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Adjustments to the Cost of Infusions and High-End Materials


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#1 Khalija

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Posted 15 December 2012 - 02:24 AM

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When we first announced the ascended tier of items, it was our intention that these items bridge the time and effort gap that it took players to get Exotic gear vs. Legendary gear. And since the release of the Fractals of the Mist and the infusion system, we’ve been monitoring player feedback, the economy of the game and the investment that building up a set of agony resistance gear requires. With the Wintersday build we will be making some changes to help those trying to attain their agony resistance gear.
  • Zomorros now will require 5 skill points to create an infusion down from the original 50.
  • The drop rate for Passion Flowers will double to help bring the overall cost of infusions down.
  • Increased the quantity of Vials of Powerful Blood, Vicious Fangs, and Elaborate Totems from containers.
We’ve made these changes because our goal is to make infusions more affordable for players and to help strengthen our economy. As with all updates, we will continue to monitor your feedback and the effects these changes have on the economy.

Source.

#2 Khrushchev

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Posted 15 December 2012 - 02:41 AM

Woooooooooooooooooo.

#3 atreoo

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Posted 15 December 2012 - 02:43 AM

awesome and ty

#4 Norn Osprey

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Posted 15 December 2012 - 03:03 AM

If I understand this, it will -still- take 1850 farmed tokens or now I can -buy- the items for less, eventually when (more like if) those rare items from containers (huh?) saturate the market.

Why not just lower the %^&*() recipes?  What about the 300 ectos that players will still need?  Not a word about that.  5 vs 50 skill points?  I couldn't care less when I have over 300 stashed.

#5 Havenless

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Posted 15 December 2012 - 03:11 AM

View PostNorn Osprey, on 15 December 2012 - 03:03 AM, said:

If I understand this, it will -still- take 1850 farmed tokens or now I can -buy- the items for less, eventually when (more like if) those rare items from containers (huh?) saturate the market.

Why not just lower the %^&*() recipes?  What about the 300 ectos that players will still need?  Not a word about that.  5 vs 50 skill points?  I couldn't care less when I have over 300 stashed.

This. They should've lowered the ectos to 50 at least.

#6 Ballistic Tomato

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Posted 15 December 2012 - 06:15 AM

if they had actually monitored the player feedback and responded to it, they wouldn't have adjusted the drop rate of passion flowers and the required skill points.. they would have reduced the ecto requirement. Not in one.. not in even a single post about the costs of infused stuff did i read someone complain about passion flowers and skill points.......

Edited by Ballistic Tomato, 15 December 2012 - 06:16 AM.


#7 Majic

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Posted 15 December 2012 - 07:20 AM

They said they've been monitoring player feedback.

They didn't say they agreed with it.  :P

#8 Baron von Scrufflebutt

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Posted 15 December 2012 - 07:31 AM

So if I get this correctly, dungeon gear, which is prestige gear by default, is supposed to be the easiest way to obtain exotics in this game?

#9 Trei

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Posted 15 December 2012 - 07:37 AM

Let us not confuse "easy" and "fast", they are unrelated.

#10 MisterB

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Posted 15 December 2012 - 07:42 AM

Apparently ArenaNet and Chris Whiteside in particular have rather odd definitions of the phrases "zero or minimal grind."

#11 Baron von Scrufflebutt

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Posted 15 December 2012 - 07:46 AM

View PostMisterB, on 15 December 2012 - 07:42 AM, said:

Apparently ArenaNet and Chris Whiteside in particular have rather odd definitions of the phrases "zero or minimal grind."

If somebody at A.Net finds the activity fun, it is NEVER grind.

#12 Minu

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Posted 15 December 2012 - 07:55 AM

The way to wake Anet up, is for people to actually stop doing the content.

#13 Tellia

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Posted 15 December 2012 - 08:17 AM

still dont care about ascended gear. ridiculous amount of grind for either mats or gold, ridiculous cost either way since you need loads of ectos. and i REALLY am not looking forward to trying to get ascended in every damn slot once they release more pieces.

they were going to add ascended gear to wvw at some point but i dare not imagine how many badges each piece will cost...

#14 duncanmix

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Posted 15 December 2012 - 08:20 AM

Actually I'm happy enough with this. Got 1.8k relics. While doing so got my 2 rings. So 3 top tier equip took me some time, but eventually I got it. My biggest problem was actually skill points. 50 skill points is not easy to obtain. Or if u want versatile infusion its 100 points. Now just think about future when all equip will be ascendant x50 skill points. You would need to grind forever to put stones inside. I'm ok with this.
People that want to upgrade backpack for more agony need to pay a lot still, but that's not must since stats are same u just gain agony that is needed for fractals.

#15 Var

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Posted 15 December 2012 - 08:40 AM

View PostProtoss, on 15 December 2012 - 07:31 AM, said:

So if I get this correctly, dungeon gear, which is prestige gear by default, is supposed to be the easiest way to obtain exotics in this game?

This stopped being the case after the tokens update. They are so easy to acquire now that they lost any and all "prestige".

View PostNorn Osprey, on 15 December 2012 - 03:03 AM, said:

Why not just lower the %^&*() recipes?  What about the 300 ectos that players will still need?  Not a word about that.  5 vs 50 skill points?  I couldn't care less when I have over 300 stashed.

Its still not required, stop using that word.

You can reach 15 resistance for 0 ectoplasms and they even removed the offensive/defensive bias on the relic priced resistance infusion. 15 resistance will get you well on your way to 30+ (my group has gotten into the mid twenties with 0-10 resistance amongst all of us because our luck is shit (I still have zero) and we've yet to hit a wall). With the added scaling of rewards to chests now, your investment in ectoplasm (aside from a fancy skin if you get the capacitor) nets you the ability to earn more rewards. We tend to call this a cost at the gain of a benefit. (For reference, 15+ resistance makes Jade Maw in the 20s tier go from: 1/4 health per second for ten seconds, to 1/32 health per second for 10 seconds. If you have trouble surviving something that isn't even lethal...)

Moreover, the rings are now guaranteed to drop as infused after certain points. The crafting materials stop dropping their "old form" in high fractals. And every single daily not only grants you a chance at the ring but guarantees you a ring after 10 attempts.

#16 Eon Lilu

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Posted 15 December 2012 - 08:45 AM

This is bullshit....no change to amount of ecto's needed?

Wake up Anet, no way im spending that much ecto's...bridge the gap my ass.

Waiting for legendary armor and jewellery next....

Edited by Eon Lilu, 15 December 2012 - 08:49 AM.


#17 Baron von Scrufflebutt

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Posted 15 December 2012 - 08:57 AM

View PostVar, on 15 December 2012 - 08:40 AM, said:

This stopped being the case after the tokens update. They are so easy to acquire now that they lost any and all "prestige".

The players do not treat them as prestige items anymore (or we never have), but A.Net still does.
So with that in mind, wouldn't it be simply better to reduce the amount of tokens needed for the gear and consider these as GW2's 1k sets?

#18 Norn Osprey

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Posted 15 December 2012 - 10:58 AM

View PostVar, on 15 December 2012 - 08:40 AM, said:

Its still not required, stop using that word.

And every single daily not only grants you a chance at the ring but guarantees you a ring after 10 attempts.

I never said it was "required". Go back and reread what I wrote if you think otherwise.

I dont care if you and "your group" can get to the mid twenties without any resistance, I PUG it. Without a Dungeon Finder, it was taking over 90 minutes to get a group, so I stopped doing Fractals some time ago, back when I got 800 tokens. And it was taking 4 groups to even FINISH a single fractal run.

That last time I counted it up, I had done L10 fifteen times without a single ring, with PUGs.

I dont give a rats backside about you and your groups success. I also dont care for your elitest tone.



My point shot right past your head.

Chris Whiteside said there was too much grind in this game in certain areas, while talking about the Ascended items.
He mentioned that aspects of the requirements for ascended items were going to change.
They changed two things, one of which I said doesn't matter to me.

#19 Var

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Posted 15 December 2012 - 04:33 PM

View PostNorn Osprey, on 15 December 2012 - 10:58 AM, said:

I never said it was "required". Go back and reread what I wrote if you think otherwise.

You said "need", need implies required. If its not required then its not needed.

The game offers you 15+ resistance for virtually free, so the ecto quotes getting tossed around are meaningless, and 15+ agony resistance will reduce all incoming agony damage to 12.5% (or 25% for 10, 50% for 5). Its also not the game's fault that you PUG it, PUGs are inherently bad and fail often. You cannot make the game someone out to be the bad guy, the game has handed you a method of effectively trivializing all of the agony you will encounter up to and well past 20+. Your failing to pass that level, therefore, is likely not the game's fault but a condition of the fact that you choose to PUG it.

And ya, it sucked that the rings were RNG... now they aren't. The complaint is entirely moot now.

#20 Eon Lilu

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Posted 15 December 2012 - 07:22 PM

Still doesnt explain how they can claim is helps bridge the gap with legendary's when your taking ecto's away towards ascended...

They dont even mention that.

#21 Green

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Posted 15 December 2012 - 07:28 PM

View PostHavenless, on 15 December 2012 - 03:11 AM, said:

This. They should've lowered the ectos to 50 at least.

Agreed, but this change is welcome.

#22 asbasb

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Posted 15 December 2012 - 08:56 PM

View PostEon Lilu, on 15 December 2012 - 07:22 PM, said:

Still doesnt explain how they can claim is helps bridge the gap with legendary's when your taking ecto's away towards ascended...

They dont even mention that.

They for some reason think that the requirements for legendaries are so high that normal players would be too intimidated to save up for them, and that going for an ascended weapon first gives them enough confidence to try themselves at a legendary. This logic is heavily flawed, of course, and barely veils the reason reasons for the introduction of said gear tier.

#23 BnJ

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Posted 15 December 2012 - 10:53 PM

So for people that hate running fractals, we still have no alternate method of obtaining ascended gear?  Disappointing...

Was there an ETA on this change?  I was hoping it was coming with the Wintersday patch.

#24 Trei

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Posted 16 December 2012 - 02:37 AM

View PostShroomhead Fred, on 15 December 2012 - 10:53 PM, said:

So for people that hate running fractals, we still have no alternate method of obtaining ascended gear?  Disappointing...

Was there an ETA on this change?  I was hoping it was coming with the Wintersday patch.
If you hate running fractals, why do you want ascended gear?

#25 BnJ

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Posted 16 December 2012 - 10:23 PM

View PostTrei, on 16 December 2012 - 02:37 AM, said:

If you hate running fractals, why do you want ascended gear?

Shouldn't the top stat gear be available to everyone?

#26 Trei

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Posted 17 December 2012 - 01:38 AM

View PostShroomhead Fred, on 16 December 2012 - 10:23 PM, said:

Shouldn't the top stat gear be available to everyone?
Isn't it available currently?
Or are you disallowed from running fractals just because you hate it?

You are definitely not getting this new "top" gear for the infusions.
Should that little bit of high stats really be that big of a deal?
Do they really matter?

Thus they are basically fluff outside of the fractals themselves; inconsequential gear that no one requires to be reasonably functional at any level of the game, which is not really any more different than how we view cosmetic gear.

The tiny increase in stats is negligible to me, and far from enough to make it a legitimate tier above exotics.

Edited by Trei, 17 December 2012 - 01:40 AM.


#27 Just Horus

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Posted 17 December 2012 - 02:41 AM

I view it as negligible and therefore you don't need it. What a wonderful argument.

#28 BnJ

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Posted 17 December 2012 - 09:39 PM

View PostTrei, on 17 December 2012 - 01:38 AM, said:

Snip

Chris Whitehead already admitted that releasing a new top tier of gear, but only making it available through fractals was a big boo boo.

The stat increase may be negligible compared to exotics, but they are still the new top tier and thus will be sought after.  It's not a game breaker as you can only get a ring and a back accessory at this stage, but seeing as ANet are set on this new VP path, they should at least get the implementation right.

#29 Coren

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Posted 17 December 2012 - 10:10 PM

View Postduncanmix, on 15 December 2012 - 08:20 AM, said:

Actually I'm happy enough with this. Got 1.8k relics. While doing so got my 2 rings. So 3 top tier equip took me some time, but eventually I got it. My biggest problem was actually skill points. 50 skill points is not easy to obtain. Or if u want versatile infusion its 100 points. Now just think about future when all equip will be ascendant x50 skill points. You would need to grind forever to put stones inside. I'm ok with this.
People that want to upgrade backpack for more agony need to pay a lot still, but that's not must since stats are same u just gain agony that is needed for fractals.

Were those rings of.the stats you wanted? I doubt that.

#30 Sheepski

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Posted 17 December 2012 - 10:34 PM

View PostTrei, on 17 December 2012 - 01:38 AM, said:

Isn't it available currently?
Or are you disallowed from running fractals just because you hate it?

You are definitely not getting this new "top" gear for the infusions.
Should that little bit of high stats really be that big of a deal?
Do they really matter?

Thus they are basically fluff outside of the fractals themselves; inconsequential gear that no one requires to be reasonably functional at any level of the game, which is not really any more different than how we view cosmetic gear.

The tiny increase in stats is negligible to me, and far from enough to make it a legitimate tier above exotics.

To be honest this is the exact argument of all those raiders in other games, which we're meant to have moved away from. There are many reasons why people can't or don't want to run a certain instance type; whether dungeons, fractals, raids etc and while the skins should be restricted as they make no difference at all, top stats should be available in a variety of methods, so everyone has an equal chance at getting them.

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