter.   :(   ]

Edited by Hex65000, 19 December 2012 - 08:41 PM.


#90 Chabby

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Posted 17 December 2012 - 08:32 PM

I didn't have any fun with the Snowball Mayhem.

The idea of having a 'capture the flag' mini-game sounded fun. I had a blast with the Lunatic court.
But then, oh jeez...

1- It's a real zerg/chaotic fest. I got knocked down from left to right (it's Orr v2 lol) without understanding what the hell was going on.
2- The achievements kill the game. I played around 10 games and I'm still at 2 for stoppers and 1 for bringer. The games end before I can give any attempts.
3- Because of ^ this, few to no people helped me when I had the gift in order to be the ones to pick it up at my death. No team work at all. The amount of time I died at the gate of my base with the gift only to see a random folk pick it up and make it to the end is frustrating. I'm not rewarded for helping others and they aren't.

Having achievements in minigames kill the minigames. It's a shame though, because I completed every other activities from Wintersdays so far but I had so much a bad experience with Snowball I don't think I'll play it again, well not until late in the event, since lot of players play for the achievements.




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