Patch notes 14 Dec
#1
Posted 15 December 2012 - 02:20 AM
Most notable: Sigils effect kits. Grenade damage reduced 30% to reflect this....saw that part coming.
#2
Posted 15 December 2012 - 02:33 AM
Gg arenanet. Give me 100% reason to hang up the class now
#3
Posted 15 December 2012 - 02:40 AM
Bloodtau, on 15 December 2012 - 02:33 AM, said:
Gg arenanet. Give me 100% reason to hang up the class now
No, you won't. You'll still be posting here next patch about how much you hate the class, the game, arenanet, etc.
#4
Posted 15 December 2012 - 02:41 AM
#5
Posted 15 December 2012 - 02:41 AM
#6
Posted 15 December 2012 - 02:42 AM
#8
Posted 15 December 2012 - 04:07 AM
#9
Posted 15 December 2012 - 04:23 AM
#10
Posted 15 December 2012 - 05:40 AM
Edited by FoxBat, 15 December 2012 - 05:42 AM.
#11
Posted 15 December 2012 - 06:31 AM
#12
Posted 15 December 2012 - 06:55 AM
#13
Posted 15 December 2012 - 06:57 AM
doooknoookem, on 15 December 2012 - 02:42 AM, said:
#14
Posted 15 December 2012 - 08:00 AM
RE-ROLL proper class for the job.
#15
Posted 15 December 2012 - 06:46 PM
Budzasty, on 15 December 2012 - 08:00 AM, said:
RE-ROLL proper class for the job.
Or learn how to use them, or play an other class. My engineer always kicked ass everywhere, with or without grenades.
#16
Posted 15 December 2012 - 06:55 PM
Coren, on 15 December 2012 - 06:46 PM, said:
Agreed. Grenade Kit was the one stand out ability we had, but it wasn't the only GOOD ability we had. The ONLY issues this class has at this point are the facts that turrets blow and two of our elites blow, otherwise the class is quite solid, and the Grenade Kit nerf didn't change that.
*Edit: I should say that our kits are arguably too iffy to constitute a proper alternative to being able to swap weapons, and at least Elixir Gun and Flamethrower needs fixes/buffs, but I'm not so certain of that and it isnt such a huge deal compared to turrets and our non Supply Drop elites.
Edited by Ragnadaam, 15 December 2012 - 06:59 PM.
#17
Posted 16 December 2012 - 09:13 AM
Coren, on 15 December 2012 - 06:46 PM, said:
The Engineer is a highly versatile class. While it doesn’t have the long range capabilities of the Ranger, or the melee capabilities of the Warrior or Guardian, they are comfortable at medium ranges in most fights. They have a lot of control, and use their boons to keep themselves (and allies) alive in a fight. They can use different kits based on the situation, but this extreme versatility comes at a cost in damage on their main hand weapons.
…with Elementalists:
We see the elementalist as the king of versatility. The skill ceiling for the Ele is exceptional, as the ability to leverage all four attunements at the right time is crucial for understanding the elemetnalist. The Ele boasts some of the best team support and control abilities in the game, as well as some great area of effect damage.
‘Decent utility with low damage to ’compensate’ vs ‘King of utility with awesome healing and AoE damage’. Sounds fair, doesn’t it?
For me when I have to work hard with a class to get same result as other guy who presses 1-2-3 I know it's broken and I'm gonna simply shelve it. Pity a engi was fun class to play with, but I'm tired of being ignored(useless two out of three elites, turrets, downed states, still no stats on kits) and nerfed because supposedly I'm some sort of a god.
Feel free to run with fish kit and slap folks for 1 damage and call it fun and balanced. This class is least played for a reason.
edit: And yes I'm making it sound worse then it is, seen this bull... too many times to know what end result will be like.
Edited by Budzasty, 16 December 2012 - 09:17 AM.
#18
Posted 16 December 2012 - 09:19 AM
Budzasty, on 16 December 2012 - 09:13 AM, said:
Eles are pretty much the opposite of a class that can 1-2-3. They are consistently ranked the hardest class for good reason, and there are a lot of bads whining how terrible that class is. Not that balance is in a good place, but you chose the worst possible example to try and make a point from.
#19
Posted 16 December 2012 - 09:51 AM
FoxBat, on 16 December 2012 - 09:19 AM, said:
Edited by Budzasty, 16 December 2012 - 09:51 AM.
#20
Posted 16 December 2012 - 11:30 AM
Move on.
#21
Posted 16 December 2012 - 07:38 PM
#22
Posted 16 December 2012 - 07:52 PM
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